Template:UpdateList (SSBU)/3.1.0: Difference between revisions

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*{{buff|[[Falcon Kick]]'s clean hit has a longer hitbox duration, with the total duration of the attack being the same (frames 15-17 (grounded), 16-18 → 16-20 (aerial)).}}
*{{buff|[[Falcon Kick]]'s clean hit has a longer hitbox duration, with the total duration of the attack being the same (frames 15-17 (grounded), 16-18 → 16-20 (aerial)).}}
|Jigglypuff=*{{buff|Neutral attack 1 connects into neutral attack 2 more reliably (hitbox 0 base knockback: 25 → 18).}}
|Jigglypuff=*{{buff|Neutral attack 1 connects into neutral attack 2 more reliably (hitbox 0 base knockback: 25 → 18).}}
*{{buff|Neutral attack 2 has more range (hitbox 1 Z offset: 8.5u → 8.5u-9.5u).}}
*{{buff|Neutral attack 2 has more range (hitbox 1 Z offset: 8.5u → 8.5u-9.0u).}}
|Peach=*{{change|Peach's dress physics were adjusted. It is now less likely for her animations to show visible seams or artifacts.}}
|Peach=*{{change|Peach's dress physics were adjusted. It is now less likely for her animations to show visible seams or artifacts.}}
*{{buff|Neutral attack 1 connects into neutral attack 2 more reliably.}}
*{{buff|Neutral attack 1 connects into neutral attack 2 more reliably.}}

Revision as of 20:27, April 17, 2022

  • Nerf Increased the minimum amount of time between wall jumps made in the same direction (130 frames → 180).
  • Bug fix Fixed an issue characters appearing on screen that caused them to take damage before the countdown ends.
  • Bug fix Fixed an issue that caused an already-defeated character to reappear in a non-interactable state after getting blast KOed on screen with Death's Scythe and using a specific final smash at the exact location of their KO.
  • Bug fix Fixed the electric hitstun glitch in Training Mode.
  • Nerf Held item attacks have been removed.