User:Iron Warrior/Potential list of character changes for SSB6: Difference between revisions

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(Fixing this shit up, finally)
(I swear on my dear alive mother I will finish this fucking page)
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*Air dodges have reduced ending lag
*Air dodges have reduced ending lag
*Spot dodge cancelling removed
*Spot dodge cancelling removed
*Directional air dodge travels the same distance across the cast  
*Directional air dodge travels the same distance across the cast
*Air dodges have universal startup across the cast  
*Rapid jabs no longer affect the position of all players involved
*Rapid jabs no longer affect the position of all players involved
*Hitstun cancelling removed
*Hitstun cancelling removed
*Wall grapples reintroduced
*Wall grapples reintroduced
*Counters universally reflect projectiles
==Banjo & Kazooie==
===Attributes===
*{{buff|Air speed is higher.}}
*{{buff|Jump is higher.}}
===Ground attacks===
*{{buff|Neutral attack has increased knockback on the third hit.}}
*{{buff|Forward tilt has increased range.}}
*{{buff|Up tilt has a larger hitbox and increased knockback.}}
*{{buff|Dash attack has larger hitboxes, reduced ending lag, and increased knockback on the initial hitbox.}}
===Aerial attacks===
*{{buff|All aerials have reduced ending and landing lag with larger hitboxes throughout.}}
*{{nerf|Forward aerial has reduced knockback scaling.}}
*{{buff|Up aerial deals more damage.}}
*{{buff|Down aerial deals significantly more knockback.}}
*{{change|Down aerial descends faster.}}
===Throws/other attacks===
*{{buff|Forward and up throws deal increased knockback.}}
*{{nerf|Down throw has reduced bury duration.}}
===Special moves===
*{{buff|Breegull Blaster has reduced ending lag, allowing for increased aerial followups.}}
*{{buff|Shock Spring Jump has reduced startup and ending lag, travels faster and higher especially if charged, and the projectile deals increased knockback.}}
==Bayonetta==
===Attributes===
*{{buff|Bullet Arts deal increased damage.}}
===Ground attacks===
*{{buff|All ground moves have reduced ending lag.}}
*{{buff|Neutral attack has reduced startup lag, now being on par with most others of its kind.}}
*{{buff|Forward tilt has reduced startup and ending lag, deals significantly increased damage, has larger hitboxes, there's reduced downtime between hits, and the first two hits have altered angles and increased hitsun to help them connect more consistently.}}
*{{buff|Up tilt's first hit has a new launch angle to help it connect more consistently.}}
*{{buff|Dash attack has significantly reduced startup lag and deals increased knockback.}}
*{{buff|All smashes have increased knockback, reduced startup lag, larger hitboxes, and no longer have sourspots.}}
===Aerial attacks===
*{{buff|All aerials have reduced landing lag.}}
*{{buff|Neutral aerial has reduced startup and ending lag.}}
*{{buff|Back aerial's sweetspot deals increased knockback.}}
*{{buff|Up aerial has a larger hitbox.}}
*{{buff|Down aerial has increased priority, larger hitboxes, and the landing hit deals more knockback.}}
===Throws/other attacks===
*{{buff|Forward and back throws deal increased knockback.}}
*{{buff|Up and down throws have reduced ending lag.}}
*{{buff|Down throw has significantly increased damage.}}
===Special moves===
*{{buff|Bullet Climax deals more damage and its trajectory can be influenced more via angling.}}
*{{buff|Witch Time influences projectile users from a significantly farther range and has a longer freeze duration.}}


==Bowser==
==Bowser==
===Attributes===
===Attributes===
*{{change|Walk has a new animation, now resembling the one from his home series.}}
*{{change|Walk has a new animation, now resembling the one from his home series.}}
*{{nerf|Dash is slower, being much more in line with Donkey Kong's dash speed.}}
*{{buff|Air speed is higher.}}
*{{buff|Air speed is much higher, improving his recovery and air game.}}
*{{buff|Jump is higher, being much more in-line with his own series.}}
*{{buff|Jump is much higher, being much more in-line with his own series.}}
*{{buff|Bowser has a smaller hurtbox.}}


===Ground attacks===
===Ground attacks===
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===Attributes===
===Attributes===
*{{buff|Walk is faster.}}
*{{buff|Walk is faster.}}
*{{buff|Dash is much faster.}}
*{{buff|Dash is faster.}}
*{{change|Dash, jump, and double jump's animations has been altered.}}
*{{change|Dash, jump, and double jump's animations has been altered.}}
*{{buff|Air speed is significantly greater, improving his recovery and air game.}}
*{{buff|Air speed is higher.}}
*{{buff|Jump is higher and Bowser Jr. can now hover a moderate distance by holding the jump button.}}
*{{buff|Jump is higher and Bowser Jr. can now hover a moderate distance by holding the jump button.}}
*{{change|Bowser Jr. weighs less without his Clown Car.}}
*{{change|Bowser Jr. weighs less without his Clown Car.}}
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*{{change|The Mechakoopa walks slower.}}
*{{change|The Mechakoopa walks slower.}}
*{{buff|Shadow Mario Paint is now impossible to escape due to angle changes on the hitbox.}}
*{{buff|Shadow Mario Paint is now impossible to escape due to angle changes on the hitbox.}}
==Byleth==
===Attributes===
===Ground attacks===
*{{buff|Up tilt has reduced startup and ending lag.}}
===Aerial attacks===
*{{buff|Up and down aerials have reduced landing lag.}}
===Throws/other attacks===
*{{buff|Up and down throws have reduced ending lag.}}
===Special moves===
*{{buff|Failnaught has significantly reduced startup and ending lag with less charge time, being repurposed to function more like a typical projectile.}}
*{{nerf|Failnaught has significantly reduced damage, knockback, and shield damage and its power is boosted less by charging.}}
*{{buff|Areadbhar has reduced startup lag.}}
*{{buff|Sword of the Creator has a larger initial hitbox.}}
*{{buff|Amyr can now be shield-cancelled on startup in a similar manner to Straight Lunge, making it useful as a landing and mixup option due to the super armor.}}
*{{buff|Progenitor God Ruptured Heaven deals increased damage.}}


==Captain Falcon==
==Captain Falcon==
===Attributes===
===Attributes===
*{{nerf|Walking, dashing, and air speeds are slower.}}
*{{change|Falling speed is slower.}}
*{{nerf|Jump is lower.}}
*{{change|Captain Falcon weighs less.}}
*{{change|Captain Falcon has a smaller hurtbox.}}


===Ground attacks===
===Ground attacks===
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===Attributes===
===Attributes===
*{{buff|Walking speed is faster.}}
*{{buff|Walking speed is faster.}}
*{{nerf|Dashing speed is slower.}}
*{{buff|Dashing speed is faster.}}
*{{buff|Air speed is significantly faster, being among the fastest in the game.}}
*{{buff|Air speed is higher, now being among the fastest in the game.}}
*{{change|Falling speed is slower.}}
*{{buff|Jump is higher and Charizard can now glide.}}
*{{buff|Jump is higher and Charizard can now glide.}}
*{{change|Charizard weighs less.}}
*{{change|Charizard has a smaller hurtbox.}}


===Ground attacks===
===Ground attacks===
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*{{buff|Fly travels farther and maintains momentum better at the end of the move.}}
*{{buff|Fly travels farther and maintains momentum better at the end of the move.}}
*{{buff|Pokemon Change no longer has downtime and a menu can be used by holding the special button briefly.}}
*{{buff|Pokemon Change no longer has downtime and a menu can be used by holding the special button briefly.}}
==Chrom==
===Attributes===
*{{buff|Jump is higher.}}
===Ground attacks===
*{{buff|Up tilt deals increased knockback, an altered animation that increases the hitbox size, and reduced startup and ending lag.}}
*{{buff|Dash attack has increased range and reduced startup and ending lag.}}
*{{buff|Up smash has increased damage and reduced ending lag.}}
===Aerial attacks===
*{{buff|Neutral aerial's first hit has an altered angle that makes it connect more consistently and increased hitstun to help it combo better.}}
===Throws/other attacks===
*{{buff|All throws deal significantly increased damage.}}
===Special moves===
*{{buff|Double-Edge Dance deals increased damage on all hitboxes and increased hitstun on all connecting hits.}}
*{{buff|Soaring Slash snaps to ledge sooner, effectively increasing its vertical distance and improving its recovery potential.}}
*{{buff|Counter initiates faster and has a larger hitbox and longer duration.}}
==Cloud==
===Attributes===
===Ground attacks===
*{{buff|Forward tilt has significantly increased range.}}
*{{buff|Down tilt has reduced landing lag.}}
*{{buff|Forward smash's first two hits have altered launch angles and increased hitstun that allow them to connect better.}}
===Aerial attacks===
*{{buff|Neutral and up aerials have larger hitboxes.}}
*{{buff|Forward aerial has a higher launch angle on the grounded spike.}}
*{{nerf|Forward aerial has smaller hitboxes.}}
===Throws/other attacks===
*{{buff|Grab has reduced startup lag and increased range.}}
*{{buff|All throws have significantly reduced ending lag.}}
===Special moves===
*{{buff|Blade Beam has less startup and ending lag.}}
*{{buff|Cross Slash's connecting hits have altered launch angles and increased hitstun that allow them to connect better.}}
*{{buff|Climhazzard snaps to ledge earlier and more reliably, the descending hitbox consistently spikes, and the initial hit has a higher launch angle that lets it connect into the descending hit more reliably.}}
*{{buff|Finishing Touch deals significantly more knockback, the aerial version no longer deals less, and it has reduced startup and ending lag.}}

Revision as of 14:59, March 2, 2022

Please note that I have not actually put much about my opinions for character changes yet. I will try and get the first couple of characters done soon, so kindly be patient.

I might get to some characters sooner than others. I will not be putting specific details on any of the changes yet, as I don't feel like it. But you can, I strongly encourage you to give me ideas on the talk page and ignore SW:OWN if necessary.

Apologies for any inconvenience.

  • Buff Buff (Good)
  • Nerf Nerf (Bad)
  • Change Change (Neutral)
  • Bug fix Bugfix (Depends)

General

  • Decreased ending lag on perfect shield
  • Increased intangibility on perfect shield
  • Actions always have their normal startup lag out of shield
  • Characters will now always ledge sweetspot while performing select actions
  • Ledge sweetspot improved when sweetspotting from behind
  • Pummels deal more damage
  • Throw animations are much faster
  • Air dodges have reduced ending lag
  • Spot dodge cancelling removed
  • Directional air dodge travels the same distance across the cast
  • Air dodges have universal startup across the cast
  • Rapid jabs no longer affect the position of all players involved
  • Hitstun cancelling removed
  • Wall grapples reintroduced
  • Counters universally reflect projectiles

Banjo & Kazooie

Attributes

  • Buff Air speed is higher.
  • Buff Jump is higher.

Ground attacks

  • Buff Neutral attack has increased knockback on the third hit.
  • Buff Forward tilt has increased range.
  • Buff Up tilt has a larger hitbox and increased knockback.
  • Buff Dash attack has larger hitboxes, reduced ending lag, and increased knockback on the initial hitbox.

Aerial attacks

  • Buff All aerials have reduced ending and landing lag with larger hitboxes throughout.
  • Nerf Forward aerial has reduced knockback scaling.
  • Buff Up aerial deals more damage.
  • Buff Down aerial deals significantly more knockback.
  • Change Down aerial descends faster.

Throws/other attacks

  • Buff Forward and up throws deal increased knockback.
  • Nerf Down throw has reduced bury duration.

Special moves

  • Buff Breegull Blaster has reduced ending lag, allowing for increased aerial followups.
  • Buff Shock Spring Jump has reduced startup and ending lag, travels faster and higher especially if charged, and the projectile deals increased knockback.

Bayonetta

Attributes

  • Buff Bullet Arts deal increased damage.

Ground attacks

  • Buff All ground moves have reduced ending lag.
  • Buff Neutral attack has reduced startup lag, now being on par with most others of its kind.
  • Buff Forward tilt has reduced startup and ending lag, deals significantly increased damage, has larger hitboxes, there's reduced downtime between hits, and the first two hits have altered angles and increased hitsun to help them connect more consistently.
  • Buff Up tilt's first hit has a new launch angle to help it connect more consistently.
  • Buff Dash attack has significantly reduced startup lag and deals increased knockback.
  • Buff All smashes have increased knockback, reduced startup lag, larger hitboxes, and no longer have sourspots.

Aerial attacks

  • Buff All aerials have reduced landing lag.
  • Buff Neutral aerial has reduced startup and ending lag.
  • Buff Back aerial's sweetspot deals increased knockback.
  • Buff Up aerial has a larger hitbox.
  • Buff Down aerial has increased priority, larger hitboxes, and the landing hit deals more knockback.

Throws/other attacks

  • Buff Forward and back throws deal increased knockback.
  • Buff Up and down throws have reduced ending lag.
  • Buff Down throw has significantly increased damage.

Special moves

  • Buff Bullet Climax deals more damage and its trajectory can be influenced more via angling.
  • Buff Witch Time influences projectile users from a significantly farther range and has a longer freeze duration.

Bowser

Attributes

  • Change Walk has a new animation, now resembling the one from his home series.
  • Buff Air speed is higher.
  • Buff Jump is higher, being much more in-line with his own series.

Ground attacks

  • Buff Neutral attack has reduced ending lag on the second hit.
  • Nerf Forward tilt deals less knockback scaling and has a smaller hitbox.
  • Buff Up tilt has increased range and less startup and ending lag. It also deals more knockback.
  • Buff Down tilt's second hit is now a semi-spike with a higher trip chance and less ending lag.
  • Buff Dash attack has been changed to resemble Bowser's charging animation from Super Mario 64, dealing much more damage and knockback, having larger and longer-lasting hitboxes with reduced startup and ending lag and super armor throughout the move.
  • Change Up smash's landing hitbox now weakly meteor smashes aerial opponents.
  • Buff Down smash transitions faster to the second hit and has reduced startup and ending lag.
  • Nerf Down smash deals less knockback scaling and has reduced range.

Aerial attacks

  • Buff All aerials have less landing lag.
  • Buff Neutral aerial's looping hits now utilize the autolink angle and have altered knockback values that allow the hits to connect properly. Additionally, its hitboxes have been altered so it only has two that both send at consistent angles.
  • Buff Forward aerial has less startup lag.
  • Nerf Forward aerial has reduced knockback scaling.
  • Buff Up aerial has less startup lag and a larger hitbox.
  • Buff Down aerial can now sweetspot the ledge, improving its safety while offstage.
  • Nerf Down aerial's landing hitbox is much smaller and has a shorter duration.

Throws/other attacks

  • Buff Up throw has reduced ending lag and deals more damage.
  • Buff Down throw now has less ending lag.

Special moves

  • Nerf Fire Breath deals less damage per hit.
  • Nerf Flying Slam has reduced knockback scaling.
  • Buff Bowser can now grab ledges with Flying Slam provided he doesn't hold down during the animation, which will inflict the standard grab release animation on the opponent.
  • Buff Whirling Fortress requires less button mashing to be effective.
  • Buff Bowser Bomb's meteor hitbox is no longer a sourspot. Additionally, the move transitions faster between hits, has much less startup lag, and the landing hitbox is larger.

Bowser Jr.

Attributes

  • Buff Walk is faster.
  • Buff Dash is faster.
  • Change Dash, jump, and double jump's animations has been altered.
  • Buff Air speed is higher.
  • Buff Jump is higher and Bowser Jr. can now hover a moderate distance by holding the jump button.
  • Change Bowser Jr. weighs less without his Clown Car.

Ground attacks

  • Nerf Neutral attack has reduced knockback scaling on the final hit.
  • Buff Forward and up tilts have less startup and ending lag.
  • Buff Down tilt has more range and damage, connects better, has a larger hitbox below Bowser Jr., and now sends the opponent at a semi-spike angle.
  • Buff Dash attack has a significantly larger hitbox and longer deceleration time. It also deals more shield damage
  • Buff Forward smash deals significantly more shield damage.
  • Nerf Forward smash has a smaller hitbox and less knockback scaling.
  • Buff Up smash has larger hitboxes and gained a small windbox that pulls opponents in.

Aerial attacks

  • Buff All aerials have less landing lag.
  • Buff Neutral aerial has more range, deals more damage, and has increased knockback.
  • Change Forward and back aerials deal significantly more knockback, granting Bowser Jr. two reliable aerial finishers under 130%.
  • Buff Up aerial has a much larger hitbox and can now autocancel in a short hop.
  • Change Up aerial has significantly stronger damage and knockback, hindering its juggling and combo potential, but improving its KO potential.
  • Buff Down aerial has a much higher damage output, less ending lag, and deals greater shield damage.
  • Change Down aerial's last hit is now a meteor smash.
  • Buff Bowser Jr. can now utilize a grab aerial.

Throws/other attacks

  • Buff Grab can now be used as a wall grapple/tether recovery.
  • Buff Down throw deals more damage and is faster, as well as now being a semi-spike.
  • Buff Up and side taunts now have a hitbox that deal 1% damage and weak set knockback.
  • Buff Side taunt now has a small windbox and is capable of tripping opponents.

Special moves

  • Buff Clown Cannon deals much more damage and knockback, charges faster, travels faster and farther, has a larger hitbox, has a hitbox when decelerating, and regardless of whether it contacts the opponent or not it produces an explosion that is capable of breaking shields.
  • Buff Clown Kart Dash's donut now hits twice on shield, deals much more shield damage, and has more horizontal momentum when airborne.
  • Buff Abandon Ship! has more horizontal distance and can now always be used if Bowser Jr. gets hit out of it, improving its recovery potential. The hammer swing is also automatically performed at the apex of the jump, has much more knockback, and increased range. Furthermore, the move now has armor immediately after the jump, increasing its safety.
  • Nerf Abandon Ship now renders Bowser Jr. helpless after the initial jump.
  • Buff Mechakoopa has a larger hitbox, deals more shield damage, and launches Bowser Jr. at a consistent angle when he holds onto it, improving its recovery potential.
  • Change Mechakoopa has less base knockback when Bowser Jr. holds onto it. Additionally, the Mechakoopa walks for a longer time before exploding. Furthermore, the Mechakoopa can now be footstooled, making it lie down in a prone position before exploding like normal.
  • Change The Mechakoopa walks slower.
  • Buff Shadow Mario Paint is now impossible to escape due to angle changes on the hitbox.

Byleth

Attributes

Ground attacks

  • Buff Up tilt has reduced startup and ending lag.

Aerial attacks

  • Buff Up and down aerials have reduced landing lag.

Throws/other attacks

  • Buff Up and down throws have reduced ending lag.

Special moves

  • Buff Failnaught has significantly reduced startup and ending lag with less charge time, being repurposed to function more like a typical projectile.
  • Nerf Failnaught has significantly reduced damage, knockback, and shield damage and its power is boosted less by charging.
  • Buff Areadbhar has reduced startup lag.
  • Buff Sword of the Creator has a larger initial hitbox.
  • Buff Amyr can now be shield-cancelled on startup in a similar manner to Straight Lunge, making it useful as a landing and mixup option due to the super armor.
  • Buff Progenitor God Ruptured Heaven deals increased damage.

Captain Falcon

Attributes

Ground attacks

  • Buff Gentleman now deals much more knockback, making it the second strongest neutral attack in the game.
  • Buff Up tilt has less ending lag and a larger hitbox below Falcon.
  • Buff Forward smash has greatly increased range.
  • Buff Up smash's first hit connects more reliably into the second.
  • Nerf Up smash has a smaller hitbox, more ending lag, and deals less knockback.

Aerial attacks

  • Buff Neutral aerial's respective hits no longer function like sex kicks, and the first hit has an altered launch angle, improving their reliability.
  • Buff Clean Knee Smash is now a semi-spike, improving its edgeguarding potential. It can additionally now autocancel in a short hop. Its clean hit also has a larger hitbox, overall significantly improving its reliably.
  • Buff Up aerial's late hitbox has more knockback.
  • Change Down aerial's leg hitboxes are now all meteor smashes, while the topmost hitboxes are now spikes.

Throws/other attacks

  • Buff Grab has more range.
  • Buff Pummel is faster.
  • Buff Forward, back, and up throws have significantly increased knockback, improving their KO potential.
  • Buff Down throw launches opponents at a higher angle and has reduced ending lag.
  • Buff Up taunt now has a hitbox that deals moderate damage and powerful vertical knockback.

Special moves

  • Buff Falcon Punch has less ending lag and now grants a moderate momentum boost if used in the air.
  • Buff Raptor Boost no longer renders Captain Falcon helpless and has less lag on hit.
  • Change Raptor Boost now consistently meteor smashes in the air.
  • Buff Falcon Dive has much less landing lag, travels more distance, and has less ending lag if it connects.
  • Buff Falcon Kick has less startup and landing lag and now restores Captain Falcon's midair jump if used while airborne. It also sweetspots the ledge and has a higher launch angle if used while grounded

Charizard

Attributes

  • Buff Walking speed is faster.
  • Buff Dashing speed is faster.
  • Buff Air speed is higher, now being among the fastest in the game.
  • Buff Jump is higher and Charizard can now glide.

Ground attacks

  • Buff Neutral attack's third hit has an altered animation with a much lower launch angle.
  • Buff Forward tilt's sweetspot is larger. Additionally, the move has less ending lag.
  • Nerf Forward tilt has reduced range and the sweetspot has less knockback scaling.
  • Buff Up tilt has less ending lag and now boasts intangibility on the wings.
  • Buff Down tilt has much less startup and ending lag and has a larger hitbox.
  • Nerf Up smash has much smaller hitboxes.
  • Buff Down smash is now visually identical to Ridley's and deals much more knockback.

Aerial attacks

  • Buff All aerials have less landing lag.
  • Buff Neutral and back aerial's sweetspots are significantly easier to connect with.
  • Buff Neutral aerial has much less ending lag.
  • Buff Forward aerial has a larger hitbox and less ending lag.
  • Nerf Sweetspotted back aerial deals less knockback.
  • Buff Up and down aerials have larger hitboxes and much less startup and ending lag.
  • Change Down aerial no longer has sourspot hitboxes.

Throws/other attacks

  • Buff Forward, back, and up throws throws deal much more knockback, now KOing reliably around 150%.
  • Buff Up throw can now be steered during descent and can be used as a self-destruct.
  • Nerf Up throw now functions like Flying Slam does on platforms.
  • Buff Down throw deals more damage and has less ending lag.

Special moves

  • Buff Flamethrower has a larger hitbox and deals more damage per hit.
  • Buff Flare Blitz has much less lag after colliding with opponents and obstacles and deals greater shield damage.
  • Buff Fly travels farther and maintains momentum better at the end of the move.
  • Buff Pokemon Change no longer has downtime and a menu can be used by holding the special button briefly.

Chrom

Attributes

  • Buff Jump is higher.

Ground attacks

  • Buff Up tilt deals increased knockback, an altered animation that increases the hitbox size, and reduced startup and ending lag.
  • Buff Dash attack has increased range and reduced startup and ending lag.
  • Buff Up smash has increased damage and reduced ending lag.

Aerial attacks

  • Buff Neutral aerial's first hit has an altered angle that makes it connect more consistently and increased hitstun to help it combo better.

Throws/other attacks

  • Buff All throws deal significantly increased damage.

Special moves

  • Buff Double-Edge Dance deals increased damage on all hitboxes and increased hitstun on all connecting hits.
  • Buff Soaring Slash snaps to ledge sooner, effectively increasing its vertical distance and improving its recovery potential.
  • Buff Counter initiates faster and has a larger hitbox and longer duration.

Cloud

Attributes

Ground attacks

  • Buff Forward tilt has significantly increased range.
  • Buff Down tilt has reduced landing lag.
  • Buff Forward smash's first two hits have altered launch angles and increased hitstun that allow them to connect better.

Aerial attacks

  • Buff Neutral and up aerials have larger hitboxes.
  • Buff Forward aerial has a higher launch angle on the grounded spike.
  • Nerf Forward aerial has smaller hitboxes.

Throws/other attacks

  • Buff Grab has reduced startup lag and increased range.
  • Buff All throws have significantly reduced ending lag.

Special moves

  • Buff Blade Beam has less startup and ending lag.
  • Buff Cross Slash's connecting hits have altered launch angles and increased hitstun that allow them to connect better.
  • Buff Climhazzard snaps to ledge earlier and more reliably, the descending hitbox consistently spikes, and the initial hit has a higher launch angle that lets it connect into the descending hit more reliably.
  • Buff Finishing Touch deals significantly more knockback, the aerial version no longer deals less, and it has reduced startup and ending lag.