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SuperSqank (talk | contribs) |
SuperSqank (talk | contribs) |
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*{{nerf|Neutral, forward and back aerials have increased ending lag (frame 40 → 42 (neutral), frame 38 → 39 (forward), frame 31 → 46 (back)), significantly hindering back aerial's combo potential.}} | *{{nerf|Neutral, forward and back aerials have increased ending lag (frame 40 → 42 (neutral), frame 38 → 39 (forward), frame 31 → 46 (back)), significantly hindering back aerial's combo potential.}} | ||
*{{buff|Neutral aerial has decreased landing lag (15 frames → 12).}} | *{{buff|Neutral aerial has decreased landing lag (15 frames → 12).}} | ||
*{{nerf|Neutral and back aerials auto-cancel later (frame 28> → 41> (neutral), frame 23> → 38> (back).}} | *{{nerf|Neutral and back aerials auto-cancel later (frame 28> → 41> (neutral), frame 23> → 38> (back). Forward aerial can also no longer auto cancel in a short hop.}} | ||
*{{buff|Forward aerial has altered knockback (22 (base)/100 (growth) → 35/98), slightly improving its KO potential.}} | *{{buff|Forward aerial has altered knockback (22 (base)/100 (growth) → 35/98), slightly improving its KO potential.}} | ||
*{{buff|Back aerial deals 1% more damage (10% → 11%).}} | *{{buff|Back aerial deals 1% more damage (10% → 11%).}} | ||
*{{nerf|Back aerial has increased start-up (frame 6 → 7) and landing lag (10 frames → 17). It also has a shorter duration (frames 6-10 → 7-9).}} | *{{nerf|Back aerial has increased start-up (frame 6 → 7) and landing lag (10 frames → 17). It also has a shorter duration (frames 6-10 → 7-9). Toon Link can also no longer perform two back aerials in a short hop.}} | ||
*{{nerf|Late up and down aerials deal 1% less damage (12% → 11% (up), 13% → 12% (down)), although the latter's knockback growth was compensated (80 → 100).}} | *{{nerf|Late up and down aerials deal 1% less damage (12% → 11% (up), 13% → 12% (down)), although the latter's knockback growth was compensated (80 → 100).}} | ||
*{{nerf|Down aerial has increased start-up lag (frame 12 (clean)/frame 19 (late) → 17/26). Late down aerial also has a shorter duration (frames 19-64 → 26-64).}} | *{{nerf|Down aerial has increased start-up lag (frame 12 (clean)/frame 19 (late) → 17/26). Late down aerial also has a shorter duration (frames 19-64 → 26-64).}} | ||
*{{buff|Clean down aerial has a longer duration (frames 12-18 → 17-25).}} | *{{buff|Clean down aerial has a longer duration (frames 12-18 → 17-25).}} | ||
*{{buff|Down aerial's [[wind]]box is larger, improving its safety.}} | *{{buff|Down aerial's [[wind]]box is larger, improving its safety.}} | ||
*{{ | *{{nerf|Down aerial now pierces opponents, instead of bouncing on them. While this makes it significantly easier to hit multiple opponents, it significantly hinders its safety while off-stage as well as its combo potential.}} | ||
*{{buff|Grab aerial's range is three times longer as a [[tether recovery]], significantly improving its recovery potential.}} | *{{buff|Grab aerial's range is three times longer as a [[tether recovery]], significantly improving its recovery potential.}} | ||
*{{nerf|Grab aerial has increased ending (frame 71 → 75) and landing lag (2 frames → 8).}} | *{{nerf|Grab aerial has increased ending (frame 71 → 75) and landing lag (2 frames → 8).}} |
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