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Fox (SSBM)/Up tilt: Difference between revisions

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{{ArticleIcons|ssbm=y}}
 
==Overview==
[[File:Fox Up Tilt Hitbox Melee.gif|thumb|The hitbox of Fox's up tilt.]]
Fox does a quick upwards back kick. A good move for [[spacing]] due to its high power, speed, and [[disjointed]] [[range]]. It can [[combo]] into many attacks at low percentages since it has low base knockback. Its very high knockback scaling can allow for low percentage KOs on [[floaty]] characters by around 120%, especially if the ground-only sweetspot hits. In terms of KO percentage, it is the third most powerful [[up tilt]] in the game, only behind {{mvsub|Ganondorf|SSBM|up tilt|alt=Ganondorf's}} and {{mvsub|Bowser|SSBM|up tilt|alt=Bowser's}}.
 
{{competitive expertise}}
 
==Hitboxes==
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableRow
|id=0
|damage=12%
|angle=110
|bk=18
|ks=140
|fkv=0
|r=1300
|bn=15
|g=1
|a=0
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=1
|damage=9%
|angle=84
|bk=18
|ks=140
|fkv=0
|r=1300
|bn=15
|g=0
|a=1
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=2
|damage=9%
|angle=80
|bk=18
|ks=140
|fkv=0
|r=900
|bn=13
|xpos=680
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=3
|damage=9%
|angle=80
|bk=18
|ks=140
|fkv=0
|r=800
|bn=12
|xpos=170
|effect=Normal
|slvl=M
|sfx=Kick
}}
|}
 
==Timing==
{|class="wikitable"
!Hitboxes
|5-11
|-
!Animation length
|23
|-
!Interruptible
|23
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=7}}{{FrameStrip|t=Lag|c=12}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y}}
 
==Similar moves==
*[[Falco (SSBM)/Up tilt]] - a weaker version of Fox's, but it can lead to many more combos.
 
{{MvSubNavFox|g=SSBM}}
 
[[Category:Fox (SSBM)]]
[[Category:Up tilts (SSBM)]]

Revision as of 16:59, December 28, 2015

Overview

The hitbox of Fox's up tilt.

Fox does a quick upwards back kick. A good move for spacing due to its high power, speed, and disjointed range. It can combo into many attacks at low percentages since it has low base knockback. Its very high knockback scaling can allow for low percentage KOs on floaty characters by around 120%, especially if the ground-only sweetspot hits. In terms of KO percentage, it is the third most powerful up tilt in the game, only behind Ganondorf's and Bowser's.


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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 12% 0 AngleIcon110.png 18 140 0 5.0778 15 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Kick
1 0 9% 0 AngleIcon84.png 18 140 0 5.0778 15 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png M Kick
2 0 9% 0 AngleIcon80.png 18 140 0 3.5154 13 2.65608 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
3 0 9% 0 AngleIcon80.png 18 140 0 3.1248 12 0.66402 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing

Hitboxes 5-11
Animation length 23
Interruptible 23
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox

Similar moves