Stall-then-fall: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
SonicSpeed48 (talk | contribs) |
|||
Line 36: | Line 36: | ||
*[[Bayonetta]]: Down aerial - She front flips and dives down heel first. Hitting with the heel meteor smashes opponents. Surprisingly low duration, allowing her to recover out of it quickly. | *[[Bayonetta]]: Down aerial - She front flips and dives down heel first. Hitting with the heel meteor smashes opponents. Surprisingly low duration, allowing her to recover out of it quickly. | ||
*[[Bowser]]: | *[[Bowser]]: | ||
**[[Bowser Bomb]] - when Bowser starts the attack, he faces the screen and takes a sitting position midair. He falls downward lower body first. Has considerable landing lag, but breaks shields very easily. This will always result in an SD if used off the edge; however, it can grab ledges. It can | **[[Bowser Bomb]] - when Bowser starts the attack, he faces the screen and takes a sitting position midair. He falls downward lower body first. Has considerable landing lag, but breaks shields very easily. This will always result in an SD if used off the edge; however, it can grab ledges. It can meteor in ''Super Smash Bros. Ultimate''. | ||
**[[Down aerial]] in ''Super Smash Bros. 4'' - Bowser gets into his shell and falls downward. The initial hitbox meteor smashes while the remaining hitboxes send the opponent vertically, or at a [[spike]] angle, depending on what part of the hitbox connects. Can be directed left or right slightly. The move also grants Bowser some small additional height, higher than the other aerial stall-then-falls. | **[[Down aerial]] in ''Super Smash Bros. 4'' - Bowser gets into his shell and falls downward. The initial hitbox meteor smashes while the remaining hitboxes send the opponent vertically, or at a [[spike]] angle, depending on what part of the hitbox connects. Can be directed left or right slightly. The move also grants Bowser some small additional height, higher than the other aerial stall-then-falls. | ||
*[[Captain Falcon]]: [[Falcon Kick]] - when performed while airborne, Captain Falcon extends his leg, then shoots downward diagonally whilst surrounded by fire. | *[[Captain Falcon]]: [[Falcon Kick]] - when performed while airborne, Captain Falcon extends his leg, then shoots downward diagonally whilst surrounded by fire. | ||
Line 49: | Line 49: | ||
*[[Mr. Game & Watch]]: Down aerial (''Brawl'' onwards) - pulls out key and rides it to the ground. Meteor smashes in the initial fall. Can be directed left or right slightly. | *[[Mr. Game & Watch]]: Down aerial (''Brawl'' onwards) - pulls out key and rides it to the ground. Meteor smashes in the initial fall. Can be directed left or right slightly. | ||
*[[Richter]]: Down aerial - works exactly like Simon's down aerial. | *[[Richter]]: Down aerial - works exactly like Simon's down aerial. | ||
*{{SSBU|Ridley}}: Down aerial - stomps down with both feet. This move | *{{SSBU|Ridley}}: Down aerial - stomps down with both feet. This move meteors at the beginning. It has a good bit of landing lag. | ||
*[[Sheik]]: Down aerial (''Brawl'' onwards) - extends a leg and launches herself downward diagonally. In ''Super Smash Bros. 4'', the move can meteor smash. | *[[Sheik]]: Down aerial (''Brawl'' onwards) - extends a leg and launches herself downward diagonally. In ''Super Smash Bros. 4'', the move can meteor smash. | ||
*[[Simon]]: Down aerial - extends a leg, then shoots downward diagonally. This move meteor smashes at the beginning. If he hits an opponent with this attack, he bounces off, giving it a safe edgeguarding option. | *[[Simon]]: Down aerial - extends a leg, then shoots downward diagonally. This move meteor smashes at the beginning. If he hits an opponent with this attack, he bounces off, giving it a safe edgeguarding option. |