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Superjump: Difference between revisions

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(Suggesting move to a title that doesn't have the two words joined together. It would be a bit awkward to have the two words kept conjoined like this.)
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{{move|Super Jump}}
{{move|Super Jump}}
:''For the article about an advanced Yoshi technique that allows a player to do two double jumps off the ground, see [[Super Jump (Yoshi)]].''
:''For the article about an advanced Yoshi technique that allows a player to do two double jumps off the ground, see [[Super Jump (Yoshi)]].''
A '''superjump''' is a type of [[glitch]] where, under certain conditions, a [[character]] will be sent far upwards in their neutral falling animation. The force is often enough to launch the character past the top [[blast line]] (because the character is not in [[hitstun]], it will not be [[KO]]'d). If a solid [[platform]] gets in the way while the character is going upwards, they will float under it for several seconds (not [[jump]]ing and not being in hitstun means no bouncing off ceilings). Notable superjumps include the [[Boomerang superjump]], [[Flight of Ganon]], [[super death jump]] and the [[size change super jump]]. [[Jigglypuff]]'s [[shield jump]] can be considered a superjump, however it is not a glitch and it can only [[Self-destruct|KO]] it.
A '''superjump''' is a type of [[glitch]] where, under certain conditions, a [[character]] will be sent far upwards in their neutral falling animation. The force is often enough to launch the character past the top [[blast line]] (because the character is not in [[hitstun]], he/she will not be [[KO]]'d). If a solid [[platform]] gets in the way while the character is going upwards, they will float under it for several seconds (not [[jump]]ing and not being in hitstun means no bouncing off ceilings). Notable superjumps include the [[Boomerang superjump]], [[Flight of Ganon]], [[super death jump]] and the [[size change super jump]]. [[Jigglypuff]]'s [[shield jump]] can be considered a superjump, however it is not a glitch and it can only [[Self-destruct|KO]] it.


==Superjump physics==
==Superjump physics==

Revision as of 20:46, September 21, 2014

Move.png It has been suggested that this article should be moved to Super Jump. (Discuss)
For the article about an advanced Yoshi technique that allows a player to do two double jumps off the ground, see Super Jump (Yoshi).

A superjump is a type of glitch where, under certain conditions, a character will be sent far upwards in their neutral falling animation. The force is often enough to launch the character past the top blast line (because the character is not in hitstun, he/she will not be KO'd). If a solid platform gets in the way while the character is going upwards, they will float under it for several seconds (not jumping and not being in hitstun means no bouncing off ceilings). Notable superjumps include the Boomerang superjump, Flight of Ganon, super death jump and the size change super jump. Jigglypuff's shield jump can be considered a superjump, however it is not a glitch and it can only KO it.

Superjump physics

Most superjumps follow the same principle: If an action is interrupted between a large upwards force and a comparably large downwards force, the downwards force will not happen and the uninhibited upwards force will fling the character skywards. For example, if Kirby is using his up throw and the character he's grabbing vanishes after the upwards force but before the downwards force, Kirby will be sent very high.

A similar mechanic enabled double jump canceling in Smash Bros. 64 and Melee.