Pivoting: Difference between revisions

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A pivot is the [[frame]] at which a character turns during a [[dashdance]], during which any normal ground options are available, as if the character was standing still - smashes, grabs and tilts can occur without the lag that usually comes from using these attacks from a dash.
A pivot is the [[frame]] at which a character turns during a [[dash-dancing|dash-dance]], during which any normal ground options are available, as if the character was standing still - smashes, grabs and tilts can occur without the lag that usually comes from using these attacks from a dash.

Revision as of 17:44, September 16, 2006

A pivot is the frame at which a character turns during a dash-dance, during which any normal ground options are available, as if the character was standing still - smashes, grabs and tilts can occur without the lag that usually comes from using these attacks from a dash.