Ganondorf (SSBM): Difference between revisions

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*{{nerf|Forward aerial does not [[semi-spike]] (32° → 361°), and deals 1% less damage (18% → 17%).}}
*{{nerf|Forward aerial does not [[semi-spike]] (32° → 361°), and deals 1% less damage (18% → 17%).}}
*{{change|Forward aerial lacks the electric effect.}}
*{{change|Forward aerial lacks the electric effect.}}
*{{buff|[[Back aerial]] deals 2% more damage (14% → 16%) with increased base knockback (20/0 → 30/10) and range, and lacks a late hitbox.}}
*{{buff|[[Back aerial]] deals 2% more damage (14% → 16%) with increased base knockback (20/0 → 30/10) and range, and lacks a weak late hitbox.}}
*{{buff|[[Up aerial]] has more range and base knockback (10/8/6 → 35/30/20, KO`ing about 25% earlier than Captain Falcon's up aerial), and its late hitboxes have higher [[hitstun]], making it more effective at [[edgeguarding]] than Captain Falcon's.}}
*{{buff|[[Up aerial]] has more range and base knockback (10/8/6 → 35/30/20, KO`ing about 25% earlier than Captain Falcon's up aerial), and its late hitboxes have higher [[hitstun]], making it more effective at [[edgeguarding]] than Captain Falcon's.}}
*{{nerf|Back and up aerials are less effective combo tools thanks to their increased power and Ganondorf's slower mobility.}}
*{{nerf|Back and up aerials are less effective combo tools thanks to their increased power and Ganondorf's slower mobility.}}
*{{buff|[[Down aerial]] deals more damage (16% → 22%) with higher base knockback (40 → 50), being the strongest [[meteor smash]] in ''Melee'', able to KO grounded opponents under 100%. It also has larger hitboxes.}}
*{{buff|[[Down aerial]] deals 6% more damage (16% → 22%) with higher base knockback (40 → 50), being the strongest [[meteor smash]] in ''Melee'', able to KO grounded opponents under 100%. It also has larger hitboxes.}}
*{{nerf|Down aerial's top hitbox lacks the ability to [[nipple spike]], meaning it is always meteor cancellable regardless of which hitbox is landed.}}
*{{nerf|Down aerial's top hitbox lacks the ability to [[nipple spike]], meaning it is always meteor cancellable regardless of which hitbox is landed.}}
*{{change|Down aerial lacks [[transcendent priority]] and deals electric damage.}}
*{{change|Down aerial lacks [[transcendent priority]] and deals electric damage.}}
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*{{buff|[[Dark Dive]] travels slightly more vertical distance than [[Falcon Dive]] due to Ganondorf's taller stature. Its grab deals four weak electric hits, which can hit opponents who attempt to intercept Ganondorf. While the total damage is the same, the throw deals 3% more damage than Falcon Dive (12% → 15%), giving it more knockback which can KO reliably under 150%.}}
*{{buff|[[Dark Dive]] travels slightly more vertical distance than [[Falcon Dive]] due to Ganondorf's taller stature. Its grab deals four weak electric hits, which can hit opponents who attempt to intercept Ganondorf. While the total damage is the same, the throw deals 3% more damage than Falcon Dive (12% → 15%), giving it more knockback which can KO reliably under 150%.}}
*{{buff|Grounded [[Wizard's Foot]] has higher knockback than [[Falcon Kick]] (50 base/70, 60, and 50 growth → 60 base/85 growth). It also has a longer duration (14-32 → 14-34) and lacks weak late hitboxes. Aerial Wizard's Foot is also a powerful [[spike]] instead of dealing horizontal knockback like Falcon Kick (361° → 290°), making it deadly offstage, and the landing hitbox deals more damage (9% → 12%). It is also safer to use to restore Ganondorf's midair jump thanks to his lower falling speed compared to Captain Falcon.}}
*{{buff|Grounded [[Wizard's Foot]] has higher knockback than [[Falcon Kick]] (50 base/70, 60, and 50 growth → 60 base/85 growth). It also has a longer duration (14-32 → 14-34) and lacks weak late hitboxes. Aerial Wizard's Foot is also a powerful [[spike]] instead of dealing horizontal knockback like Falcon Kick (361° → 290°), making it deadly offstage, and the landing hitbox deals more damage (9% → 12%). It is also safer to use to restore Ganondorf's midair jump thanks to his lower falling speed compared to Captain Falcon.}}
*{{nerf|Both grounded and aerial Wizard's Foot have slightly more ending lag. Aerial Wizard's Foot also deals slightly less damage (15% → 14%).}}
*{{nerf|Both grounded and aerial Wizard's Foot have slightly more ending lag. Aerial Wizard's Foot also deals 1% less damage (15% → 14%).}}


==Moveset==
==Moveset==
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