Lucas (SSB4): Difference between revisions

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'''Lucas''' ({{ja|リュカ|Ryuka}}, ''Lucas'') is a playable character in ''[[Super Smash Bros. 4]]'', and is the second [[downloadable content|downloadable character]] announced. He was confirmed to be a playable character during the [[Nintendo Direct]] presentation on April 1st, 2015 and was released alongside {{SSB4|Roy}} and {{SSB4|Ryu}} on June 14th, 2015. He is once again voiced by Lani Minella, albeit via recycled voice clips from ''Brawl'' and with some of the clips slightly sped up to match the general aesthetics.
'''Lucas''' ({{ja|リュカ|Ryuka}}, ''Lucas'') is a playable character in ''[[Super Smash Bros. 4]]'', and is the second [[downloadable content|downloadable character]] announced. He was confirmed to be a playable character during the [[Nintendo Direct]] presentation on April 1st, 2015 and was released alongside {{SSB4|Roy}} and {{SSB4|Ryu}} on June 14th, 2015. He is once again voiced by Lani Minella, albeit via recycled voice clips from ''Brawl'' and with some of the clips slightly sped up to match the general aesthetics.


Lucas currently ranks 36th on the ''SSB4'' [[tier list]], in the F tier. This is a slight improvement from his ranking in ''Brawl'', where he was ranked 30th out of 38. Lucas is no longer plagued by 10 extra [[grab release]] frames and early [[hitstun]] cancelling, both of which were major detriments to his survival and combo game, respectively. Aside from that, Lucas' own assets are his fast attack speed, [[disjointed]] hitboxes, [[projectile]]s that can pressure or keep away opponents, and an impressive combo game. However, while the major issues resulting in his near bottom-tier placement in ''Brawl'' have been fixed, he was nerfed due to his overall damage output, knockback, and range all being reduced and the loss of several of his more advanced techniques from ''Brawl''. Lucas also retains slow ground mobility and a [[recovery]] that is occasionally susceptible to [[gimp]]s and [[edgeguarding]]. However, subsequent game updates gave Lucas further buffs that have since allowed him some success in competitive play.
Lucas currently ranks 36th out of 56 on the [[tier list]], placing him in the F tier. This is a slight improvement from his ranking in ''Brawl'', where he was ranked 30th out of 38. Lucas is no longer plagued by 10 extra [[grab release]] frames and early [[hitstun]] cancelling, both of which were major detriments to his survival and combo game, respectively. Aside from that, Lucas' own assets are his fast attack speed, [[disjointed]] hitboxes, [[projectile]]s that can pressure or keep away opponents, and an impressive combo game.
 
However, while the major issues resulting in his near bottom-tier placement in ''Brawl'' have been fixed, he was nerfed due to his overall damage output, knockback, and range all being reduced and the loss of several of his more advanced techniques from ''Brawl''. Lucas also retains slow ground mobility and a [[recovery]] that is occasionally susceptible to [[gimp]]s and [[edgeguarding]]. However, subsequent game updates gave Lucas further buffs that have since allowed him some success in competitive play.


==Attributes==
==Attributes==
Lucas's mobility has not changed much since ''Brawl''; he still has average [[dash|dashing]] speed and [[gravity]], above average [[air speed]], below average [[falling speed]], very slow [[walking]] speed.
Lucas's mobility has remained largely unchanged since ''Brawl''; he still has average [[dash|dashing]] speed and [[gravity]], above average [[air speed]], below average [[falling speed]], very slow [[walking]] speed.


While Lucas's mobility speed is rather unimpressive, his attack speed compensates for it; notable examples include his neutral attack, which comes out on frame 2, and his down tilt, which comes out on frame 3 and is tied with {{SSB4|Little Mac}}, {{SSB4|R.O.B.}}, {{SSB4|Ness}}, and {{SSB4|Meta Knight}}'s down tilts for being the fastest one in the game. As a result, Lucas's attacks are useful for damage racking and creating combos. To further complement this, a lot of his ground attacks have small ending lag, making them safe in many cases.
While Lucas's mobility speed is rather unimpressive, his attack speed compensates for it; notable examples include his neutral attack, which comes out on frame 2, and his down tilt, which comes out on frame 3 and is tied with {{SSB4|Little Mac}}, {{SSB4|R.O.B.}}, {{SSB4|Ness}}, and {{SSB4|Meta Knight}}'s down tilts for being the fastest one in the game. As a result, Lucas's attacks are useful for damage racking and creating combos. To further complement this, a lot of his ground attacks have small ending lag, making them safe in many cases.
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===Attributes===
===Attributes===
*{{buff|Lucas's air speed is slightly faster (1.05 → 1.1).}}
*{{buff|Lucas's air speed is faster (1.05 → 1.1).}}
*{{buff|Lucas's [[fast fall]]ing speed is faster (1.918 → 2.192), which makes him less vulnerable to [[juggling]].}}
*{{buff|Lucas's [[fast fall]]ing speed is faster (1.918 → 2.192), which makes him less vulnerable to [[juggling]].}}
*{{buff|[[Jumpsquat]] is 1 frame faster (5 frames → 4).}}
*{{buff|[[Jumpsquat]] is 1 frame faster (5 frames → 4).}}
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*{{change|[[Up smash|Up]] and down smashes use charging PSI sound effects.}}
*{{change|[[Up smash|Up]] and down smashes use charging PSI sound effects.}}
*{{buff|Down smash's first hit has increased base knockback (40 → 43).}}
*{{buff|Down smash's first hit has increased base knockback (40 → 43).}}
*{{nerf|Down smash has decreased range (10/12/14u → 8/9.8/12u) and mutually exclusive hits.}}
*{{nerf|Down smash has decreased range (10u/12u/14u → 8u/9.8u/12u) and mutually exclusive hits.}}


===Aerial attacks===
===Aerial attacks===
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*{{buff|Up aerial launches opponents at 80°, which helps it KO earlier despite its knockback values being identical to its ''Brawl'' iteration.}}
*{{buff|Up aerial launches opponents at 80°, which helps it KO earlier despite its knockback values being identical to its ''Brawl'' iteration.}}
*{{buff|Down aerial has decreased landing lag (28 frames → 24).}}
*{{buff|Down aerial has decreased landing lag (28 frames → 24).}}
*{{nerf|Down aerial has increased startup (frame 4 → 10), which hinders its reliability against smaller grounded targets. It also has decreased autocancel timings (frame 35 → 48) and lost its use in ''Brawl'' as a setup for the down tilt lock.}}
*{{nerf|Down aerial has increased startup (frame 4 → 10), which hinders its reliability against smaller grounded targets. It also has decreased autocancel timings (frame 35 → 48) and lost its use in ''Brawl'' as a set-up for the down tilt lock.}}
*{{buff|[[Rope Snake]] covers more distance as a [[tether]] and now has a hitbox which deals up to 4% as well as horizontal knockback when used as a [[grab aerial]], giving Lucas a new spacing tool.}}
*{{buff|[[Rope Snake]] covers more distance as a [[tether]] and now has a hitbox which deals up to 4% as well as horizontal knockback when used as a [[grab aerial]], giving Lucas a new spacing tool.}}


===Throws/other attacks===
===Throws/other attacks===
*{{buff|All grabs have decreased startup (frame 13 → 12 (standing), frame 16 → 14 (dash), frame 15 → 12 (pivot)) and increased active frames (1 frame → 8).}}
*{{buff|All grabs have decreased start-up (frame 13 → 12 (standing), frame 16 → 14 (dash), frame 15 → 12 (pivot)) and increased active frames (1 frame → 8).}}
*{{buff|Standing and dash grabs have significantly decreased ending lag (IASA frame 70 → 45 (standing), IASA frame 80 → 565 (dash)).}}
*{{buff|Standing and dash grabs have significantly decreased ending lag (IASA frame 70 → 45 (standing), IASA frame 80 → 565 (dash)).}}
*{{nerf|Pivot grab has increased ending lag (IASA frame 50 → 61).}}
*{{nerf|Pivot grab has increased ending lag (IASA frame 50 → 61).}}
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*{{change|PK Thunder moves slightly faster. This makes it easier to recover if an opponent goes off-stage attempting to gimp Lucas, but also might make situational mindgames slightly harder to play out.}}
*{{change|PK Thunder moves slightly faster. This makes it easier to recover if an opponent goes off-stage attempting to gimp Lucas, but also might make situational mindgames slightly harder to play out.}}
*{{change|PK Thunder is now colored violet.}}
*{{change|PK Thunder is now colored violet.}}
*{{nerf|PSI Magnet deals 1% less damage (9% → 8%) and its healing multiplier has decreased (2.5x → 1.2x).
*{{buff|PSI Magnet and its hitbox are both larger.}}
*{{buff|PSI Magnet and its hitbox are both larger.}}
*{{nerf|While PSI Magnet's hitbox is larger, it now only deals damage if the opponent is in the center of the orb, whereas the entire orb dealt damage in ''Brawl''. Its hitbox deals 1% less damage (9% → 8%). PSI Magnet's healing multiplier has decreased (2.5x → 1.2x) and Lucas now has a blind spot directly behind him.}}
*{{nerf|While its hitbox is larger, PSI Magnet only deals damage if the opponent is in the center of the orb, whereas the entire orb dealt damage in ''Brawl''. It has also received a blind spot directly behind Lucas.}}
*{{buff|Lucas retains [[PK Starstorm]] as his [[Final Smash]]. However, like with Ness's version, the falling stars are colored blue and are now fired in a line that can be aimed in a fanning motion from the top-center of the stage. This leaves it with blind spots, but results in a more reliable damage output when the stars do hit. Lucas's pose when using PK Starstorm now matches Ness's pose.}}
*{{buff|Lucas retains [[PK Starstorm]] as his [[Final Smash]]. However, like with Ness's version, the falling stars are colored blue and are now fired in a line that can be aimed in a fanning motion from the top-center of the stage. This leaves it with blind spots, but results in a more reliable damage output when the stars do hit. Lucas's pose when using PK Starstorm now matches Ness's pose.}}
*{{change|Lucas's version of PK Starstorm is much thicker than Ness's and it keeps a consistent width of three falling stars throughout rather than the width of one and a half falling stars that Ness's does.}}
*{{change|Lucas's version of PK Starstorm is much thicker than Ness's and it keeps a consistent width of three falling stars throughout rather than the width of one and a half falling stars that Ness's does.}}
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==Update history==
==Update history==
Lucas has been buffed as of update [[1.1.3]]. Update [[1.1.0]] saw all of his grabs' ending lag decreased and as well as subtle range improvements to his forward and down tilts, though they still do not match up to his range in ''Brawl''. The changes to shield mechanics in updates 1.1.0 and [[1.1.1]] have been a mixed bag for Lucas; the changes make his sourspotted moves less safe on shield, but his sweetspotted moves safer on shield. Update 1.1.3 gave Lucas a number of noticeable buffs: his standing grab, dash grab, and forward aerial all had their lag decreased, his neutral aerial's damage output was increased, and forward tilt's sweetspot had its size and duration increased.
Lucas has been buffed via game updates. Update [[1.1.0]] saw all of his grabs' ending lag decreased and as well as subtle range improvements to his forward and down tilts, though they still do not match up to his range in ''Brawl''. The changes to shield mechanics in updates 1.1.0 and [[1.1.1]] have been a mixed bag for Lucas; the changes make his sourspotted moves less safe on shield, but his sweetspotted moves safer on shield. Update [[1.1.3]] gave Lucas a number of noticeable buffs: his standing grab, dash grab, and forward aerial all had their lag decreased, his neutral aerial's damage output was increased, and forward tilt's sweetspot had its size and duration increased.


'''{{GameIcon|ssb4}} 1.1.0'''
'''{{GameIcon|ssb4}} 1.1.0'''
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|neutral2dmg=2%
|neutral2dmg=2%
|neutral3dmg=4%
|neutral3dmg=4%
|neutraldesc=Two right-legged kicks followed by a left-legged reverse roundhouse kick. The third kick has slightly more range. Comes out very fast (frame 2) and can be strung into a dash attack at low to medium percents.
|neutraldesc=A right-legged roundhouse kick followed by a right-legged hook kick followed by a left-legged reverse roundhouse kick. The third kick has slightly more range. Comes out very fast (frame 2) and can combo into a dash attack at low to medium percents.
|ftiltname= 
|ftiltname= 
|ftiltdmg=11% (sweetspot), 7.5% (sourspot)
|ftiltdmg=11% (sweetspot), 7.5% (sourspot)
|ftiltdesc=A palm thrust that launches a small blast of PSI energy that deals more damage in the PSI hexagon he creates. Can be angled and has a [[disjointed hitbox]].
|ftiltdesc=A palm thrust that launches a small blast of PSI energy that deals more damage in the PSI hexagon he creates. Can be angled and has a [[Hitbox|disjointed hitbox]].
|utiltname= 
|utiltname= 
|utiltdmg=1.5% (hit 1), 8% (clean hit 2), 5% (late hit 2)
|utiltdmg=1.5% (hit 1), 8% (clean hit 2), 5% (late hit 2)
|utiltdesc=Tilts himself to perform a vertical kick that launches a blast of PSI energy. It can string into itself, a neutral aerial or an up aerial at low to medium percents.
|utiltdesc=Telekinetically tilts himself upside down to perform a vertical kick that launches a blast of PSI energy. It can string into itself, a neutral aerial or an up aerial at low to medium percents.
|dtiltname= 
|dtiltname= 
|dtiltdmg=3%
|dtiltdmg=3%
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|dashname= 
|dashname= 
|dashdmg=13% (sweetspot), 9% (sourspot)
|dashdmg=13% (sweetspot), 9% (sourspot)
|dashdesc=A dashing palm thrust that launches a blast of PSI energy. Has a noticeable start-up and deals more damage the farther the opponent is from Lucas.
|dashdesc=A dashing palm thrust that launches a blast of PSI energy. Has noticeable start-up and deals more damage the farther the opponent is from Lucas.
|fsmashname= 
|fsmashname= 
|fsmashdmg={{ChargedSmashDmgSSB4|14}} (base), {{ChargedSmashDmgSSB4|15}} (tip)
|fsmashdmg={{ChargedSmashDmgSSB4|14}} (base), {{ChargedSmashDmgSSB4|15}} (tip)
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|nsdefname=PK Freeze
|nsdefname=PK Freeze
|nsdefdmg=9%-22%
|nsdefdmg=9%-22%
|nsdefdesc=Releases a blast of blue, snowflake-shaped PSI energy from above his head that can freeze opponents. The direction of the blast's path can be controlled, and the attack can be made stronger by holding the special button. Puts Lucas into [[helplessness]] if used in the air. Deceptively quick to end.
|nsdefdesc=Releases a blast of blue, snowflake-shaped PSI energy from above his head that freezes opponents. The direction of the blast's path can be controlled, and the attack can be made stronger by holding the special button. Renders Lucas [[helpless]] if used in the air. Deceptively quick to end.
|nsc1name=N/A
|nsc1name=N/A
|nsc2name=N/A
|nsc2name=N/A
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==Gallery==
==Gallery==
<gallery>
<gallery>
SSB4 Lucas SplashArt.jpg|Splash art.
SSB4 Lucas SplashArt.jpg|Lucas' splash art.
Lucas amiibo.png|Lucas' [[amiibo]].
Lucas amiibo.png|Lucas' [[amiibo]].
Lucas SSB4 Screen-1.jpg|On [[Coliseum]].
Lucas SSB4 Screen-1.jpg|On [[Coliseum]].
Lucas SSB4 Screen-2.jpg|Using [[PK Thunder]].
Lucas SSB4 Screen-2.jpg|Using [[PK Thunder]].
Lucas SSB4 Screen-3.jpg|Lucas's [[on-screen appearance]].
Lucas SSB4 Screen-3.jpg|Lucas' [[on-screen appearance]].
Lucas SSB4 Screen-4.jpg|Performing down taunt alongside {{SSB4|Ness}}.
Lucas SSB4 Screen-4.jpg|Performing down taunt alongside {{SSB4|Ness}}.
Lucas SSB4 Screen-5.jpg|Using [[PK Fire]] with Ness.
Lucas SSB4 Screen-5.jpg|Using [[PK Fire]] with Ness.
Lucas SSB4 Screen-6.jpg|Shaking his fists at the {{SSB4|Wii Fit Trainer}}.
Lucas SSB4 Screen-6.jpg|Shaking his fists at the {{SSB4|Wii Fit Trainer}}.
Lucas SSB4 Screen-7.jpg|Healing himself.
Lucas SSB4 Screen-7.jpg|Healing himself with [[PSI Magnet]].
Lucas SSB4 Screen-8.jpg|[[Alternate costume (SSB4)#Lucas|Alternate costumes]].
Lucas SSB4 Screen-8.jpg|[[Alternate costume (SSB4)#Lucas|Alternate costumes]].
Lucas SSB4 Screen-9.jpg|On [[Magicant]] with "Claus".
Lucas SSB4 Screen-9.jpg|On [[Magicant]] with another Lucas wearing the Claus alternate costume.
Lucas SSB4 Screen-10.jpg|Taunting with [[Rope Snake]].
Lucas SSB4 Screen-10.jpg|Taunting with [[Rope Snake]].
</gallery>
</gallery>


==Trivia==  
==Trivia==  
*The month he was confirmed was the same month his origin game, ''Mother 3'', was released.
*Numerous aspects regarding Lucas' status in ''SSB4'' tied in to a number of significant dates for the ''EarthBound'' series:
**He was confirmed in the same month that his origin game, ''Mother 3'', was first released.
**The announcement details for Lucas and update 1.0.8 were released on the same day as ''[[EarthBound (game)|EarthBound]]''{{'}}s 20th anniversary.
**The announcement details for Lucas and update 1.0.8 were released on the same day as ''[[EarthBound (game)|EarthBound]]''{{'}}s 20th anniversary.
**The day he became available to purchase was the same day ''EarthBound Beginnings'' was released for Wii U Virtual Console.
**The day he became available to purchase was the same day ''EarthBound Beginnings'' was released for the Wii U Virtual Console.
**The release date for his amiibo in Japan was the same day where ''Mother 3'' was released on the Virtual Console.
**His amiibo's release date in Japan was the same day where ''Mother 3'' was released on the Wii U Virtual Console.
*Because of his non-fighter trophy, Lucas is the only character who has both ''Brawl'' and ''SSB4'' character models in the same game.
*Because of his non-fighter trophy, Lucas is the only character who has both ''Brawl'' and ''SSB4'' character models in the same game.
*Lucas is the only [[starter character]] and ''Brawl'' newcomer to be available as DLC.
*Lucas is the only [[starter character]] and ''Brawl'' newcomer to be available as DLC.
*Lucas is the only DLC character with a tether grab.
*Lucas is the only DLC character with a tether grab.
*Due to Lucas's down throw technically not burying opponents, instead forcing them into a unique position, if the character being thrown flinches lightly, they will snap back to their original position. However, in the cases of {{SSB4|Peach}}, {{SSB4|Zelda}} and {{SSB4|Rosalina}}, their dresses cannot keep up with the velocity change and will stay up. This technical oversight leads to [https://www.youtube.com/watch?v=uIdHuVTJ7S4 bizarre results].
*Due to Lucas's down throw technically not burying opponents and instead forcing them into a unique position, if the character being thrown flinches lightly, they will snap back to their original position. However, in the cases of {{SSB4|Peach}}, {{SSB4|Zelda}} and {{SSB4|Rosalina}}, their dresses cannot keep up with the velocity change and will stay up. This technical oversight leads to [https://www.youtube.com/watch?v=uIdHuVTJ7S4 bizarre results].
*Lucas is the only character with no special moves originating from his game that he can actually learn; in ''Mother 3'', all of his special moves are learned by Kumatora instead.
*Lucas is the only character with no special moves originating from his game that he can actually learn; in ''Mother 3'', all of his special moves are learned by Kumatora instead.
**A similar case occurs with Ness, where only one of his special moves ([[PK Flash]]) is available for him to learn in ''[[EarthBound]]''; all of his other specials are taken from Paula and Poo, respectively.
**A similar case occurs with Ness, where only one of his special moves ([[PK Flash]]) is available for him to learn in ''[[EarthBound]]''; all of his other specials are taken from Paula and Poo, respectively.
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