Spike: Difference between revisions

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In ''Brawl'' and ''SSB4'', several [[boss]] and [[enemy]] hitboxes have angles such as -70 and -90, which appear to be intentional ways of circumventing the meteor smash recognition window, making such attacks spikes. As playable characters do not possess any such attacks, however, spikes are considered a removed element in such games.
In ''Brawl'' and ''SSB4'', several [[boss]] and [[enemy]] hitboxes have angles such as -70 and -90, which appear to be intentional ways of circumventing the meteor smash recognition window, making such attacks spikes. As playable characters do not possess any such attacks, however, spikes are considered a removed element in such games.
However, ''SSB4'''s mechanics ramp up the delay in meteor cancelling proportionally to damage, essentially making meteor smashes landed at mid-high percentages true spikes, thus restoring its guaranteed KOing capabilities at mid-high damage ranges.
<!--There are actually some angles in some SSB4 characters' movesets that would be spikes in Brawl, but it's currently unknown what exactly the SSB4 meteor range is, so leave them out for now.-->
<!--There are actually some angles in some SSB4 characters' movesets that would be spikes in Brawl, but it's currently unknown what exactly the SSB4 meteor range is, so leave them out for now.-->
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