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Shadow glitch: Difference between revisions

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==Execution==
==Execution==
*The player must have Mewtwo grab and forward throw another player (this works well with [[Bowser]]).
*The player must have Mewtwo grab and forward throw another player (this works well with [[Bowser (SSBM)|Bowser]]).
*Then, he/she needs to make the third character jump and [[air dodge]] into the resulting stream of Shadow Balls and press the Z button to catch one. This will not make the normal item-catching sound effect, so the player must look at the character's hands afterward to determine if the attempt was successful.
*Then, he/she needs to make the third character jump and [[air dodge]] into the resulting stream of Shadow Balls and press the Z button to catch one. This will not make the normal item-catching sound effect, so the player must look at the character's hands afterward to determine if the attempt was successful.



Revision as of 22:08, February 26, 2016

A closeup of Fox holding a shadow ball from the glitch.

The shadow glitch is a glitch exclusive to version 1.0 of Super Smash Bros. Melee. It was discovered by INF8, Veg, and Simna ibn Sind; it allows the Shadow Balls in Mewtwo's forward throw to be caught as items. This requires three characters: one Mewtwo, one character to catch the shadow ball, and one other character to be thrown.

Execution

  • The player must have Mewtwo grab and forward throw another player (this works well with Bowser).
  • Then, he/she needs to make the third character jump and air dodge into the resulting stream of Shadow Balls and press the Z button to catch one. This will not make the normal item-catching sound effect, so the player must look at the character's hands afterward to determine if the attempt was successful.

Effects

  • If the Shadow Ball is thrown, it will freeze the game unless it is quickly recaught.

External links