Dr. Mario (SSB4): Difference between revisions

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==Changes from ''Melee''==
==Changes from ''Melee''==
Dr. Mario was significantly [[nerf]]ed from ''Melee'' to ''SSB4''. Dr. Mario's changes gear towards making him a slower yet stronger Mario, much like he was intended to be in ''Melee''. However, this resulted in noticeable nerfs to his speed and mobility, decreasing his ability to approach the opponent, despite his [[Megavitamins]] still being decent projectiles. Thus, Dr. Mario's neutral game is now weaker than it was in ''Melee''. While some of his moves have been buffed, many others were nerfed; for example, his forward aerial and forward smash now require sweetspots for strong hits, and his Megavitamins have decreased damage output. The changes in physics and hitstun from ''Melee'' have also removed many of Dr. Mario's setups into those potential sweetspots, making his punish game much weaker as well. Furthermore, [[Dr. Tornado]] was also nerfed in height when used in mid-air and [[Super Sheet]] no longer stalls him in the air at all, limiting him to using his new wall jump for recovery mixups, and making him very easy to edgeguard.
Dr. Mario was significantly [[nerf]]ed from ''Melee'' to ''SSB4''. Dr. Mario's changes gear towards making him a slower yet stronger Mario, much like he was intended to be in ''Melee''. However, this resulted in noticeable nerfs to his speed and mobility, decreasing his ability to approach the opponent, despite his [[Megavitamins]] still being decent projectiles. Thus, Dr. Mario's neutral game is now weaker than it was in ''Melee''. While some of his moves have been buffed, many others were nerfed; for example, his forward aerial and forward smash now require sweetspots for strong hits, and his Megavitamins have decreased damage output. The changes in physics and hitstun from ''Melee'' have also removed many of Dr. Mario's setups into those potential sweetspots, making his punish game much weaker as well. Furthermore, [[Dr. Tornado]] was also nerfed in height when used in midair and [[Super Sheet]] no longer stalls him in the air at all, limiting him to using his new wall jump for recovery mix-ups and thus makes him very easy to edgeguard.


However, Dr. Mario has been slightly buffed in other regards; namely, some of his moves have more range, and his grab is noticeably better than it was in ''Melee''. Nonetheless, due to the prevalence of his nerfs, Dr. Mario has very poor tournament results with few dedicated mains, most of which play him as a secondary character. Dr. Mario has been gradually receiving buffs since 1.0.4, mostly to his damage output and knockback, although most do not address his core problems.
However, Dr. Mario has been slightly buffed in other regards; namely, some of his moves have more range, and his grab is noticeably better than it was in ''Melee''. Nonetheless, due to the prevalence of his nerfs, Dr. Mario has very poor tournament results with few dedicated mains, most of which play him as a secondary character. Dr. Mario has been gradually receiving buffs since 1.0.4, mostly to his damage output and knockback, although most do not address his core problems.
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