Lucas (SSB4): Difference between revisions

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Lucas received a mix of [[buff]]s and [[nerf]]s in the transition from ''Brawl'' to ''SSB4'', but he was objectively nerfed overall (relative to his Brawl iteration) despite being the lowest ranked newcomer in ''Brawl''. One of the most notable improvements he received was the removal of his 10 extra frame grab release animation, which was one of his most significant flaws and was also shared with {{SSB4|Ness}}. Lucas' recovery, outside of advanced techniques, has been improved, as both PK Thunder 2 and [[Rope Snake]] now cover more distance. Rope Snake has also received more utility as a zoning tool due to it receiving a hitbox when used as a [[grab aerial]]. Lucas has also been indirectly buffed from the changes to hitstun canceling, which is most evident with the modifications to his down throw having resulted in it becoming by far his best combo starter.
Lucas received a mix of [[buff]]s and [[nerf]]s in the transition from ''Brawl'' to ''SSB4'', but he was objectively nerfed overall (relative to his Brawl iteration) despite being the lowest ranked newcomer in ''Brawl''. One of the most notable improvements he received was the removal of his 10 extra frame grab release animation, which was one of his most significant flaws and was also shared with {{SSB4|Ness}}. Lucas' recovery, outside of advanced techniques, has been improved, as both PK Thunder 2 and [[Rope Snake]] now cover more distance. Rope Snake has also received more utility as a zoning tool due to it receiving a hitbox when used as a [[grab aerial]]. Lucas has also been indirectly buffed from the changes to hitstun canceling, which is most evident with the modifications to his down throw having resulted in it becoming by far his best combo starter.


However, the 10 extra frame grab-release was not the only noticeable gameplay-related aspect that Lucas lost. He can no longer use [[Zap Jump]] or [[Magnet Pull]], which were his two most pivotal techniques in ''Brawl''. However, the aforementioned buffs to PK Thunder 2 and Rope Snake compensate somewhat for this. In addition to this, many of his attacks have seen their knockback and range reduced, while some of them have had their cooldown increased. This is most notably seen in his forward and back aerials losing their ability to auto-cancel from a short hop (although the landing lag of both is minimal), his down aerial having increased startup and no longer able to reliably set up for the infamous down tilt lock, and his up aerial having notably less range while also being static, all of which significantly hinders his already poor approach and landing options. A number of Lucas' damage outputs have also decreased, though this is made up by his newfound ability to reliably combo. He additionally has a slightly harder time KOing because of his forward smash, up smash, and down throw having reduced knockback alongside the loss of his advanced techniques. Overall, Lucas had not significantly improved since ''Brawl'' when compared to the rest of the cast. However, as of update 1.1.3, he is considered to be slightly better than how he was when he was initially released in ''SSB4'', due to the buffs he received up to and including that update.  
However, the 10 extra frame grab-release was not the only noticeable gameplay-related aspect that Lucas lost. He can no longer use [[Zap Jump]] or [[Magnet Pull]], which were his two most pivotal techniques in ''Brawl''. However, the aforementioned buffs to PK Thunder 2 and Rope Snake compensate somewhat for this. In addition to this, many of his attacks have seen their knockback and range reduced, while some of them have had their cooldown increased. This is most notably seen in his forward and back aerials losing their ability to auto-cancel from a short hop (although the landing lag of both is minimal), his down aerial having increased startup and no longer able to reliably set up for the infamous down tilt lock, and his up aerial having notably less range while also being static, all of which significantly hinders his already poor approach and landing options. A number of Lucas' damage outputs have also decreased, though this is made up by his newfound ability to reliably combo. He additionally has a slightly harder time KOing because of his forward smash, up smash, and down throw having reduced knockback alongside the loss of his advanced techniques.
 
Overall, Lucas has not significantly improved since ''Brawl'' when compared to the rest of the cast. However, as of update 1.1.3, he is considered to be slightly better than how he was when he was initially released in ''SSB4'', due to the buffs he received up to and including that update.  


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