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As shown in the examples above, the sour spot of an attack can sometimes be more desirable to use than the sweet spot. Usually, this is due to a sour spot having somewhat bizarre, surprising knockback properties when compared to the sweet spot, as is the case with Mr. Game & Watch. The sour spot of an attack may also feature minimal knockback, which, provided the attack isn't extremely [[lag]]gy, can allow a character to [[combo]] into different attacks, like Captain Falcon's forward aerial. Many of the scenarios where a sour spot can be useful in battle are highly conditional though, usually occurring off-stage. | As shown in the examples above, the sour spot of an attack can sometimes be more desirable to use than the sweet spot. Usually, this is due to a sour spot having somewhat bizarre, surprising knockback properties when compared to the sweet spot, as is the case with Mr. Game & Watch. The sour spot of an attack may also feature minimal knockback, which, provided the attack isn't extremely [[lag]]gy, can allow a character to [[combo]] into different attacks, like Captain Falcon's forward aerial. Many of the scenarios where a sour spot can be useful in battle are highly conditional though, usually occurring off-stage. | ||
[[Category: | [[Category:Hitboxes]] | ||
[[Category:Game Physics]] | [[Category:Game Physics]] | ||
[[Category:Unofficial lingo]] | [[Category:Unofficial lingo]] |