User:TheNuttyOne/SmashWiki Quest 2: The New Generation (RPG): Difference between revisions

(→‎INoMed: tweaks)
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*'''Hyper Defense''' - DBM2 assumes a defensive stance, enduring anything with at least 1 HP and forcing all enemies to target him. Allies cannot be damaged during that turn. Costs 5 SP.
*'''Hyper Defense''' - DBM2 assumes a defensive stance, enduring anything with at least 1 HP and forcing all enemies to target him. Allies cannot be damaged during that turn. Costs 5 SP.
*'''Telekinesis''' - All enemies take heavy damage. Ignores any kind of defense. Costs 7 SP.
*'''Telekinesis''' - All enemies take heavy damage. Ignores any kind of defense. Costs 7 SP.
===[[User:ThePikaPlayer|ThePikaPlayer]]
{|class="wikitable" style="text-align:center" border="5"
!HP!!SP!!ATK!!DEF!!ACT!!LUCK
|-
|200||85||190||90||110||200
|}
*'''Ability''': Probation Risk - At the start of a battle, ThePikaPlayer has a 20% chance of dealing 15 Damage to himself on each turn, but raising his stats by 5 in the process.
====Special Attacks====
*'''Random Pick''' - ThePikaPlayer randomly uses one of the other party members' attacks, using his SP for the required amount.
*'''Weegee!''' - ThePikaPlayer stands still, raising his defense by 25, but lowering his activity by 10. Requires 10 SP.
*'''Power Switch''' - ThePikaPlayer gives half of one of his stats to another party member. Requires 5 SP.
*'''Volt Tackle''' - ThePikaPlayer uses Pikachu's Final Smash, dealing heavy damage on all targets hit, including allies. Requires 50 SP.


==Enemies==
==Enemies==
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