User:Iron Warrior/Potential list of character changes for SSB6

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< User:Iron Warrior
Revision as of 13:00, March 10, 2022 by Iron Warrior (talk | contribs) (I wonder if Sakurai reads SmashWiki)
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Please note that I have not actually put much about my opinions for character changes yet. I will try and get the first couple of characters done soon, so kindly be patient.

I might get to some characters sooner than others. I will not be putting specific details on any of the changes yet, as I don't feel like it. But you can, I strongly encourage you to give me ideas on the talk page and ignore SW:OWN if necessary.

Apologies for any inconvenience.

  • Buff Buff (Good)
  • Nerf Nerf (Bad)
  • Change Change (Neutral)
  • Bug fix Bugfix (Depends)

General

  • Decreased ending lag on perfect shield
  • Increased intangibility on perfect shield
  • Actions always have their normal startup lag out of shield
  • Characters will now always ledge sweetspot while performing select actions
  • Ledge sweetspot improved when sweetspotting from behind
  • Pummels deal more damage
  • Throw animations are much faster
  • Air dodges have reduced ending lag
  • Spot dodge cancelling removed
  • Directional air dodge travels the same distance across the cast
  • Air dodges have universal startup across the cast
  • Rapid jabs no longer affect the position of all players involved
  • Hitstun cancelling removed
  • Wall grapples reintroduced
  • Counters universally reflect projectiles

Banjo & Kazooie

Attributes

  • Buff Air speed is higher.
  • Buff Jump is higher.

Ground attacks

  • Buff Neutral attack has increased knockback on the third hit.
  • Buff Forward tilt has increased range.
  • Buff Up tilt has a larger hitbox and increased knockback.
  • Buff Dash attack has larger hitboxes, reduced ending lag, and increased knockback on the initial hitbox.

Aerial attacks

  • Buff All aerials have reduced ending and landing lag with larger hitboxes throughout.
  • Nerf Forward aerial has reduced knockback scaling.
  • Buff Up aerial deals more damage.
  • Buff Down aerial deals significantly more knockback.
  • Change Down aerial descends faster.

Throws/other attacks

  • Buff Forward and up throws deal increased knockback.
  • Nerf Down throw has reduced bury duration.

Special moves

  • Buff Breegull Blaster has reduced ending lag, allowing for increased aerial followups.
  • Buff Shock Spring Jump has reduced startup and ending lag, travels faster and higher especially if charged, and the projectile deals increased knockback.

Bayonetta

Attributes

  • Buff Bullet Arts deal increased damage.

Ground attacks

  • Buff All ground moves have reduced ending lag.
  • Buff Neutral attack has reduced startup lag, now being on par with most others of its kind.
  • Buff Forward tilt has reduced startup and ending lag, deals significantly increased damage, has larger hitboxes, there's reduced downtime between hits, and the first two hits have altered angles and increased hitsun to help them connect more consistently.
  • Buff Up tilt's first hit has a new launch angle to help it connect more consistently.
  • Buff Dash attack has significantly reduced startup lag and deals increased knockback.
  • Buff All smashes have increased knockback, reduced startup lag, larger hitboxes, and no longer have sourspots.

Aerial attacks

  • Buff All aerials have reduced landing lag.
  • Buff Neutral aerial has reduced startup and ending lag.
  • Buff Back aerial's sweetspot deals increased knockback.
  • Buff Up aerial has a larger hitbox.
  • Buff Down aerial has increased priority, larger hitboxes, and the landing hit deals more knockback.

Throws/other attacks

  • Buff Forward and back throws deal increased knockback.
  • Buff Up and down throws have reduced ending lag.
  • Buff Down throw has significantly increased damage.

Special moves

  • Buff Bullet Climax deals more damage and its trajectory can be influenced more via angling.
  • Buff Witch Time influences projectile users from a significantly farther range and has a longer freeze duration.

Bowser

Attributes

  • Change Walk has a new animation, now resembling the one from his home series.
  • Buff Air speed is higher.
  • Buff Air acceleration is higher.
  • Buff Jump is higher, being much more in-line with his own series.

Ground attacks

  • Buff Neutral attack has reduced ending lag on the second hit.
  • Nerf Forward tilt deals less knockback scaling and has a smaller hitbox.
  • Buff Up tilt has increased range and less startup and ending lag. It also deals more knockback.
  • Buff Down tilt's second hit is now a semi-spike with a higher trip chance and less ending lag.
  • Buff Dash attack has been changed to resemble Bowser's charging animation from Super Mario 64, dealing much more damage and knockback, having larger and longer-lasting hitboxes with reduced startup and ending lag and super armor throughout the move.
  • Change Up smash's landing hitbox now weakly meteor smashes aerial opponents.
  • Buff Down smash transitions faster to the second hit and has reduced startup and ending lag.
  • Nerf Down smash deals less knockback scaling and has reduced range.

Aerial attacks

  • Buff All aerials have less landing lag.
  • Buff Neutral aerial's looping hits now utilize the autolink angle and have altered knockback values that allow the hits to connect properly. Additionally, its hitboxes have been altered so it only has two that both send at consistent angles.
  • Buff Forward aerial has less startup lag.
  • Nerf Forward aerial has reduced knockback scaling.
  • Buff Up aerial has less startup lag and a larger hitbox.
  • Buff Down aerial can now sweetspot the ledge, improving its safety while offstage.
  • Nerf Down aerial's landing hitbox is much smaller and has a shorter duration.

Throws/other attacks

  • Buff Up throw has reduced ending lag and deals more damage.
  • Buff Down throw now has less ending lag.

Special moves

  • Nerf Fire Breath deals less damage per hit.
  • Nerf Flying Slam has reduced knockback scaling.
  • Buff Bowser can now grab ledges with Flying Slam provided he doesn't hold down during the animation, which will inflict the standard grab release animation on the opponent.
  • Buff Whirling Fortress requires less button mashing to be effective.
  • Buff Bowser Bomb's meteor hitbox is no longer a sourspot. Additionally, the move transitions faster between hits, has much less startup lag, and the landing hitbox is larger.

Bowser Jr.

Attributes

  • Buff Walk is faster.
  • Buff Dash is faster.
  • Change Dash, jump, and double jump's animations has been altered.
  • Buff Air speed is higher.
  • Buff Jump is higher and Bowser Jr. can now hover a moderate distance by holding the jump button.
  • Change Bowser Jr. weighs less without his Clown Car.

Ground attacks

  • Nerf Neutral attack has reduced knockback scaling on the final hit.
  • Buff Forward and up tilts have less startup and ending lag.
  • Buff Down tilt has more range and damage, connects better, has a larger hitbox below Bowser Jr., and now sends the opponent at a semi-spike angle.
  • Buff Dash attack has a significantly larger hitbox and longer deceleration time. It also deals more shield damage
  • Buff Forward smash deals significantly more shield damage.
  • Nerf Forward smash has a smaller hitbox and less knockback scaling.
  • Buff Up smash has larger hitboxes and gained a small windbox that pulls opponents in.

Aerial attacks

  • Buff All aerials have less landing lag.
  • Buff Neutral aerial has more range, deals more damage, and has increased knockback.
  • Change Forward and back aerials deal significantly more knockback, granting Bowser Jr. two reliable aerial finishers under 130%.
  • Buff Up aerial has a much larger hitbox and can now autocancel in a short hop.
  • Change Up aerial has significantly stronger damage and knockback, hindering its juggling and combo potential, but improving its KO potential.
  • Buff Down aerial has a much higher damage output, less ending lag, and deals greater shield damage.
  • Change Down aerial's last hit is now a meteor smash.
  • Buff Bowser Jr. can now utilize a grab aerial.

Throws/other attacks

  • Buff Grab can now be used as a wall grapple/tether recovery.
  • Buff Down throw deals more damage and is faster, as well as now being a semi-spike.
  • Buff Up and side taunts now have a hitbox that deal 1% damage and weak set knockback.
  • Buff Side taunt now has a small windbox and is capable of tripping opponents.

Special moves

  • Buff Clown Cannon deals much more damage and knockback, charges faster, travels faster and farther, has a larger hitbox, has a hitbox when decelerating, and regardless of whether it contacts the opponent or not it produces an explosion that is capable of breaking shields.
  • Buff Clown Kart Dash's donut now hits twice on shield, deals much more shield damage, and has more horizontal momentum when airborne.
  • Buff Abandon Ship! has more horizontal distance and can now always be used if Bowser Jr. gets hit out of it, improving its recovery potential. The hammer swing is also automatically performed at the apex of the jump, has much more knockback, and increased range. Furthermore, the move now has armor immediately after the jump, increasing its safety.
  • Nerf Abandon Ship now renders Bowser Jr. helpless after the initial jump.
  • Buff Mechakoopa has a larger hitbox, deals more shield damage, and launches Bowser Jr. at a consistent angle when he holds onto it, improving its recovery potential.
  • Change Mechakoopa has less base knockback when Bowser Jr. holds onto it. Additionally, the Mechakoopa walks for a longer time before exploding. Furthermore, the Mechakoopa can now be footstooled, making it lie down in a prone position before exploding like normal.
  • Change The Mechakoopa walks slower.
  • Buff Shadow Mario Paint is now impossible to escape due to angle changes on the hitbox.

Byleth

Attributes

Ground attacks

  • Buff Up tilt has reduced startup and ending lag.

Aerial attacks

  • Buff Up and down aerials have reduced landing lag.

Throws/other attacks

  • Buff Up and down throws have reduced ending lag.

Special moves

  • Buff Failnaught has significantly reduced startup and ending lag with less charge time, being repurposed to function more like a typical projectile.
  • Nerf Failnaught has significantly reduced damage, knockback, and shield damage and its power is boosted less by charging.
  • Buff Areadbhar has reduced startup lag.
  • Buff Sword of the Creator has a larger initial hitbox.
  • Buff Amyr can now be shield-cancelled on startup in a similar manner to Straight Lunge, making it useful as a landing and mixup option due to the super armor.
  • Buff Progenitor God Ruptured Heaven deals increased damage.

Captain Falcon

Attributes

Ground attacks

  • Buff Gentleman now deals much more knockback, making it the second strongest neutral attack in the game.
  • Buff Up tilt has less ending lag and a larger hitbox below Falcon.
  • Buff Forward smash has greatly increased range.
  • Buff Up smash's first hit connects more reliably into the second.
  • Nerf Up smash has a smaller hitbox, more ending lag, and deals less knockback.

Aerial attacks

  • Buff Neutral aerial's respective hits no longer function like sex kicks, and the first hit has an altered launch angle, improving their reliability.
  • Buff Clean Knee Smash is now a semi-spike, improving its edgeguarding potential. It can additionally now autocancel in a short hop. Its clean hit also has a larger hitbox, overall significantly improving its reliably.
  • Buff Up aerial's late hitbox has more knockback.
  • Change Down aerial's leg hitboxes are now all meteor smashes, while the topmost hitboxes are now spikes.

Throws/other attacks

  • Buff Grab has more range.
  • Buff Pummel is faster.
  • Buff Forward, back, and up throws have significantly increased knockback, improving their KO potential.
  • Buff Down throw launches opponents at a higher angle and has reduced ending lag.
  • Buff Up taunt now has a hitbox that deals moderate damage and powerful vertical knockback.

Special moves

  • Buff Falcon Punch has less ending lag and now grants a moderate momentum boost if used in the air.
  • Buff Raptor Boost no longer renders Captain Falcon helpless and has less lag on hit.
  • Change Raptor Boost now consistently meteor smashes in the air.
  • Buff Falcon Dive has much less landing lag, travels more distance, and has less ending lag if it connects.
  • Buff Falcon Kick has less startup, ending, and landing lag and now restores Captain Falcon's midair jump if used while airborne. It also sweetspots the ledge and has a higher launch angle if used while grounded

Charizard

Attributes

  • Buff Walking speed is faster.
  • Buff Dashing speed is faster.
  • Buff Air speed is higher, now being among the fastest in the game.
  • Buff Jump is higher and Charizard can now glide.

Ground attacks

  • Buff Neutral attack's third hit has an altered animation with a much lower launch angle.
  • Buff Forward tilt's sweetspot is larger. Additionally, the move has less ending lag.
  • Nerf Forward tilt has reduced range and the sweetspot has less knockback scaling.
  • Buff Up tilt has less ending lag and now boasts intangibility on the wings.
  • Buff Down tilt has much less startup and ending lag and has a larger hitbox.
  • Nerf Up smash has much smaller hitboxes.
  • Buff Down smash is now visually identical to Ridley's and deals much more knockback.

Aerial attacks

  • Buff All aerials have less landing lag.
  • Buff Neutral and back aerial's sweetspots are significantly easier to connect with.
  • Buff Neutral aerial has much less ending lag.
  • Buff Forward aerial has a larger hitbox and less ending lag.
  • Nerf Sweetspotted back aerial deals less knockback.
  • Buff Up and down aerials have larger hitboxes and much less startup and ending lag.
  • Change Down aerial no longer has sour spot hitboxes.

Throws/other attacks

  • Buff Forward, back, and up throws throws deal much more knockback, now KOing reliably around 150%.
  • Buff Up throw can now be steered during descent and can be used as a self-destruct.
  • Nerf Up throw now functions like Flying Slam does on platforms.
  • Buff Down throw deals more damage and has less ending lag.

Special moves

  • Buff Flamethrower has a larger hitbox and deals more damage per hit.
  • Buff Flare Blitz has much less lag after colliding with opponents and obstacles and deals greater shield damage.
  • Buff Fly travels farther and maintains momentum better at the end of the move.
  • Buff Pokemon Change no longer has downtime and a menu can be used by holding the special button briefly.

Chrom

Attributes

  • Buff Jump is higher.

Ground attacks

  • Buff Up tilt deals increased knockback, an altered animation that increases the hitbox size, and reduced startup and ending lag.
  • Buff Dash attack has increased range and reduced startup and ending lag.
  • Buff Up smash has increased damage and reduced ending lag.

Aerial attacks

  • Buff Neutral aerial's first hit has an altered angle that makes it connect more consistently and increased hitstun to help it combo better.

Throws/other attacks

  • Buff All throws deal significantly increased damage.

Special moves

  • Buff Double-Edge Dance deals increased damage on all hitboxes and increased hitstun on all connecting hits.
  • Buff Soaring Slash snaps to ledge sooner, effectively increasing its vertical distance and improving its recovery potential.
  • Buff Counter initiates faster and has a larger hitbox and longer duration upon activation.

Cloud

Attributes

Ground attacks

  • Buff Forward tilt has significantly increased range.
  • Buff Down tilt has reduced landing lag.
  • Buff Forward smash's first two hits have altered launch angles and increased hitstun that allow them to connect better.

Aerial attacks

  • Buff Neutral and up aerials have larger hitboxes.
  • Buff Forward aerial has a higher launch angle on the grounded spike.
  • Nerf Forward aerial has smaller hitboxes.

Throws/other attacks

  • Buff Grab has reduced startup lag and increased range.
  • Buff All throws have significantly reduced ending lag.

Special moves

  • Buff Blade Beam has less startup and ending lag.
  • Buff Cross Slash's connecting hits have altered launch angles and increased hitstun that allow them to connect better.
  • Buff Climhazzard snaps to ledge earlier and more reliably, the descending hitbox consistently spikes, and the initial hit has a higher launch angle that lets it connect into the descending hit more reliably.
  • Buff Finishing Touch deals significantly more knockback, the aerial version no longer deals less, and it has reduced startup and ending lag.

Corrin

Attributes

  • Buff Walk is faster.
  • Buff Dash is faster.
  • Buff Air speed is higher.
  • Buff Jump is higher.

Ground attacks

  • Buff Forward tilt has a larger hitbox.
  • Buff Up tilt has a larger hitbox and reduced startup and ending lag.
  • Buff Down tilt has reduced knockback scaling and less startup and ending lag.
  • Buff Dash attack travels faster and farther and deals more damage and shield damage.
  • Nerf Forward smash has reduced charge time and the charge hitbox has increased SDI multipliers and shield pushback.
  • Buff Up smash has a larger hitbox and deals increased knockback.
  • Buff Down smash has less startup and ending lag and a lowered launch angle.

Aerial attacks

  • Buff All aerials have reduced ending and landing lag.
  • Buff Forward aerial has reduced knockback scaling.
  • Buff Back aerial has less startup lag.
  • Buff Down aerial deals increased damage and knockback.
  • Change Down aerial descends faster.

Throws/other attacks

  • Buff Forward and back throws have increased knockback.
  • Buff Down throw has a faster animation with reduced ending lag and its knockback scaling now matches up throw's, allowing it to be used as a DI mixup to KO even earlier.

Special moves

  • Buff Dragon Fang Shot has reduced startup and ending lag and requires less charge time.
  • Buff Dragon Lunge has increased knockback scaling on the dash.
  • Buff Draconic Ascent has reduced startup lag and travels farther with a higher launch angle and increased knockback scaling.
  • Buff Counter Surge initiates faster and has a larger hitbox and longer duration upon activation. Additionally, it has a higher damage multiplier to bolster its effectiveness.

Daisy

Attributes

  • Buff Walk is faster.
  • Buff Dash is faster.
  • Buff Air speed is higher.
  • Change Fall speed is higher.
  • Buff Double jump is higher and Daisy now has two of them.
  • Nerf Float is removed.

Ground moves

  • Buff Neutral attack does increased damage.
  • Buff Forward tilt has a larger hitbox with massively increased knockback.
  • Buff Up tilt has been reverted to Peach's Melee up tilt, with increased damage and knockback and wider horizontal range.
  • Nerf Up tilt has more startup and ending lag and its vertical hitbox is smaller and lost its disjoint.
  • Buff Down tilt has been reverted to Peach's Brawl down tilt, with increased damage and knockback and a larger hitbox. Additionally, it now spikes airborne opponents.
  • Nerf Down tilt has increased startup and ending lag.
  • Buff Dash attack has more range and deals increased damage and knockback.
  • Buff Forward smash has universally larger hitboxes and increased knockback.
  • Buff Up smash has larger hitboxes and its sweetspot deals increased knockback.
  • Buff Down smash deals increased damage and shield damage, hits more frequently, and has a lower launch angle.
  • Nerf Down smash has reduced knockback.

Aerial attacks

  • Buff Neutral aerial has a larger hitbox, increased hitbox duration, and no longer has a sourspot.
  • Buff Back aerial has reduced landing lag and increased knockback.
  • Buff Up aerial has been reverted to Peach's Brawl up aerial, with increased damage and knockback and a larger hitbox.
  • Nerf Up aerial has reduced horizontal range, can no longer combo reliably, and has increased startup and ending lag.
  • Buff Down aerial has larger hitboxes and deals increased damage.

Throws/other attacks

  • Change All throws use Peach's original throw animations and do not utilize Toad.
  • Buff Forward and back throws deal increased knockback.
  • Buff Up throw has reduced ending lag.

Special moves

  • Buff Toad initiates faster and has a larger hitbox and longer duration upon activation. Additionally, it now deals increased damage.
  • Buff Daisy Bomber now properly snaps to ledge and will bounce vertically if used while facing a wall.
  • Buff Daisy Parasol travels higher and deals increased damage and knockback.
  • Nerf Daisy is now immediately rendered helpless after Parasol's initial leap, severely reducing the move's horizontal recovery and stalling potential (though it makes the move safer out of shield.
  • Nerf Vegetable deals reduced damage across the board.

Dark Pit

Attributes

  • Buff Air speed is higher.

Ground attacks

  • Buff Forward tilt has a larger hitbox and reduced startup and ending lag.
  • Buff Up tilt has a larger hitbox.
  • Buff Down tilt has reduced ending lag.
  • Buff Dash attack has been reverted to Pit's Brawl dash attack, having increased horizontal reach and a lower launch angle.
  • Nerf Dash attack has reduced vertical reach and can no longer KO due to the new angle.
  • Buff Forward smash deals more knockback and the first hit has increased hitstun and an altered launch angle to connect better into the second.
  • Buff Up smash has larger hitboxes.
  • Buff Down smash has increased knockback and transitions faster between hits.

Aerial attacks

  • Buff All aerials have reduced landing lag.
  • Buff Neutral and up aerials have significantly larger hitboxes and their loop hits have increased hitstun to help them connect better.
  • Buff Forward aerial has been reverted to Pit's Brawl forward aerial, dealing significantly increased damage and knockback.
  • Nerf Foward aerial has reduced range and increased startup and ending lag.
  • Buff Back aerial has a larger hitbox and its sourspots send at a lower angle with increased knockback.
  • Buff Down aerial has a larger hitbox, reduced startup and ending lag, and increased spike duration and knockback.

Throws/other attacks

  • Buff Back and up throws deal increased knockback.

Special moves

  • Buff Silver Bow deals increased damage and knockback and travels significantly faster.
  • Buff Electroshock Arm reflects projectiles at a horizontal angle, has reduced startup and ending lag, sweetspots ledge properly, and travels farther.
  • Buff Power of Flight travels significantly faster, has reduced startup lag, and can now be arced like Lucario's Extreme Speed.

Dark Samus

Attributes

  • Buff Dark Samus can now hover a moderate distance by holding the jump button.

Ground attacks

  • Buff Neutral attack now transitions properly to its second hit and said second hit has reduced ending lag.
  • Buff Forward tilt has reduced startup and ending lag.
  • Buff Dash attack has increased range and reduced startup and ending lag.
  • Buff Forward smash has reduced ending lag and the sweet spot is larger and has increased knockback.
  • Buff Up smash has significantly larger hitboxes and its loop hits have increased hitstun to help them connect better.
  • Buff Down smash has reduced startup and ending lag and increased knockback.

Aerial attacks

  • Buff All aerials have reduced landing lag.
  • Buff Neutral aerial has reduced ending lag and transitions faster between hits.
  • Buff Forward and up aerial's loop hits have altered angles and increased hitstun to help them connect better.
  • Buff Back aerial has reduced startup and ending lag.
  • Buff Down aerial no longer has sour spots.

Throws/other attacks

  • Buff Up and down throws have reduced ending lag.

Special moves

  • Buff Fully charged Charge Shot no longer has extra ending lag.
  • Nerf Charge Shot has reduced shieldstun and hitlag and deals less knockback on high charge levels.
  • Nerf Charge Shot, Missile, and Bomb have reduced priority.
  • Buff Missiles travel faster and Super Missiles have increased knockback.
  • Buff Screw Attack travels farther, has a higher launch angle, deals increased damage and knockback, has larger hitboxes, and the loop hits have increased hitstun and altered angles to help them connect better.
  • Buff Bomb gives an increased vertical boost when it explodes on Samus.
  • Nerf Bomb has increased ending lag.

Diddy Kong

Attributes

Ground attacks

  • Buff All ground attacks have larger hitboxes.
  • Buff Forward tilt has reduced startup and ending lag.
  • Buff Up tilt has an altered animation and reduced ending lag.
  • Change Down tilt deals increased knockback.
  • Buff Dash attack has reduced ending lag and knockback scaling.
  • Buff Forward smash transitions faster between hits and the first hit deals increased hitstun and has an altered launch angle to help it connect better.
  • Buff Up smash deals increased knockback.
  • Buff Down smash has a lower launch angle and increased knockback.

Aerial attacks

  • Buff Neutral aerial has reduced ending lag.
  • Buff Forward, back, and up aerials have increased knockback.
  • Buff Back aerial has larger hitboxes.
  • Buff Up aerial has larger hitboxes and reduced ending lag.
  • Buff Down aerial has larger hitboxes and reduced startup, ending, and landing lag.

Throws/other attacks

  • Buff Forward and back throws deal increased knockback.
  • Buff Down throw has reduced ending lag and knockback scaling.

Special moves

  • Buff Peanut Popgun has reduced startup and ending lag and travels faster. Additionally, the explosion deals increased damage, knockback, and shield damage.
  • Nerf Monkey Flip has increased ending lag and deals less damage.
  • Buff Rocketbarrel Boost travels higher and Diddy can act sooner if he is hit out of it.
  • Nerf Banana lingers for a shorter period of time if left on the ground.

Donkey Kong

Attributes

  • Buff Donkey Kong has higher air acceleration.

Ground attacks

  • Buff Neutral attack has reduced startup and ending lag and deals increased damage.
  • Buff Forward tilt deals increased damage.
  • Buff Up tilt has reduced ending lag and larger hitboxes.
  • Buff Up smash has larger hitboxes.
  • Buff Down smash has reduced ending lag and deals increased knockback.

Aerial attacks

  • Buff Neutral, forward, and down aerials have reduced startup, ending, and landing lag.
  • Buff Neutral, back, and up aerials have larger hitboxes.
  • Change Down aerial no longer has sourspots.

Throws/other attacks

  • Buff Up and down throws have reduced ending lag and knockback scaling.

Special moves

  • Buff Giant Punch and Headbutt no longer have sourspots.
  • Buff Aerial Headbutt deals significantly increased knockback.
  • Buff Aerial Spinning Kong travels faster and farther and has increased intangibility.
  • Buff Hand Slap has reduced ending lag, larger hitboxes, the grounded version now hits aerial opponents, and the first hit of the aerial version and the first hit deals increased hitstun and has an altered launch angle to help it connect better.

Dr. Mario

Attributes

  • Buff The base multiplier on Dr. Mario's mobility stats has increased across the board, effectively improving all aspects of his mobility.

Ground attacks

  • Buff Up tilt deals increased damage and has a larger hitbox with reduced ending lag.
  • Buff Down tilt has reduced ending lag and the sourspot launches at a more inward angle.
  • Buff Dash attack has reduced ending lag and knockback scaling.
  • Buff Down smash has reduced ending lag and larger hitboxes.

Aerial attacks

  • Buff Forward and down aerials have reduced startup, ending, and landing lag and have lost both of their sour spots.
  • Buff Up aerial has increased base knockback, with knockback scaling compensated. Additionally, the late hit is now a semi-spike.

Throws/other attacks

  • Buff Forward and up throws have increased knockback scaling, with base knockback compensated.

Special moves

  • Buff Super Sheet has a larger hitbox and reduced startup and ending lag.
  • Buff Super Jump Punch has increased base knockback, with knockback scaling compensated.
  • Buff Dr. Tornado's armor now enacts in the air and has been changed to super armor. Additionally, it has reduced startup and ending lag and will restore if Dr. Mario is hit out of the move before its completion.
  • Nerf Dr. Tornado has less knockback scaling.

Fuck Cunt

  • nothing
  • this character doesn't deserve shit

Falco

Attributes

  • Buff Air speed is higher, now exceeding Fox's.

Ground attacks

  • Buff Neutral infinite has larger hitboxes.
  • Buff Forward tilt has reduced ending lag.
  • Buff Up tilt's first hit has increased hitstun and an altered launch angle to help it connect better.
  • Buff Down tilt has a larger hitbox.
  • Buff Dash attack has increased range and a lower launch angle.
  • Buff Forward smash's sweetspot has a larger hitbox and has been moved forward on the move.
  • Buff Up smash has an additional hitbox on startup in the same manner as Fox's to help it connect against small opponents, larger hitboxes, and the first hit has increased hitstun and an altered launch angle to help it connect more reliably.
  • Buff Down smash has reduced ending lag.

Aerial attacks

  • Buff Neutral and forward aerials have larger hitboxes and the loop hits have increased hitstun and altered launch angles to help them connect more reliably.
  • Buff Forward aerial has reduced ending and landing lag.
  • Buff Back aerial has larger hitboxes with reduced ending and landing lag.
  • Nerf Back aerial has reduced knockback scaling.
  • Buff Up aerial has reduced ending lag and larger hitboxes.
  • Change Up aerial has a higher launch angle.
  • Buff Down aerial has reduced startup, ending, and landing lag with larger hitboxes.
  • Nerf Down aerial has a shorter hitbox duration.
  • Change Down aerial no longer has sourspots.

Throws/other attacks

  • Buff Forward throw has increased knockback.
  • Buff Back and up throws now have Falco fire the laser as he's throwing them, removing the possibility to DI out of them and making them more consistent.
  • Buff Up throw has reduced ending lag.
  • Buff Down throw has a higher launch angle and reduced knockback scaling.

Special moves

  • Change Blaster can now be fired repeatedly by holding down the B button.
  • Buff Falco Phantasm has reduced startup and ending lag.
  • Buff Fire Bird has reduced startup lag, travels faster and farther, deals increased knockback, has larger hitboxes, transitions faster between hits, and the initial hits have increased hitstun with altered launch angles to help them connect more reliably.
  • Buff Reflector now guarantees a trip on grounded opponents and has reduced ending lag.

Fox

Attributes

Ground attacks

  • Buff Up and down tilts have reduced ending lag.
  • Buff Down tilt has a higher launch angle.
  • Buff Dash attack has increased base knockback, with knockback scaling compensated.
  • Buff Forward smash has larger hitboxes.
  • Buff Down smash has reduced ending lag.

Aerial attacks

  • Buff Forward aerial has reduced ending and landing lag, deals increased damage, has larger hitboxes, grants an increased hover if used after jumping, and the loop hits have increased hitstun and altered launch angles that let them both connect more reliably and drag opponents down more reliably.
  • Buff Back aerial has reduced ending and landing lag, larger hitboxes, and deals increased knockback scaling.
  • Buff Up aerial has larger hitboxes, transitions faster between hits, and the first hit has increased hitstun and an altered launch angle to help it connect more reliably.
  • Buff Down aerial has larger hitboxes, reduced landing lag, and the final hit is now a spike with increased damage and knockback.

Throws/other attacks

  • Buff Forward, back, and up throws have increased knockback.
  • Buff Back and up throws now have Fox fire the laser as he's throwing them, removing the possibility to DI out of them and making them more consistent.
  • Buff Up throw has reduced ending lag.
  • Buff Down throw has a higher launch angle and reduced knockback scaling.

Special moves

  • Change Blaster can now be fired repeatedly by holding down the B button.
  • Buff Blaster has reduced startup and ending lag.
  • Buff Fox Illusion has reduced startup and ending lag.
  • Buff Fire Fox has reduced startup lag, travels faster and farther, deals increased knockback, has larger hitboxes, transitions faster between hits, and the initial hits have increased hitstun with altered launch angles to help them connect more reliably.
  • Buff Reflector deals increased knockback and now semi-spikes on contact.

Ganondorf

Attributes

  • Buff Air speed is higher.
  • Buff Air acceleration is higher.
  • Buff Jump is higher.
  • Change Falling speed is faster.

Ground attacks

  • Buff Neutral attack has reduced startup and ending lag and a larger hitbox.
  • Buff Up tilt has a larger hitbox, can now be shield cancelled, no longer has sourspots, and deals increased knockback.
  • Buff Down tilt has reduced startup and ending lag and increased knockback.

Aerial attacks

  • Buff Neutral aerial has larger hitboxes, transitions faster between hits, has reduced landing lag, and the first hit has increased hitstun with an altered launch angle to help it connect better.
  • Buff Back aerial has a larger hitbox.
  • Buff Up aerial has larger hitboxes, a longer hitbox duration with ending lag compensated, reduced landing lag, and increased damage on the late hit with knockback scaling compensated.
  • Buff Down aerial deals increased damage and knockback and has reduced landing lag.
  • Change Down aerial no longer has sourspots.

Throws/other attacks

  • Buff Forward, back, and up throws have increased knockback.
  • Buff Down throw has reduced ending lag and knockback scaling.

Special moves

  • Buff Warlock Punch has increased damage and knockback.
  • Buff Flame Choke has reduced startup and ending lag, travels farther, no longer induces helplessness, and Ganondorf can now manually release opponents in midair by pressing B.
  • Buff Dark Dive travels faster and farther and the late hit has a larger hitbox, increased knockback, and a longer duration.
  • Buff Wizard's Foot has less startup, ending, and landing lag, travels faster while grounded, and now restores Ganondorf's midair jump if used while airborne. It also sweetspots the ledge and has a higher launch angle if used while grounded.

Greninja

Attributes