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Netplay (Melee): Difference between revisions

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'''Dolphin Netplay''' or '''Netplay''' for short is an emulation of [[Melee]] with hacks that allow it to be played by two players over an internet connection. It also functions as a [[GameCube]] and [[Wii]] emulator. By using the associated IRC, players can host a private game and exchange generated codes, which connect them to a friend. Four player games are also possible.  
'''Dolphin Netplay''' or '''Netplay''' for short is an emulation of [[Melee]] with hacks that allow it to be played by two players over an internet connection. It also functions as a [[GameCube]] and [[Wii]] emulator. By using the associated IRC, players can host a private game and exchange generated codes, which connect them to a friend. Four player games are also possible.  


Old issues included desyncing and crashing, much of which has been fixed in its current release. Desyncs no longer occur when playing Pikachu or when 'flash on L-Cancel' hacks are enabled. In addition to the increases in performance, the online community players has grown greatly, with professionals like [[Sm|Kage]] playing occasionally. The matchmaking IRC has shown steady increase in membership following [[Apex 2014]].  
Old issues included desyncing and crashing, much of which has been fixed in its current release. Desyncs no longer occur when playing Pikachu or when 'flash on L-Cancel' hacks are enabled. In addition to the increases in performance, the online community players has grown greatly, with professionals like {{Sm|Kage}} playing occasionally. The matchmaking IRC has shown steady increase in membership following [[Apex 2014]].  


To use the traditional gamecube controller, a Raphnet or Mayflash USB-GC adaptor are needed. The Raphnet one has a slight advantage over the Mayflash in input delay, but is more expensive and does not come with  2 ports. When properly configured, local Dolphin emulations of melee are comparable to a 2ms screen delay.
To use the traditional gamecube controller, a Raphnet or Mayflash USB-GC adaptor are needed. The Raphnet one has a slight advantage over the Mayflash in input delay, but is more expensive and does not come with  2 ports. When properly configured, local Dolphin emulations of melee are comparable to a 2ms screen delay.

Revision as of 00:25, March 29, 2014

Dolphin 4.0.2 with the NTSC ISO images of Melee and Brawl ready.


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Dolphin Netplay or Netplay for short is an emulation of Melee with hacks that allow it to be played by two players over an internet connection. It also functions as a GameCube and Wii emulator. By using the associated IRC, players can host a private game and exchange generated codes, which connect them to a friend. Four player games are also possible.

Old issues included desyncing and crashing, much of which has been fixed in its current release. Desyncs no longer occur when playing Pikachu or when 'flash on L-Cancel' hacks are enabled. In addition to the increases in performance, the online community players has grown greatly, with professionals like Kage playing occasionally. The matchmaking IRC has shown steady increase in membership following Apex 2014.

To use the traditional gamecube controller, a Raphnet or Mayflash USB-GC adaptor are needed. The Raphnet one has a slight advantage over the Mayflash in input delay, but is more expensive and does not come with 2 ports. When properly configured, local Dolphin emulations of melee are comparable to a 2ms screen delay.

Some critics of Netplay complain that the online lag makes it unplayable compared to a Gamecube with CRT television. There are several ways to minimize the collective lag. A good internet connection and computer are needed, and playing players geographically closer can improve quality greatly. Following the rule of 1buffer=17ms of ping will be effective as well.



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