Edgeguarding: Difference between revisions

416 bytes added ,  8 years ago
m (→‎Execution: No need to use so much parenthesis anyway)
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*{{SSBB|Marth}}: his forward aerial is quick, has long reach, and deals moderate knockback.  
*{{SSBB|Marth}}: his forward aerial is quick, has long reach, and deals moderate knockback.  
*{{SSBB|Meta Knight}}: with an incredible recovery and fast aerials, he can perform a pseudo Wall of Pain with his forward and back aerials. His down aerial is a moderately strong semi-spike, and his neutral aerial deals relatively high knockback. Aerial [[Shuttle Loop]] is a powerful semi-spike as well.  
*{{SSBB|Meta Knight}}: with an incredible recovery and fast aerials, he can perform a pseudo Wall of Pain with his forward and back aerials. His down aerial is a moderately strong semi-spike, and his neutral aerial deals relatively high knockback. Aerial [[Shuttle Loop]] is a powerful semi-spike as well.  
*{{SSBB|Wolf}}: his back aerial is quick, long-ranged, and strong.  
*{{SSBB|Wolf}}: his back aerial is quick, long-ranged, and strong.
*{{SSBB|Peach}}: with her float ability,strong aerial game,high priority making her aerial move (such as Down aerial, Forward aerial, and neutral aerial) are exellent for edge guarding altought isn't strong enough to kill opponent, unless 90% or above (Excluding down air as interrupt move)
*{{SSBB|Ness}}: His Back aerial (Idential with [[Lightning Kick]] ) has Fast startup, easy to land, and deal strong knockback


===''Smash 4''===
===''Smash 4''===
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