Talk:Wall jump: Difference between revisions

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(New Page: ==Reverse wall jumps== We need to explain these on the article. Simple as that. ~~~~)
 
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==Reverse wall jumps==
==Reverse wall jumps==
We need to explain these on the article. Simple as that. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 09:14, 17 June 2013 (EDT)
We need to explain these on the article. Simple as that. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 09:14, 17 June 2013 (EDT)
== Melee technical data ==
I cannot find a Magus420 post that could be used as the basis for a more detailed explanation. What I have found out so far by TAS testing is not all that conclusive: 1. It is not necessary to touch the wall 2. It is necessary to move towards the wall with a Δx above a certain threshold ΛND be close enough to the wall (below a certain threshold).
Why the walljump can be stored in certain cases (Doraki walljump) is still completely unknown. If anyone has knowledge on this, please tell me or include it in the article directly! [[User:Kadano|<font color="blue">Kadano</font>]] [[User talk:Kadano|<font color="teal">talk</font>]] 13:51, 21 November 2013 (EST)

Revision as of 14:51, November 21, 2013

Reverse wall jumps

We need to explain these on the article. Simple as that. — {EspyoT} 09:14, 17 June 2013 (EDT)

Melee technical data

I cannot find a Magus420 post that could be used as the basis for a more detailed explanation. What I have found out so far by TAS testing is not all that conclusive: 1. It is not necessary to touch the wall 2. It is necessary to move towards the wall with a Δx above a certain threshold ΛND be close enough to the wall (below a certain threshold). Why the walljump can be stored in certain cases (Doraki walljump) is still completely unknown. If anyone has knowledge on this, please tell me or include it in the article directly! Kadano talk 13:51, 21 November 2013 (EST)