Meta Knight (SSB4): Difference between revisions

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*{{nerf|All sword-based attacks no longer have [[Priority#Transcendent priority|transcendent priority]], hindering Meta Knight's approach.}}
*{{nerf|All sword-based attacks no longer have [[Priority#Transcendent priority|transcendent priority]], hindering Meta Knight's approach.}}
*{{change|The changes to [[hitstun]] canceling both help and hinder Meta Knight. They improve his KO and combo potential, but make him much more susceptible to combos because of his heavier weight, higher gravity, faster falling speed, and his generally slower aerial attacks. These changes also prevent him from performing momentum canceling, hindering his horizontal endurance.}}
*{{change|The changes to [[hitstun]] canceling both help and hinder Meta Knight. They improve his KO and combo potential, but make him much more susceptible to combos because of his heavier weight, higher gravity, faster falling speed, and his generally slower aerial attacks. These changes also prevent him from performing momentum canceling, hindering his horizontal endurance.}}
*{{buff|The weakening of [[SDI]] significantly improves Meta Knight's multiple hit moves by making them harder to escape.}}
*{{buff|The weakening of [[Smash directional influence|SDI]] makes Meta Knight's multiple hit moves significantly more difficult to escape from.}}
*{{buff|The reintroduction of [[pivoting]] gives Meta Knight a long perfect pivot, improving his neutral game, punishment game, and evasiveness.}}
*{{buff|The reintroduction of [[pivoting]] gives Meta Knight a long perfect pivot, improving his neutral game, punishment game, and evasiveness.}}
*{{nerf|The removal of [[edge-hogging]] significantly hinders Meta Knight's edge-guarding potential.}}
*{{nerf|The removal of [[edge-hogging]] significantly hinders Meta Knight's edge-guarding potential.}}
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