User:Shadow

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A person who mains Ganondorf.

Ganondorf Wishlist

Project Ganondorf. Otherwise for his base Falcondorf moveset, effectively turn him into his Project M incarnation with a few changes:

Attributes

  • Buff Increase weight to be on par with SSB4 King Dedede's.
  • Buff Increase shield size, reducing shield stabbing vulnerability.
  • Buff Restore faster air speed from Brawl.
  • Buff Increase double jump height to be around SSB4 Bowser's level, increasing recovery and making it easier to hop back to the stage. Project M double jump height is a barely noticeable increase.

Ground Attacks

  • Buff Strengthen forward and down tilts to KO around 120%.
  • Buff Uses the up tilt from Project M. Additionally replace the initial hitbox with Volcano Kick's vacuum so it doesn't get in the way of the main knockback hitbox.
    • Nerf Damage lowered to 17% and KOs around 120%. 22%/30% damage while KOing at 100% is rather extreme for a frame 25 tilt.
  • Buff Reduce up smash's ending lag to match Melee.
    • Nerf SSB4: Revert up smash back to the single upward kick, but keep the frame data of Melee/Project M up smash first kick's the same.

Aerial Attacks

  • Buff All aerials have their reduced SSB4 landing lag.

Throws/other attacks

  • Buff Increase grab range to be among the farthest. For a character as big as Bowser, why is Ganondorf's grab out-reached by Pikachu and Kirby? Even in Melee/Project M it's still rather short for his size.
  • Buff Increase forward and back throw's knockback scaling to KO around 130% near ledge like Bowser's/Donkey Kong's. Also increase back throw's damage to 12%.
  • Change Give pummel and all throws darkness effect.
  • Buff Strengthen down taunt's sword swing to be as strong as a the weakest hitbox of the sword slam, restore its super armor (SSB4) and have it begin when he moves to swing the sword, and have it instantly destroy shields on all hitboxes akin to SSB4 Volcano Kick.
    • Nerf SSB4: Lower its damage to 22%~30%, with its knockback KOing around 50%~75% akin to SSB4 Volcano Kick.
    • Change Down taunt attack produces darkness effects rather than flame to match the actual taunt.

Special Moves

  • Buff Have Dead Man's Volley & Drift reflect 1.5x damage and the cape to knock opponents farther away from Ganondorf. Additionally allow Ganondorf to use any other special move during the float, and allow him to re-use the volley after a float.
    • Change Custom 1: Dark Descent. Float time increased to 3 seconds. Reflect speed and damage reduced to 1.25x.
    • Buff Custom 2: Warlock Punch. Now has super armor throughout the entirely of its start-up and when initiated in the air.
  • Buff Allow aerial Flame Choke to be canceled in mid-air like in Brawl Minus as an option to prevent Ganoncide. Additionally no longer causes helplessness (customs affected).
    • Buff Increase Flame Wave's range and decrease its start-up and ending lag to be around Brawl/SSB4 Flame Choke's while KOing around 110%. Additionally reduce its base knockback and with compensated knocback scaling for early follow-ups.
    • Buff Reduce Flame Chain's ending lag and have it no longer pass through shielding opponents so all hits land on shielding enemies and is overall better for shield pressure. Additionally strengthen its knockback to KO around 135% near the ledge.
  • Buff Greatly strengthen Dark Dive's uppercut damage to 12%, with all hitboxes being able to kill around 115% from the center of Final Destination. Additionally give it slightly more horizontal distance and super armor on start-up, like Dark Fists.
    • Buff Strengthen Dark Fists' total damage to 20%.
    • Buff Greatly strengthen Dark Vault's throw damage to 12%, while being able to kill around 150%. Additionally give it more horizontal and vertical distance and super armor during the first vault.
  • Buff Strengthen aerial Wizard's Foot's knockback so that the meteor smash bounce KOs as it were to from the vertical knockback.
    • Buff Strengthen all hitboxes of Wizard's Dropkick's damage to 12% and being able to kill around 135% near the ledge.
    • Buff Strengthen all hitboxes of Wizard's Assault's damage, knockback, and ending lag to be on par with Project M Wizard's Foot, and change its trajectory to be forward and not send opponents behind. Additionally the aerial version spikes across all hitboxes and is interruptible after traveling down aerial Wizard's Foot distance so it's not invariable suicide.
    • Nerf SSB4: Aerial Wizard's Foot does not restore Ganondorf's double jump.