Lucina (SSB4)/Neutral attack/Hit 1: Difference between revisions
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(Might as well lol (Although, I'm a little confused on the 1.1.4 change, cuz didn't they buff it to 29 -> 26 before yet the 1.1.4 change says "28" -> 25?)) |
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{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | ||
==Update history== | |||
===[[1.0.4]]=== | |||
*{{buff|knockback decreased: 25 (base)/60 (scaling) → 20/50. This allows it to connect together better with the second hit.}} | |||
===[[1.0.6]]=== | |||
*{{buff|[[Interruptibility]] increased|frame 29|26.}} | |||
===[[1.0.8]]=== | |||
*{{change|Neutral attack's first hit deals 1.425% less damage: 4.75% → 3.325%, launches opponents vertically, and transitions faster. Altogether, these changes improve its combo potential and make its hits connect together better, but remove its first hit's ability to [[Lock#Jab lock|jab lock]].}} | |||
'''Technical changelist 1.0.8''' | |||
{| class="wikitable sortable collapsible collapsed" style="text-align:center" | |||
! Change!!Old value!!New value | |||
|- | |||
|Damage||4.75%||3.325% | |||
|- | |||
|Angle||[[Sakurai angle]]||78°/65°/90° | |||
|- | |||
|Knockback scaling||50/70||30 | |||
|- | |||
|Base knockback||20/30||55 | |||
|- | |||
|Hitlag||1×||0.7× | |||
|- | |||
|Transition from Jab 1 to Jab 2||frame 21||frame 17 | |||
|- | |||
|Ending frame||frame 29||frame 26 | |||
|- | |||
|} | |||
===[[1.1.4]]=== | |||
{{buff|Ending lag decreased: 28 frames → 25.}} | |||
{{MvSubNavMetaKnight|g=SSB4}} | |||
[[Category:Meta Knight (SSB4)]] | |||
[[Category:Up aerials (SSB4)]] | |||
{{MvSubNavLucina|g=SSB4}} | {{MvSubNavLucina|g=SSB4}} | ||
[[Category:Lucina (SSB4)]] | [[Category:Lucina (SSB4)]] | ||
[[Category:Neutral attacks (SSB4)]] | [[Category:Neutral attacks (SSB4)]] |
Revision as of 00:22, May 24, 2018
Hitboxes
Timing
Hitboxes | 5-7 |
---|---|
Earliest continuable frame | 17 |
Interruptible | 26 |
Animation length | 35 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
Update history
1.0.4
- knockback decreased: 25 (base)/60 (scaling) → 20/50. This allows it to connect together better with the second hit.
1.0.6
- Interruptibility increased: frame 29 → 26.
1.0.8
- Neutral attack's first hit deals 1.425% less damage: 4.75% → 3.325%, launches opponents vertically, and transitions faster. Altogether, these changes improve its combo potential and make its hits connect together better, but remove its first hit's ability to jab lock.
Technical changelist 1.0.8
Change | Old value | New value |
---|---|---|
Damage | 4.75% | 3.325% |
Angle | Sakurai angle | 78°/65°/90° |
Knockback scaling | 50/70 | 30 |
Base knockback | 20/30 | 55 |
Hitlag | 1× | 0.7× |
Transition from Jab 1 to Jab 2 | frame 21 | frame 17 |
Ending frame | frame 29 | frame 26 |
1.1.4
Ending lag decreased: 28 frames → 25.
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