Ice Climbers (SSBM): Difference between revisions
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===Pros=== | ===Pros=== | ||
*Advanced players can do massive damage | *Advanced players can do massive damage | ||
*The best grab combos in the game | |||
*The fact that there are two of them can confuse opponents and allows them to "desynch" and launch attacks at different times | |||
*A variety of edgeguarding options | |||
*Strong ground game | |||
*Fantastic wavedash | |||
*One of the few characters who can literally go from 0%-KO while their opponents are completely helpless. | |||
*Opponents have trouble grabbing the ICs since they can be attacked during the grab | |||
*Decent recovery | |||
===Cons=== | ===Cons=== | ||
*A little slow on the running side | *A little slow on the running side | ||
[[Category:Characters (SSBM)]] | [[Category:Characters (SSBM)]] |
Revision as of 23:02, July 25, 2006
Name | Ice Climbers (Popo & Nana) |
Tier | Middle (7) |
Debut | Ice Climber (1985) |
Overview
Ice Climbers are characters in SSBM
Pros & Cons
Pros
- Advanced players can do massive damage
- The best grab combos in the game
- The fact that there are two of them can confuse opponents and allows them to "desynch" and launch attacks at different times
- A variety of edgeguarding options
- Strong ground game
- Fantastic wavedash
- One of the few characters who can literally go from 0%-KO while their opponents are completely helpless.
- Opponents have trouble grabbing the ICs since they can be attacked during the grab
- Decent recovery
Cons
- A little slow on the running side