Sonic (SSB4): Difference between revisions

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m (→‎Moveset: Frame 12 for a down smash.)
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*{{buff|Neutral aerial deals 1% more damage (11% → 12%), has a larger hitbox and now launches opponents at 75°, improving its combo potential.}}
*{{buff|Neutral aerial deals 1% more damage (11% → 12%), has a larger hitbox and now launches opponents at 75°, improving its combo potential.}}
*{{nerf|[[Neutral aerial|Neutral]], [[back aerial|back]] and [[down aerial]]s have increased landing lag (12 frames → 16 (neutral), 9 frames → 30 (back), 30 frames → 38 (down)).}}
*{{nerf|[[Neutral aerial|Neutral]], [[back aerial|back]] and [[down aerial]]s have increased landing lag (12 frames → 16 (neutral), 9 frames → 30 (back), 30 frames → 38 (down)).}}
*{{change|Neutral aerial's animation has slightly changed. A bluish aura now emits around Sonic's body for the duration of the move, making it appear similar to the Insta-Shield from ''Sonic the Hedgehog 3''.}}
*{{nerf|[[Forward aerial]] deals 7% less damage (14% → 7%).}}
*{{nerf|[[Forward aerial]] deals 7% less damage (14% → 7%).}}
*{{buff|Forward aerial has decreased landing lag (30 frames → 26) and its last hit has increased knockback growth (120 → 135).}}
*{{buff|Forward aerial has decreased landing lag (30 frames → 26) and its last hit has increased knockback growth (120 → 135).}}
*{{buff|Back aerial deals 1% more damage (13%/9% → 14%/10%).}}
*{{buff|Back aerial deals 1% more damage (13%/9% → 14%/10%).}}
*{{nerf|[[Up aerial]]'s second hit has altered knockback (63 (base)/90 (growth) → 66/82), slightly hindering its KO potential. Its hitbox duration is also 3 frames shorter (5 frames → 2).}}
*{{nerf|[[Up aerial]]'s second hit has altered knockback (63 (base)/90 (growth) → 66/82), slightly hindering its KO potential. Its hitbox duration is also 3 frames shorter (5 frames → 2).}}
*{{change|Up aerial's animation has slightly changed. Sonic no longer twists while performing the scissors kick.}}
*{{buff|Sweetspotted [[down aerial]] is now a [[meteor smash]]. It also has decreased ending lag (frame 50 → 46).}}
*{{buff|Sweetspotted [[down aerial]] is now a [[meteor smash]]. It also has decreased ending lag (frame 50 → 46).}}


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*{{nerf|Spring Jump gains slightly less vertical distance.}}
*{{nerf|Spring Jump gains slightly less vertical distance.}}
*{{change|After landing on a grounded spring, Sonic can use Spring Jump again. While this slightly improves its safety in regard to accidental [[self-destruct]]s, this is largely impractical in regard to recovery.}}
*{{change|After landing on a grounded spring, Sonic can use Spring Jump again. While this slightly improves its safety in regard to accidental [[self-destruct]]s, this is largely impractical in regard to recovery.}}
*{{change|Spring Jump's animation has slightly changed. Sonic now scowls instead of smiling while springboarding.}}
*{{bugfix|[[Grab release glitch]] has been fixed, allowing Sonic to re-use Spring Jump if he has been grabbed in midair.}}
*{{bugfix|[[Grab release glitch]] has been fixed, allowing Sonic to re-use Spring Jump if he has been grabbed in midair.}}
*{{buff|[[Spin Dash]] and [[Spin Charge]] have improved combo potential.}}
*{{buff|[[Spin Dash]] and [[Spin Charge]] have improved combo potential.}}
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*{{nerf|Spin Dash's rolling and jumping hitboxes deal less damage (6%-10% → 7% (rolling), 5%-7% → 3% (jumping)).}}
*{{nerf|Spin Dash's rolling and jumping hitboxes deal less damage (6%-10% → 7% (rolling), 5%-7% → 3% (jumping)).}}
*{{buff|Spin Dash's charge can now be held while jumping. However, a charged Spin Dash cannot be used while in midair.}}
*{{buff|Spin Dash's charge can now be held while jumping. However, a charged Spin Dash cannot be used while in midair.}}
*{{change|Spin Dash's animation has slightly changed. It now appears to have the same flashing charge animation that Spin Charge has.}}
*{{nerf|[[Super Sonic]] deals less damage overall (49% → 35%) and decreased knockback, slightly hindering its KO potential.}}
*{{nerf|[[Super Sonic]] deals less damage overall (49% → 35%) and decreased knockback, slightly hindering its KO potential.}}
*{{change|Super Sonic now launches opponents at a lower angle.}}
*{{change|Super Sonic now launches opponents at a lower angle.}}