SSB4 Icon.png

Marth (SSB4)/Neutral special/Default: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 10: Line 10:
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|damage=8.0%
|damage=8%
|angle=361
|angle=361
|bk=30
|bk=30
Line 30: Line 30:
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
|damage=9.0%
|damage=9%
|angle=361
|angle=361
|bk=60
|bk=60
|ks=100
|ks=100
|fkv=0
|fkv=0
|ff=1.6
|r=3
|r=3
|bn=0
|bn=0
Line 54: Line 55:
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|damage=22.0%
|damage=22%
|angle=361
|angle=361
|bk=30
|bk=30
Line 68: Line 69:
|clang=f
|clang=f
|rebound=f
|rebound=f
|sd=47
|sd=50
|slvl=L
|slvl=L
|sfx=Burn
|sfx=Burn
Line 74: Line 75:
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
|damage=24.0%
|damage=24%
|angle=361
|angle=361
|bk=60
|bk=60
|ks=100
|ks=100
|fkv=0
|fkv=0
|ff=1.6
|r=2.5
|r=2.5
|bn=0
|bn=0
Line 88: Line 90:
|clang=f
|clang=f
|rebound=f
|rebound=f
|sd=47
|sd=50
|slvl=L
|slvl=L
|sfx=Kick
|sfx=Kick

Revision as of 23:40, December 12, 2017

Hitbox visualization showing Marth's shield breaker.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Marth's neutral special in Super Smash Bros. 4 is Shield Breaker, a chargeable sword thrust with high shield damage. It breaks full shields around half-charged, can KO, does good damage, help him recover, and has good reach.

Hitbox Properties

No charge

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 8% 25 Sakurai angle 30 90 0 3 0 0.0 8.5 8 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
1 0 9% 25 Sakurai angle 60 100 0 3 0 0.0 8.5 27 1.0x 1.6x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png

Fully charged

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 22% 50 Sakurai angle 30 90 0 2.5 0 0.0 8.5 8 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsDirect.png
1 0 24% 50 Sakurai angle 60 100 0 2.5 0 0.0 8.5 27 1.0x 1.6x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png

Frame data

Event Charge Frame(s)
Hitbox None 19-20
Hitbox Full 78-79
IASA None 51
IASA Full 110