Ganondorf (SSB4): Difference between revisions

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*{{nerf|The removal of grab armor removes the minimal protection Dark Dive provided, which when combined with the previous point about Flame Choke, makes Ganondorf overall even easier to edge-guard offstage than he was in ''Brawl''.}}
*{{nerf|The removal of grab armor removes the minimal protection Dark Dive provided, which when combined with the previous point about Flame Choke, makes Ganondorf overall even easier to edge-guard offstage than he was in ''Brawl''.}}
*{{change|Dark Dive now has an altered animation with holding onto the opponent one hand as opposed to two, and it produces more spectacular visual effects, with a noticeably larger finishing explosion.}}
*{{change|Dark Dive now has an altered animation with holding onto the opponent one hand as opposed to two, and it produces more spectacular visual effects, with a noticeably larger finishing explosion.}}
*{{buff|Aerial [[Wizard's Foot]] is interruptible much sooner, giving Ganondorf much greater leniency to successfully recover after using it offstage when edge-guarding, and when using it to mix-up recovery; this also allows it to be used over ground from not as high up without going into its laggy landing animation. It also deals higher [[shield damage]] (10 → 15).}}
*{{buff|Aerial [[Wizard's Foot]] is interruptible much sooner, giving Ganondorf much greater leniency to successfully recover after using it offstage when edge-guarding, and when using it to mix-up recovery; to the point where full hopping at the ledge and then using it offstage can be recovered with second jump and Dark Dive. This also allows it to be used over ground from not as high up without going into its laggy landing animation. It also deals higher [[shield damage]] (10 → 15).}}
*{{nerf|[[Beast Ganon]]'s knockback has been reduced, no longer being a [[one-hit KO]]. The dash also deals 7% less damage (47% → 40%).}}
*{{nerf|[[Beast Ganon]]'s knockback has been reduced, no longer being a [[one-hit KO]]. The dash also deals 7% less damage (47% → 40%).}}
*{{change|Beast Ganon has a different animation when Ganondorf transforms back into a Gerudo: he triumphantly poses as if roaring.}}
*{{change|Beast Ganon has a different animation when Ganondorf transforms back into a Gerudo: he triumphantly poses as if roaring.}}
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