Link (SSB4)/Down tilt: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:LinkDTilt.gif|thumb|270px|Hitbox visualization showing Link's down tilt.]] | [[File:LinkDTilt.gif|thumb|270px|Hitbox visualization showing Link's down tilt.]] | ||
==Overview== | |||
{{competitive expertise}} | {{competitive expertise}} | ||
{{ | |||
==Update history== | |||
'''{{GameIcon|ssb4}} [[1.0.6]]''' | |||
*{{change|All hitboxes are now static, rather than being attached to Link's sword/body.}} | |||
*{{change|The main hitbox now uses one extended hitbox which covers Link's sword rather than two standard hitboxes.}} | |||
*{{change|The meteor hitbox is positioned higher, it can no longer hit grounded opponents and it now takes priority over the main hitbox.}} | |||
*{{nerf|Main hitbox knockback scaling (50 → 30), hindering its KO potential.}} | |||
**{{buff|However, this also improves its combo potential at lower percents.}} | |||
*{{nerf|The meteor smash hitbox is significantly smaller (4u → 1.5u) and the meteor smash hitbox inside of Link has been removed, giving the move less range inside of Link.}} | |||
*{{nerf|The meteor smash hitbox has dramatically reduced knockback (90 (base), 50 (scaling) → 0/62), making it immensely weaker.}} | |||
'''{{GameIcon|ssb4}} [[1.0.8]]''' | |||
*{{buff|Startup lag (frame 13 → 11) and total duration (FAF 32 → 30).}} | |||
*{{buff|Hitboxes Z offsets (12.8 (main)/15.4 (meteor) → 14.1/16.6), improving the move's range.}} | |||
*{{nerf|Damage (12% → 11%).}} | |||
**{{buff|However, its knockback values were not compensated, improving its combo potential.}} | |||
==Hitboxes== | ==Hitboxes== |
Revision as of 08:17, May 5, 2024
Overview
Update history
- All hitboxes are now static, rather than being attached to Link's sword/body.
- The main hitbox now uses one extended hitbox which covers Link's sword rather than two standard hitboxes.
- The meteor hitbox is positioned higher, it can no longer hit grounded opponents and it now takes priority over the main hitbox.
- Main hitbox knockback scaling (50 → 30), hindering its KO potential.
- However, this also improves its combo potential at lower percents.
- The meteor smash hitbox is significantly smaller (4u → 1.5u) and the meteor smash hitbox inside of Link has been removed, giving the move less range inside of Link.
- The meteor smash hitbox has dramatically reduced knockback (90 (base), 50 (scaling) → 0/62), making it immensely weaker.
- Startup lag (frame 13 → 11) and total duration (FAF 32 → 30).
- Hitboxes Z offsets (12.8 (main)/15.4 (meteor) → 14.1/16.6), improving the move's range.
- Damage (12% → 11%).
- However, its knockback values were not compensated, improving its combo potential.
Hitboxes
Timing
Hitbox | 11-12 |
---|---|
Interruptible | 30 |
Animation length | 36 |
Lag time |
Hitbox |
Interruptible |
|