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*'''Hyper Defense''' - DBM2 assumes a defensive stance, enduring anything with at least 1 HP and forcing all enemies to target him. Allies cannot be damaged during that turn. Costs 5 SP. | *'''Hyper Defense''' - DBM2 assumes a defensive stance, enduring anything with at least 1 HP and forcing all enemies to target him. Allies cannot be damaged during that turn. Costs 5 SP. | ||
*'''Telekinesis''' - All enemies take heavy damage. Ignores any kind of defense. Costs 7 SP. | *'''Telekinesis''' - All enemies take heavy damage. Ignores any kind of defense. Costs 7 SP. | ||
===[[User:ThePikaPlayer|ThePikaPlayer]] | |||
{|class="wikitable" style="text-align:center" border="5" | |||
!HP!!SP!!ATK!!DEF!!ACT!!LUCK | |||
|- | |||
|200||85||190||90||110||200 | |||
|} | |||
*'''Ability''': Probation Risk - At the start of a battle, ThePikaPlayer has a 20% chance of dealing 15 Damage to himself on each turn, but raising his stats by 5 in the process. | |||
====Special Attacks==== | |||
*'''Random Pick''' - ThePikaPlayer randomly uses one of the other party members' attacks, using his SP for the required amount. | |||
*'''Weegee!''' - ThePikaPlayer stands still, raising his defense by 25, but lowering his activity by 10. Requires 10 SP. | |||
*'''Power Switch''' - ThePikaPlayer gives half of one of his stats to another party member. Requires 5 SP. | |||
*'''Volt Tackle''' - ThePikaPlayer uses Pikachu's Final Smash, dealing heavy damage on all targets hit, including allies. Requires 50 SP. | |||
==Enemies== | ==Enemies== |
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