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Toon Link (SSB4)/Up special/Default

Hitbox visualization showing Toon Link's aerial spin attack.
Hitbox visualization showing Toon Link's grounded spin attack.
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Hitboxes

Ground

First looping hit rehits every 4 frames. Second looping hit rehits every 5 frames.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Looping hit 1
0 0 1% 0   0 100 50 3.0 1001 -2.0 0.0 -1.0 1.0x 0.5x 0%               Kick  
1 0 1% 0   0 100 50 3.0 1001 1.0 0.0 -1.0 1.0x 1.0x 0%               Kick  
2 0 1% 0   0 100 50 2.7 1001 5.0 0.0 -1.0 1.0x 0.5x 0%               Kick  
3 0 1% 0   0 100 10 2.7 0 0.0 5.0 0.0 1.0x 1.0x 0%               Kick  
Looping hit 2
0 0 1% 0   0 100 40 3.0 1001 -2.0 0.0 -1.0 0.8x 0.5x 0%               Kick  
1 0 1% 0   0 100 40 3.0 1001 1.0 0.0 -1.0 0.8x 0.5x 0%               Kick  
2 0 1% 0   0 100 30 2.7 1001 5.0 0.0 -1.0 0.8x 0.5x 0%               Kick  
3 0 1% 0   0 100 10 2.7 0 0.0 5.0 0.0 0.8x 0.5x 0%               Kick  
Final hit
0 0 3% 0   70 141 0 4.0 0 0.0 7.0 -11.0 0.0x 2.0x 0%               Kick  

Air

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 4% 0   0 100 90 6.0 0 0.0 7.5 13.5 0.3x 1.0x 0%               Kick  
Hit 2
0 0 2% 0   0 100 88 6.0 0 0.0 8.0 13.5 0.3x 1.0x 0%               Kick  
Hit 3
0 0 2% 0   0 100 77 6.0 0 0.0 8.5 13.5 0.3x 1.0x 0%               Kick  
Hit 4
0 0 2% 0   40 170 0 8.5 0 0.0 7.5 13.0 0.3x 1.0x 0%               Kick  
Hit 5
0 0 4% 0   40 170 0 8.5 0 0.0 7.5 13.0 1.0x 1.0x 0%               Kick  


Timing

Ground

Charges between 5-6
Looping hits 9-49
Final hit 51
Interruptible 81
Animation length 91
                                                                                                                                                                                     

Air

Hits 1-4 8-10, 16-18, 22-24, 31-33
Hit 5 44-48
Animation length 86
                                                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible