Evade: Difference between revisions

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==Characteristics==
==Characteristics==
[[File:evadeinaction.jpg|thumb|left|A CPU Luigi in Evade mode.]]
[[File:evadeinaction.jpg|thumb|left|A CPU Luigi in Evade mode.]]
In evade mode, a CPU will try every possible means to get away from the player, short of [[SD]]ing. This includes [[run]]ing, [[dodging]], and [[jump]]ing. If the CPU is a "safe" distance from the player, it will just walk around blindly until the player approaches again.  
In evade mode, a CPU will try every possible means to get away from the player, short of [[SD]]ing. This includes [[run]]ning, [[dodging]], and [[jump]]ing. If the CPU is a "safe" distance from the player, it will just walk around blindly until the player approaches again.  
[[Category:CPU Modes]]
[[Category:CPU Modes]]

Revision as of 14:23, June 1, 2011

The Evade mode in SSB 64's training mode.

Evade, or Run in Brawl, is a CPU action in Training mode in all three games. It causes the character to run away from the player and will rarely, if ever, attack unless part of a recovery. In Debug Mode, it is known as ESCAPE.

Characteristics

A CPU Luigi in Evade mode.

In evade mode, a CPU will try every possible means to get away from the player, short of SDing. This includes running, dodging, and jumping. If the CPU is a "safe" distance from the player, it will just walk around blindly until the player approaches again.