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Pac-Man (SSB4)/Down smash: Difference between revisions

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==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
Pac-Man thrusts Clyde to his right side and Pinky to his left, sending the opponent in a [[semi-spike]] angle. While it is the weakest of Pac-Man's smash attacks, it does have considerable range on either side of him. Like his other two smash attacks, it is able to nullify any oncoming projectiles. However, it has a high amount of starting and ending lag, coming out only as early as frame 18 and ending only as early as frame 54. As such, it is generally unsafe to use, being useful primarily for roll [[read|reads]] and ledge coverage.  
Pac-Man thrusts Clyde in front of him and Pinky behind him, sending the opponent in a [[semi-spike]] angle. While it is the weakest of Pac-Man's smash attacks, it does have considerable range on either side of him. Like his other two smash attacks, it is able to nullify any oncoming projectiles. However, it has a high amount of starting and ending lag, coming out only as early as frame 18 and ending only as early as frame 54. As such, it is generally unsafe to use, being useful primarily for roll [[read|reads]] and ledge coverage.  


==Hitboxes==
==Hitboxes==
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Hitbox|c=11}}{{FrameStrip|t=Lag|c=26}}
{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=7}}{{FrameStrip|t=Lag|c=26}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y}}


==Update history==
==Update history==

Revision as of 02:16, December 9, 2016

Overview

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You can discuss this issue on the talk page or edit this page to improve it.

Pac-Man thrusts Clyde in front of him and Pinky behind him, sending the opponent in a semi-spike angle. While it is the weakest of Pac-Man's smash attacks, it does have considerable range on either side of him. Like his other two smash attacks, it is able to nullify any oncoming projectiles. However, it has a high amount of starting and ending lag, coming out only as early as frame 18 and ending only as early as frame 54. As such, it is generally unsafe to use, being useful primarily for roll reads and ledge coverage.

Hitboxes

Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.
Effect Damage Angle Base knockback Knockback scaling
Normal 13% (early), 7% (late) 29° (early), 45° (late) 30 (early), 40 (late) 86 (early), 92 (late)

Timing

Early hitboxes 18-20
Late hitboxes 21-28
Animation length 54
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change

Update history

Pac-Man's down smash has received only one change, having received greater knockback growth in version 1.1.5

  • Buff Down smash knockback growth: 84/90 → 86/92