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Pac-Man (SSB4)/Forward tilt: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{competitive expertise}}
==Overview==
==Overview==
{{competitive expertise}}
 
Pac-Man kicks in front of him, launching opponents sideways. It is Pac-Man's fastest grounded attack other than his jab, and acts as a useful [[spacing]] tool. It can be angled in three directions: normal, down, and up. However, none of these angles are any different from the other angles, other than where Pac-Man kicks.  
Pac-Man kicks in front of him, launching opponents sideways. It is Pac-Man's fastest grounded attack other than his jab, and acts as a useful [[spacing]] tool. It can be angled in three directions: normal, down, and up. However, none of these angles are any different from the other angles, other than where Pac-Man kicks.  


==Hitboxes==
==Hitboxes==
{{technical data}}
 
{|class="wikitable"
This attack can be angled, but all three angles have the same properties.
! Effect !! Damage !! Angle !! Base knockback !! Knockback scaling
 
|-
{{SSB4HitboxTableHeader}}
| Normal || 8% || {{AngleIcon|361|s=20}} || 20 || 100
{{SSB4HitboxTableRow
|id=0
|part=0
|damage=8%
|angle=361
|bk=20
|ks=100
|fkv=0
|r=4.0
|bn=5
|xpos=6.0
|ypos=-0.5
|zpos=0.0
|type=Foot
|sdi=1.0
|trip=0
|sfx=Kick
|slvl=M
}}
{{SSB4HitboxTableRow
|id=1
|part=0
|damage=8%
|angle=361
|bk=20
|ks=100
|fkv=0
|r=4.0
|bn=5
|xpos=0.0
|ypos=0.0
|zpos=0.0
|type=Foot
|sdi=1.0
|trip=0
|sfx=Kick
|slvl=M
}}
{{SSB4HitboxTableRow
|id=2
|part=0
|damage=8%
|angle=361
|bk=20
|ks=100
|fkv=0
|r=3.0
|bn=3
|xpos=1.1
|ypos=0.0
|zpos=0.0
|type=Foot
|sdi=1.0
|trip=0
|sfx=Kick
|slvl=M
}}
|}
|}


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{{MvSubNavPac-Man|g=SSB4}}
{{MvSubNavPac-Man|g=SSB4}}
[[Category:Pac-Man (SSB4)]]
[[Category:Pac-Man (SSB4)]]
[[Category:Forward tilts (SSB4)]]
[[Category:Forward tilts (SSB4)]]

Revision as of 11:32, October 20, 2017

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Pac-Man kicks in front of him, launching opponents sideways. It is Pac-Man's fastest grounded attack other than his jab, and acts as a useful spacing tool. It can be angled in three directions: normal, down, and up. However, none of these angles are any different from the other angles, other than where Pac-Man kicks.

Hitboxes

This attack can be angled, but all three angles have the same properties.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 8% 0 Sakurai angle 20 100 0 4.0 5 6.0 -0.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 8% 0 Sakurai angle 20 100 0 4.0 5 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 8% 0 Sakurai angle 20 100 0 3.0 3 1.1 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing

Hitboxes 5-7
Animation length 30
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox