Lucas (SSB4): Difference between revisions

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***{{nerf|Altogether, these changes combined with the changes to shields (mainly the homogenisation of shield hitlag based on attack hitlag) noticeably hinder the move's safety on shield, with the move no longer being completely safe on shield.}}
***{{nerf|Altogether, these changes combined with the changes to shields (mainly the homogenisation of shield hitlag based on attack hitlag) noticeably hinder the move's safety on shield, with the move no longer being completely safe on shield.}}
**{{nerf|Down tilt has smaller hitboxes (3.5u/3.5u/3.5u → 2.8u/2.8u/2.8u), with the far hitbox also being positioned closer to Lucas (x offset: 8 → 7.2), reducing its range.}}  
**{{nerf|Down tilt has smaller hitboxes (3.5u/3.5u/3.5u → 2.8u/2.8u/2.8u), with the far hitbox also being positioned closer to Lucas (x offset: 8 → 7.2), reducing its range.}}  
**{{nerf|The far hit no longer has a bonus [[tripping]] chance (40% → 0%). This prevents the far hit from tripping opponents right up until beyond [[Sudden Death]] percents, greatly hindering its followup potential.}}
**{{nerf|The far hit no longer has a extra [[trip]] chance (40% → 0%). This prevents the far hit from tripping opponents right up until beyond [[Sudden Death]] percents, greatly hindering its followup potential.}}
*[[Dash attack]]:
*[[Dash attack]]:
**{{buff|Dash attack has less startup lag (frame 17 → 15), with its total duration subsequently reduced (FAF 42 → 40).}}
**{{buff|Dash attack has less startup lag (frame 17 → 15), with its total duration subsequently reduced (FAF 42 → 40).}}
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