Crouch cancel: Difference between revisions

Line 12: Line 12:
Another use crouch canceling has is to use the lower hitlag and knockback against the opponent. As the opponent has less hitlag and knockback, they recover noticeably sooner, which can allow them to avoid potential combos/multi hits which would normally work and they can even potentially punish the opponent after getting hit. This does overall depend on the strength of the attacker's attack however. If combo oriented moves are crouch cancelled, they can actually gain combo potential in scenarios where they otherwise would not combo. For example, {{SSB|Donkey Kong}}'s [[Hand Slap]] usually has no followups against {{SSB|Jigglypuff}}, as Jigglypuff is sent too high. If Jigglypuff crouch cancels the move however, it gets knocked back a much shorter distance, which allows Donkey Kong to get a guaranteed forward aerial against Jigglypuff. In addition to this, as crouch canceling gives the opponent less hitlag, this gives the opponent less time to [[SDI]] the attack they crouch canceled, making it considerably harder and less effective to SDI to potentially avoid followups (especially since the player is holding down when they get hit, making it more difficult to set up appropriate SDI).
Another use crouch canceling has is to use the lower hitlag and knockback against the opponent. As the opponent has less hitlag and knockback, they recover noticeably sooner, which can allow them to avoid potential combos/multi hits which would normally work and they can even potentially punish the opponent after getting hit. This does overall depend on the strength of the attacker's attack however. If combo oriented moves are crouch cancelled, they can actually gain combo potential in scenarios where they otherwise would not combo. For example, {{SSB|Donkey Kong}}'s [[Hand Slap]] usually has no followups against {{SSB|Jigglypuff}}, as Jigglypuff is sent too high. If Jigglypuff crouch cancels the move however, it gets knocked back a much shorter distance, which allows Donkey Kong to get a guaranteed forward aerial against Jigglypuff. In addition to this, as crouch canceling gives the opponent less hitlag, this gives the opponent less time to [[SDI]] the attack they crouch canceled, making it considerably harder and less effective to SDI to potentially avoid followups (especially since the player is holding down when they get hit, making it more difficult to set up appropriate SDI).


While crouch canceling can be useful in certain situations, it is not an incredibly potent technique overall. While it does allow characters to live longer, characters may have better solutions in certain situations, such as shielding or counter attacking. As mentioned before, crouch canceling can be detrimental against certain moves allowing otherwise impossible combos and KO confirms to work against crouch canceling. Crouch canceling can also be beaten by grabs, as grabs get the opponent out of their crouching state, making it impossible to crouch cancel throws. {{SSB|Kirby}} and Jigglypuff can crouch under some grabs although this is separate from crouch canceling.  
While crouch canceling can be useful in certain situations, it is not an incredibly potent technique overall. While it does allow characters to live longer, characters may have better solutions in certain situations, such as shielding or counter attacking. As mentioned before, crouch canceling can be detrimental against certain moves allowing otherwise impossible combos and KO confirms to work against crouch canceling. Crouch canceling can also be beaten by grabs, as grabs get the opponent out of their crouching state, making it impossible to crouch cancel throws. {{SSB|Kirby}} and Jigglypuff can crouch under some grabs although this is separate from crouch canceling. Multi hits are also effective at being crouch canceling as while the first hit of a multi hit will be crouch canceled, any following hits will function normally, making crouch canceling ineffective against multi hits.  


Crouch canceling overall can be useful in the right situations but it is not uncommon for opponents to have better options in situations where crouch canceling can be utilised and crouch canceling can be a hinderance when used in the wrong situations.
Crouch canceling overall can be useful in the right situations but it is not uncommon for opponents to have better options in situations where crouch canceling can be utilised and crouch canceling can be a hinderance when used in the wrong situations.
6,532

edits