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m (adding smash 4 calculation for hitlag) |
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The hitlag formula in ''Smash 4'' is floor((d × 0.3846154<!--it is stored as a 0.3846154 multiplier in battle_object.bin; it does not divide by 2.6--> + 5) × m), d being damage a hitbox deals, and m being any multipliers, which include: | The hitlag formula in ''Smash 4'' is floor((d × 0.3846154<!--it is stored as a 0.3846154 multiplier in battle_object.bin; it does not divide by 2.6--> + 5) × m), d being damage a hitbox deals, and m being any multipliers, which include: | ||
*A hitbox's hitlag multiplier (varies per move) | *A hitbox's hitlag multiplier (varies per move) | ||
*Crouch | *[[Crouch cancel]]ling modifier multiplier (×0.67) | ||
*Electric effect hitlag modifier (×1.5) | *Electric effect hitlag modifier (×1.5) | ||
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