User:Iron Warrior/Potential list of character changes for SSB6: Difference between revisions

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(Gotta get this motherfucker done at some point)
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*{{buff|Neutral attack's finisher has reduced ending lag.}}
*{{buff|Neutral attack's finisher has reduced ending lag.}}
*{{nerf|Neutral attack has reduced knockback scaling on the final hit.}}
*{{nerf|Neutral attack has reduced knockback scaling on the final hit.}}
*{{buff|Forward and up tilts have much more disjointed hitboxes.}}
*{{buff|Forward and up tilts have less startup and ending lag.}}
*{{change|Up tilt deals much less knockback.}}
*{{buff|Down tilt has more range and now sends the opponent at a semi-spike angle.}}
*{{buff|Down tilt has more range and now sends the opponent on a semi-spike angle.}}
*{{nerf|Down tilt deals less damage and has more startup and endlag.}}
*{{nerf|Down tilt deals less damage and has more startup and endlag.}}
*{{buff|Dash attack has a larger hitbox.}}
*{{buff|Dash attack has a significantly larger hitbox and longer deceleration time.}}
*{{buff|Forward smash has greater knockback and less endlag, as well as dealing significantly more shield damage.}}
*{{buff|Forward smash has less startup and ending lag and deals significantly more shield damage.}}
*{{nerf|Forward smash deals much less damage and has less disjointed hitboxes.}}
*{{nerf|Forward smash has smaller hitboxes and has less knockback scaling.}}
*{{buff|Up smash has much better range and now has a windbox that pulls opponents in.}}
*{{buff|Up smash has much larger hitboxes, less ending lag, and now has a windbox that pulls opponents in.}}
*{{buff|Down smash has far less endlag.}}
*{{buff|Down smash has less startup and ending lag.}}
*{{nerf|Down smash deals less knockback.}}
*{{nerf|Down smash deals significantly less knockback.}}


===Aerial attacks===
===Aerial attacks===
*{{buff|All aerials have less landing lag.}}
*{{buff|Neutral aerial has more range, deals more damage, and has increased knockback.}}
*{{buff|Neutral aerial has more range.}}
*{{nerf|Neutral aerial has more startup lag.}}
*{{change|Forward and back aerials deal significantly more knockback, greatly hindering their combo potentials, but granting Bowser Jr. two reliable aerial finishers under 130%.}}
*{{change|Forward and back aerials deal significantly more knockback, greatly hindering their combo potentials, but granting Bowser Jr. two reliable aerial finishers under 130%.}}
*{{nerf|Forward and back aerials have shorter durations.}}
*{{nerf|Forward and back aerials have shorter durations.}}
*{{buff|Back aerial now involves Bowser Jr. spinning around quickly during the animation, decreasing its startup and ending lag.}}
*{{buff|Up aerial has a much larger hitbox and can now autocancel in a short hop.}}
*{{buff|Up aerial has a much larger hitbox and can now autocancel in a short hop.}}
*{{change|Up aerial has significantly stronger damage and knockback, hindering its juggling potential, but improving its KO potential.}}
*{{change|Up aerial has significantly stronger damage and knockback, hindering its juggling potential, but improving its KO potential.}}

Revision as of 18:33, November 14, 2019

Please note that I have not actually put much about my opinions for character changes yet. I will try and get the first couple of characters done soon, so kindly be patient.

I might get to some characters sooner than others. I will not be putting specific details on any of the changes yet, as I don't feel like it. But you can, I strongly encourage you to give me ideas on the talk page and ignore SW:OWN if necessary.

Apologies for any inconvenience.

  • Buff Buff (Good)
  • Nerf Nerf (Bad)
  • Change Change (Neutral)
  • Bug fix Bugfix (Depends)

General

  • Landing lag is always the same regardless of what action is taken to provoke it
  • Decreased ending lag on perfect shield, but increased ending lag on normal shield drop
  • Increased intangibility on perfect shield
  • Decreased shield health
  • Increased shieldstun
  • Actions always have their normal startup lag out of shield
  • Characters will now always ledge sweetspot while performing select actions
  • Ledge sweetspot improved when sweetspotting from behind
  • 2 frames of ledge vulnerability removed
  • Hitboxes overall extend farther below ledges
  • Traction is now irrelevant
  • Reduced ending lag on grabs
  • Pummels deal more damage
  • Throw animations are much faster
  • Throw hitboxes now deal very weak set knockback and normal shield damage across the cast
  • Spot and air dodges have reduced ending lag
  • Directional air dodge travels the same distance across the cast
  • Infinites no longer affects the position of all players involved
  • Disjoints overall reduced across the cast

Bowser

Attributes

  • Buff Walk is significantly faster.
  • Nerf Dash is slower, being much more in line with Mario's dash speed.
  • Buff Air speed is much higher, improving his recovery and air game.
  • Buff Jump is much higher, being much more in-line with his own series.
  • Buff Bowser has a smaller hurtbox.
  • Buff Tough Guy has a much more noticeable effect and now lasts until 300%.
  • Buff All of Bowser's shell-based attacks now grant mild invincibility akin to his up smash and Whirling Fortress.

Ground attacks

  • Nerf Neutral attack has reduced knockback scaling on the second hit.
  • Buff Forward tilt has less startup and ending lag.
  • Nerf Forward tilt deals less knockback scaling and has significantly reduced range.
  • Buff Up tilt has increased range and less startup lag. Its knockback was also adjusted, improving its combo and KO potential.
  • Buff Down tilt's second hit is now a semi-spike with a higher trip chance.
  • Nerf Down tilt's second hit deals less knockback scaling.
  • Buff Dash attack has been changed to resemble Bowser's charging animation from Super Mario 64, dealing much more damage and knockback, having larger and longer-lasting hitboxes with reduced startup and ending lag and super armor throughout the move.
  • Buff Forward smash has reduced startup and ending lag and its late hitboxes now function identically to the clean ones.
  • Nerf Forward smash has much smaller hitboxes.
  • Change Up smash's landing hitbox now weakly meteor smashes aerial opponents.
  • Buff Down smash transitions faster to the second hit and as reduced startup lag.
  • Nerf Down smash deals less knockback scaling and has reduced range.

Aerial attacks

  • Buff Neutral aerial's looping hits now utilize the autolink angle and have altered knockback values that allow the hits to connect properly.
  • Buff Forward aerial has less ending lag and better range.
  • Nerf Forward aerial has significantly reduced knockback scaling.
  • Buff Back aerial has less ending lag.
  • Nerf Back aerial has smaller hitboxes and reduced knockback scaling.
  • Buff Up aerial has less startup lag and much more horizontal range.
  • Buff Down aerial can now sweetspot the ledge, improving its safety while offstage. Additionally, the late hit launches at a higher, less DI-susceptible angle.
  • Nerf Down aerial's late hit has less knockback scaling, hindering its KO potential. Furthermore, the landing hitbox is much smaller and has a shorter duration.
  • Change Down aerial does not descend as far or as fast, hindering its utility as a safe landing option and shortening its duration but increasing its offstage safety.

Throws/other attacks

  • Buff Forward throw is now a semi-spike.
  • Buff Up throw has altered knockback values, restoring some of its combo potential and granting it KO ability.
  • Change Down throw now buries opponents.

Special moves

  • Buff Fire Breath does not run out as fast or deal less damage from a distance. Its furthest hitboxes now also inflict hitstun and the move has less startup and ending lag.
  • Nerf Fire Breath has less range and more charge time. Additionally, the move has more knockback with less hitstun and will eventually lose its hitbox after a time akin to Melee.
  • Nerf Flying Slam has reduced knockback scaling and the opponent can now mash out of the move with some difficulty.
  • Change Bowser can now grab ledges with Flying Slam, which will inflict the standard grab release animation on the opponent.
  • Buff Whirling Fortress covers much more vertical distance, also no longer requiring button mashing to be effective.
  • Nerf Whirling Fortress travels significantly less horizontal distance and now deals set knockback. Furthermore, the move has increased vulnerability frames.
  • Buff Bowser Bomb's meteor hitbox has been removed, restoring its knockback. Additionally, the move transitions faster between hits and the landing hitbox is larger.
  • Nerf Bowser Bomb's desecnding hit deals less knockback scaling.

Bowser Jr.

Attributes

  • Buff Walk is faster.
  • Buff Dash is much faster.
  • Change Dash, jump, and double jump's animations has been altered.
  • Buff Air speed is significantly greater, improving his recovery and air game.
  • Buff Jump is higher and Bowser Jr. can now hover a moderate distance by holding the jump button.
  • Change Bowser Jr. weighs less.
  • Change The Clown Car has a smaller hurtbox and no longer takes less damage than normal. However, the opposite is true for Bowser Jr. himself.

Ground attacks

  • Buff Neutral attack's finisher has reduced ending lag.
  • Nerf Neutral attack has reduced knockback scaling on the final hit.
  • Buff Forward and up tilts have less startup and ending lag.
  • Buff Down tilt has more range and now sends the opponent at a semi-spike angle.
  • Nerf Down tilt deals less damage and has more startup and endlag.
  • Buff Dash attack has a significantly larger hitbox and longer deceleration time.
  • Buff Forward smash has less startup and ending lag and deals significantly more shield damage.
  • Nerf Forward smash has smaller hitboxes and has less knockback scaling.
  • Buff Up smash has much larger hitboxes, less ending lag, and now has a windbox that pulls opponents in.
  • Buff Down smash has less startup and ending lag.
  • Nerf Down smash deals significantly less knockback.

Aerial attacks

  • Buff Neutral aerial has more range, deals more damage, and has increased knockback.
  • Change Forward and back aerials deal significantly more knockback, greatly hindering their combo potentials, but granting Bowser Jr. two reliable aerial finishers under 130%.
  • Nerf Forward and back aerials have shorter durations.
  • Buff Back aerial now involves Bowser Jr. spinning around quickly during the animation, decreasing its startup and ending lag.
  • Buff Up aerial has a much larger hitbox and can now autocancel in a short hop.
  • Change Up aerial has significantly stronger damage and knockback, hindering its juggling potential, but improving its KO potential.
  • Buff Down aerial has a much higher damage output.
  • Change Down aerial's last hit is now a meteor smash with weak set knockback.
  • Buff Bowser Jr. can now utilize a grab aerial.

Throws/other attacks

  • Buff Grab can now be used as a wall grapple.
  • Buff Pummel is stronger.
  • Nerf Pummel is slower.
  • Buff Forward throw deals significantly higher knockback, now being capable of KOing under 170%.
  • Nerf Back throw deals less knockback, hindering its KO potential.
  • Nerf Back and up throws are slower.
  • Buff Down throw deals more damage and is faster.
  • Change Down throw is now a spike.
  • Buff Up taunt now has a hitbox that deals 1% damage and weak set knockback.
  • Buff Side taunt now has a windbox.

Special moves

  • Buff Charged Clown Cannon deals much more knockback.
  • Nerf Charged Clown Cannon has much less range.
  • Buff Clown Kart Dash's donut is now a multi-hitting attack. Because of this, it deals more damage.
  • Nerf Aerial Clown Kart Dash no longer allows Bowser Jr. to regain his midair jump if he has already used it, hindering its recovery potential.
  • Buff Abandon Ship! can be angled farther horizontally, and can now always be used if Bowser Jr. gets hit out of it, improving its recovery potential. The hammer swing is also automatically performed at the apex of the jump, has much more knockback, and increased range. Furthermore, the move now has armor throughout most of the jump, increasing its safety.
  • Nerf Abandon Ship now renders Bowser Jr. helpless after the initial jump. The exploding Clown Car also has reduced knockback, a shorter duration, and much smaller hitboxes.
  • Buff Mechakoopa has much more combo ability and a larger hitbox.

Captain Falcon

Attributes

  • Nerf Walking, dashing, and air speeds are significantly slower.
  • Change Falling speed is slower.
  • Nerf Jump is lower.
  • Nerf Traction is much lower.
  • Change Captain Falcon weighs less.
  • Change Captain Falcon has a smaller hurtbox.

Ground attacks

  • Buff Neutral attack's first two hits have much larger hitboxes and more range. Additionally, Gentleman now deals much more knockback, making it the second strongest neutral attack in the game.
  • Nerf All tilts have less range.
  • Buff Forward tilt deals more knockback, improving its spacing potential.
  • Buff Up tilt has less startup and ending lag.
  • Nerf Up tilt's meteor hitbox has much less base knockback.
  • Change Down tilt's closer hitboxes now launch the opponent vertically.
  • Buff Forward smash deals much more damage and knockback and has less startup and ending lag.
  • Buff Up smash is a better juggling move overall.
  • Nerf Up smash deals less damage and has less vertical range.
  • Buff Down smash is now a semi-spike.
  • Nerf Down smash has less range.

Aerial attacks

  • Buff Neutral aerial's respective hits no longer function like sex kicks, and the first hit now deals set knockback, improving their reliability.
  • Buff Clean Knee Smash is now a semi-spike, improving its edgeguarding potential, and it also deals more damage and knockback, making it the strongest forward aerial in the game. It also has less ending and landing lag and can now autocancel in a short hop. Its clean hit also has a much larger hitbox and a longer duration, overall significantly improving its reliably.
  • Buff Back aerial has a larger hitbox.
  • Nerf Back aerial has more startup and ending lag.
  • Buff Up aerial has better vertical range and the late hitbox semi-spikes more effectively.
  • Nerf Up aerial has less horizontal range and more startup lag.
  • Buff Down aerial has much less startup lag and all hitboxes deal more damage and knockback.
  • Change Down aerial's leg hitboxes are now all meteor smashes, while the topmost hitboxes are now spikes.

Throws/other attacks

  • Buff Grab has more range and less endlag.
  • Buff Pummel is faster.
  • Nerf Forward, back, and up throws are slower.
  • Buff Forward throw is now a semi-spike.
  • Nerf Forward throw has reduced knockback.
  • Buff Back throw has significantly increased knockback, granting it KO potential.
  • Change Down throw now launches opponents vertically instead of horizontally.
  • Buff Up taunt now has a hitbox that deals moderate damage and powerful vertical knockback.

Special moves

  • Buff Falcon Punch has much less startup lag, no longer has more if reversed, and now grants a momentum boost if used in the air.
  • Nerf Falcon Punch has smaller hitboxes, deals less knockback, and now has consistent power throughout all of its hitboxes.
  • Buff Raptor Boost no longer renders Captain Falcon helpless.
  • Nerf Raptor Boost deals much less knockback.
  • Change Raptor Boost now consistently meteor smashes in the air.
  • Buff Falcon Dive has much less landing lag, travels more distance, and deals much more damage and knockback, granting it KO potential.
  • Buff Falcon Kick has less startup and landing lag and now restores Captain Falcon's midair jump if used while airborne. It also sweetspots the ledge, deals much more knockback, granting it KO potential, and it also lacks late hitboxes.
  • Change Falcon Kick has a shorter duration and a slower animation. This improves its offstage safety, but hinders its approach potential.

Charizard

Attributes

  • Buff Walking speed is faster.
  • Buff Dashing and air speeds are significantly faster, now respectively being among the fastest in the game.
  • Change Falling speed is slower.
  • Buff Jump is higher and Charizard now has three midair jumps instead of two. Additionally, Charizard can now glide.
  • Nerf Traction is lower.
  • Change Charizard weighs less.
  • Change Charizard has a smaller hurtbox.

Ground attacks

  • Buff Neutral attack has increased range.
  • Buff Forward tilt's sweetspot is much easier to connect with and has better knockback, now KOing reliably around 150%. Additionally, the move has less endlag.
  • Nerf Forward tilt has reduced range and more startup lag.
  • Buff Up tilt has less endlag.
  • Nerf Up tilt has less vertical range and a shorter duration.
  • Buff Down tilt is now a semi-spike.
  • Buff Forward smash has increased knockback, improving its KO potential, and it also has much less lag.
  • Nerf Forward smash now only hits once, reducing its damage output, and has less vertical range.
  • Buff Up smash has less startup and ending lag.
  • Nerf Up smash has much smaller hitboxes.
  • Buff Down smash has much more range and less startup lag, now being Charizard's best finisher.

Aerial attacks

  • Buff Neutral and back aerial's sweetspots are significantly easier to connect with.
  • Nerf Neutral aerial has a significantly shorter duration and smaller hitboxes.
  • Buff Forward aerial has more range and less endlag.
  • Nerf Forward aerial has more startup lag.
  • Change Sweetspotted back aerial has less power.
  • Buff Up aerial has significantly more range and less ending lag.
  • Nerf Up aerial has a shorter duration.
  • Buff Down aerial has larger hitboxes and much less startup lag.
  • Nerf Down aerial deals less knockback.
  • Change Down aerial no longer has sourspot hitboxes.

Throws/other attacks

  • Buff All throws are much faster.
  • Buff Grab has less endlag.
  • Nerf Grab has reduced range.
  • Buff Pummel is stronger.
  • Nerf Pummel is slower.
  • Buff Forward and back throws deal more knockback, now KOing reliably around 180%.
  • Buff Up throw can now be steered during descent and can be used as a self-destruct.
  • Buff Down throw deals more damage.
  • Change Down throw is now a spike.