Sudden Death: Difference between revisions

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If nobody wins after roughly 20 seconds, [[Bob-omb]]s begin to fall from the sky to speed up the match in all games besides ''Smash 64''. Unlike the Bob-omb items, these immediately explode on contact with any surface or player. As all players have 300% damage, getting hit by a Bob-omb is essentially an instant KO; however, with precise timing, players can grab Bob-ombs in midair with [[air dodge]]s. Prior to ''Smash 4'', it is possible for a falling Bob-omb to instantly KO a player off a side [[blast line]] while the other player is currently being sent flying by a [[Screen KO|Screen]] or [[Star KO]], causing the latter player to win the match in the middle of their KO animation; in ''Smash 4'', Star and Screen KOs no longer occur during Sudden Death.
If nobody wins after roughly 20 seconds, [[Bob-omb]]s begin to fall from the sky to speed up the match in all games besides ''Smash 64''. Unlike the Bob-omb items, these immediately explode on contact with any surface or player. As all players have 300% damage, getting hit by a Bob-omb is essentially an instant KO; however, with precise timing, players can grab Bob-ombs in midair with [[air dodge]]s. Prior to ''Smash 4'', it is possible for a falling Bob-omb to instantly KO a player off a side [[blast line]] while the other player is currently being sent flying by a [[Screen KO|Screen]] or [[Star KO]], causing the latter player to win the match in the middle of their KO animation; in ''Smash 4'', Star and Screen KOs no longer occur during Sudden Death.


Should a tie occur within Sudden Death itself, which can only happen if all remaining characters are KO'd on the same frame, the match will end and one player will be declared the winner. In the first two ''Super Smash Bros.'' games, placement is based on [[port priority]]: in the original ''Super Smash Bros.'', the winner is the player with the highest port number (whose controller is closest to P4), while in ''Melee'', the winner is the player with the lowest port number (whose controller is closest to P1). As multiple players must be KO'd on the same frame for this to occur and the games run at 60 frames per second, the chances of this occurring are slim and any advantage given to certain player numbers compared to others is decidedly negligible, especially since Sudden Death is never used in competitive play. In ''Brawl'', tests have shown that the winner of the match is decided at random. In ''SSB4'', the winner is whoever dealt the most damage, with placement of the other players following suit. [https://www.youtube.com/watch?v=VN3TfTmXOu0 Otherwise, an extremely rare glitch will occur that just picks any character as the winner, including the one that died '''first'''.]
Should a tie occur within Sudden Death itself, which can only happen if all remaining characters are KO'd on the same frame, the match will end and one player will be declared the winner. In the first two ''Super Smash Bros.'' games, placement is based on [[port priority]]: in the original ''Super Smash Bros.'', the winner is the player with the highest port number (whose controller is closest to P4), while in ''Melee'', the winner is the player with the lowest port number (whose controller is closest to P1). As multiple players must be KO'd on the same frame for this to occur and the games run at 60 frames per second, the chances of this occurring are slim and any advantage given to certain player numbers compared to others is decidedly negligible, especially since Sudden Death is never used in competitive play. In ''Brawl'', tests have shown that the winner of the match is decided at random. In ''SSB4'', the winner is whoever dealt the most damage, with placement of the other players following suit.


In ''SSB4'''s {{b|Tourney|SSB4-Wii U}} mode, Sudden Death doesn't occur in Regular Tourneys, and can be disabled in player-made Tourneys as well. If a tie occurs when Sudden Death is disabled, victory is awarded to the player who dealt the most damage throughout the match.
In ''SSB4'''s {{b|Tourney|SSB4-Wii U}} mode, Sudden Death doesn't occur in Regular Tourneys, and can be disabled in player-made Tourneys as well. If a tie occurs when Sudden Death is disabled, victory is awarded to the player who dealt the most damage throughout the match.
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