Captain Falcon (PM): Difference between revisions

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==Revisions==
==Revisions==
===v2.1===
===v2.1===
*{{buff|Captain Falcon's side special has a ground to air transition animation similar to Ganondorf's to allow him to grab edges backwards.}}
*{{nerf|Dash attack can slip off edges like in ''Melee''.}}
*{{change|Captain Falcon's up special throw animations were touched up}}
*{{buff|Raptor Boost has a ground to air transition animation similar to [[Flame Choke]], allowing him to grab edges backwards.}}
*{{nerf|Captain Falcon's dash attack can slip off edges like in Melee}}
*{{change|Falcon Dive received physics adjustments to match ''Melee''.}}
*{{change|Captain Falcon's up special  received physics adjustments to match Melee}}
*{{change|Falcon Dive's throw animations were touched up.}}


===v2.5b===
===v2.5b===
*{{buff|Captain Falcon's neutral special is now reversible}}
*{{change|Captain Falcon's hurtboxes adjusted.}}
*{{buff|Captain Falcon's neutral special turn occurs slightly later and can be performed up to four times}}
*{{change|Captain Falcon's dash animation cleaned up.}}
*{{change|Captain Falcon's hurtboxes adjusted}}
*{{change|Captain Falcon's forward roll animation adjusted to be like ''Melee''.}}
*{{change|Captain Falcon's dash animation cleaned up}}
*{{change|Captain Falcon's aerial attack animations cleaned up to match up with ''Melee'' timings.}}
*{{change|Captain Falcon's forward roll animation adjusted to be like Melee}}
*{{buff|Falcon Punch is now reversible.}}
*{{change|Captain Falcon's aerial attack animations cleaned up to match up with Melee timings}}
*{{buff|Falcon Punch's turn occurs slightly later and can be performed up to four times.}}
*{{change|Captain Falcon's up special launch fire hit graphical effects restored}}
*{{change|Falcon Dive launch fire hit graphical effects restored.}}


===v2.6b===
===v2.6b===
*{{buff|Aerial side special trigger box adjusted so that the hit connects more reliably once triggered}}
*{{buff|Initial dash animation length increased by 1 frame to match ''Melee'', improving moonwalk distance slightly.}}
*{{buff|Aerial side special now spikes}}
*{{nerf|Turn grab animation is longer to match other turn grabs.}}
*{{buff|Initial dash animation length increased by 1 frame to match ''Melee'', improving moonwalk distance slightly}}
*{{bugfix|Fixed a bug on his Ledge Rolls that caused them to not free up the edge until the animations completely ended.}}
*{{nerf|Turn grab animation is longer to match other turn grabs}}
*{{change|Falcon Punch additional turns can be prevented by holding B.}}
*{{bugfix|Fixed a bug on his Ledge Rolls that caused them to not free up the edge until the animations completely ended}}
*{{buff|Aerial Raptor Boost trigger box adjusted so that the hit connects more reliably once triggered.}}
*{{change|Neutral special additional turns can be prevented by holding B.}}
*{{buff|Aerial Raptor Boost now spikes.}}


===v3.0===
===v3.0===
*{{buff|Side special landing lag slightly reduced if it connects with an opponent, now is the same for Side-B whiff or hit}}
*{{buff|Aerial Raptor Boost landing lag slightly reduced if it connects with an opponent, now is the same for when Raptor Boost whiffs or hits.}}
*{{buff|Falcon Kick is now B-reversible}}
*{{buff|Falcon Kick is now B-reversible.}}
*{{nerf|Grounded Falcon Kick endlag is slightly longer}}
*{{nerf|Grounded Falcon Kick has slightly more ending lag.}}


===v3.01===
===v3.01===
*{{buff|Forward-Throw and Up-Throw have had their hitlag decreased}}
*{{buff|Forward-Throw and Up-Throw have had their hitlag decreased.}}
*{{buff|Falcon Punch hitlag decreased}}
*{{buff|Falcon Punch hitlag decreased.}}


===v3.5===
===v3.5===
*{{buff|Up smash's IASA frames decreased by one frame.}}
*{{buff|Up smash's IASA frames decreased by one frame.}}
*{{nerf|Grounded Raptor Boost now requires the player to hold the reverse direction for Captain Falcon to grab the ledge after going offstage with it.}}
*{{nerf|Aerial Raptor Boost knockback reduced slightly.}}
*{{buff|Falcon Kick's recovery frames from ground to air reduced to special landing rather than hard landing.}}
*{{buff|Falcon Kick's recovery frames from ground to air reduced to special landing rather than hard landing.}}
*{{nerf|Aerial Raptor Boost knockback reduced slightly.}}
*{{nerf|Grounded Raptor Boost now requires the player to hold the reverse direction for Captain Falcon to grab the ledge after going offstage with it.}}
*{{change|Falcon Kick knockback adjusted for its later hitboxes.}}
*{{change|Falcon Kick knockback adjusted for its later hitboxes.}}
*{{change|Falcon Dive knockback adjusted to use set character momentum instead of set knockback per character.}}
*{{change|Falcon Dive knockback adjusted to use set character momentum instead of set knockback per character.}}
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