Talk:King Dedede (SSBB)

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Revision as of 16:31, July 14, 2008 by smashwikia>MaxxDragon (→‎Infinite Grab: new section)
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FYI

FYI, Dedede only has 4 multijumps... —Preceding unsigned comment added by Huntercrunch (talkcontribs) 23:13, 26 March 2008 (UTC)

Recruiting

OK all who are willing. I need lots of help. I need all the moveset to look all alike. I need people willing to help! If you choose to accept this challenge, use Meta Knight's moveset as a perfect example. If you want to help the cause, leave your username under the category on my userpage called "Recruiting". This message is also there. Let's fix these movesets. --Oxico (talk) 20:49, 27 May 2008 (UTC)

I have done the percentages, if anything else needs to be added, please say so, also, I disagree that its hard to dedecide, I have done it A Lot of times easily aginst CPU Level 9 and Humans --araveugnitsuga 20:22, 29 May 2008 (UTC)

Pros and Cons

Why is it that we blame King Dedede for having small jumps, when very few characters actually have multijumps? I think it should all be in the pro section with a however. Characters should not get cons for things that they can do that other characters can't, no matter how badly they do it. Eg, crawling, multijumping, gliding, wall cling, wall jump etc Ike6481 (talk) 21:58, 18 June 2008 (UTC)

Infinite Grab

I don't believe infinite grab should be recognized as quite the pro it would be, Dedede's down grab while able to be combod with itself, can be broken by a few characters, I don't have a video because I have no means of recording it, but there's seems to be a time period where the flinch can be broken, e.g. Lucario is able to Double Team before a repeat grab. Given this detail there are probably other moves that can break it. MaxxDragon (talk) 20:31, 14 July 2008 (UTC)