Zap Jump

From SmashWiki, the Super Smash Bros. wiki
Revision as of 02:58, April 5, 2010 by Zixor (talk | contribs)
Jump to navigationJump to search

Zap Jumping is an advanced technique that doubles the height of Lucas's second jump. It was discovered by Christopher Daniel Winans, though it is unclear exactly what the term "Zap" refers to.

To execute this boost, you must use PK Fire within one frame of his double jump, essentially pressing them at virtually the same time (one sixtieth of a second delay). This can also be combined with B-Sticking and Magnet Pull for an impressive recovery.

Due to the obscure nature of jumping immediately after a special, combined with the input layout on most controllers: it is advisable to set the L or R button to jump, making usage easier.

PK Jump

There is also an interesting effect when Ness' PK Fire interacts with his second jump. When PK Fire is executed at the same time as his second jump, he shoots forwards and up a bit while using his PK Fire. It makes a great approach and it extends PK Fire's range greatly. It can also be used as recovery. While it is not as long as Ness' second jump, the PK Fire acts as a barrier against any opponents trying to edgeguard from below.

A variation of this maneuver, known as the Firebound, combines the mechanics of the PK Jump and B-Sticking. If you tilt the B-stick backwards while holding forwards and double jumping, you will shoot backwards and slightly. This is used as a defensive move compared to the PK Jump's use for attack.

How it works

Members of Smashboards have discovered why this happens. Normally on Lucas's second jump, an upward force propels him upwards, like most characters, but the ascent is hindered by a downward force right after this. PK Fire somehow cancels the downward force, causing a huge, fast jump.

Videos

Lucas' Advanced techniques (Zap Jump is first one shown)

<youtube>oGjNswHpHGU</youtube>

Ness' PK Jump

<youtube>8QHePOJRNKE</youtube>