C-Stick: Difference between revisions

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*[[Shield]]: Tilt the stick to put up the character's [[shield]], and release it to drop the shield. Not affected by the direction the stick is tilted. Can also be used to [[air dodge]].
*[[Shield]]: Tilt the stick to put up the character's [[shield]], and release it to drop the shield. Not affected by the direction the stick is tilted. Can also be used to [[air dodge]].
*[[Jump]]: Tilt the stick to jump. Not affected by the direction the stick is tilted.
*[[Jump]]: Tilt the stick to jump. Not affected by the direction the stick is tilted.
*[[Special]]: Tilt the stick to do the special that corresponds to that direction. This is known as [[B-sticking]]. Tilting the stick in one horizontal direction while holding the control stick in the other causes [[wavebouncing]]. In addition, tilting the stick diagonally allows a [[neutral special]], though the angle required for this is very strict.
*[[Special]]: Tilt the stick to do the special that corresponds to that direction. This is known as [[B-sticking]]. Tilting the stick in one horizontal direction while holding the Control Stick in the other causes [[wavebouncing]]. In addition, tilting the stick diagonally allows a [[neutral special]], though the angle required for this is very strict.
*Attack: Shortcuts to tilt attacks, and aerial attacks just like with the Smash function when in midair. In ''Brawl'', tilting the stick in the direction opposite the player is facing will cause the character to do a [[neutral attack]], whereas in ''SSB4'' and ''Ultimate'', the fighter will turn around and attack with their [[forward tilt]]. Known as [[A-sticking]]. In ''Brawl'' and ''SSB4'', tilting the C-stick in a diagonal angle produces neutral attacks on the ground and [[neutral aerial]]s in midair, with a wider angle than that do to neutral specials with the Special function: as such, this function also enables players to use neutral aerials without losing momentum.  
*Attack: Shortcuts to tilt attacks, and aerial attacks just like with the Smash function when in midair. In ''Brawl'', tilting the stick in the direction opposite the player is facing will cause the character to do a [[neutral attack]], whereas in ''SSB4'' and ''Ultimate'', the fighter will turn around and attack with their [[forward tilt]]. Known as [[A-sticking]]. In ''Brawl'' and ''SSB4'', tilting the C-stick in a diagonal angle produces neutral attacks on the ground and [[neutral aerial]]s in midair, with a wider angle than that do to neutral specials with the Special function: as such, this function also enables players to use neutral aerials without losing momentum.  
**[[Dash attack]]: While [[dashing]], tilting the C-stick in any direction (or only in the direction the fighter is facing in ''Ultimate'') produces a dash attack, allowing to use it immediately after dashing, instead of the [[forward smash]] produced by the A Button.
**[[Dash attack]]: While [[dashing]], tilting the C-stick in any direction (or only in the direction the fighter is facing in ''Ultimate'') produces a dash attack, allowing to use it immediately after dashing, instead of the [[forward smash]] produced by the A Button.
[[Image:Menu C-Stick Melee.png|thumb|A [[easter egg|lesser-known application]] of the c-stick in ''Melee''.]]
[[Image:Menu C-Stick Melee.png|thumb|A [[easter egg|lesser-known application]] of the C-Stick in ''Melee''.]]
In ''Melee'' and ''Brawl'', the player can also use the C-stick to change the camera angle on the various menus within the game.  
In ''Melee'' and ''Brawl'', the player can also use the C-stick to change the camera angle on the various menus within the game.  


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===Mashing out of grabs (''Brawl'' only)===
===Mashing out of grabs (''Brawl'' only)===
In ''Super Smash Bros. Brawl'', the C-stick counts as two inputs in the grab escape formula, letting the player escape quicker from grabs by mashing with the C-stick.
In ''Super Smash Bros. Brawl'', the C-stick counts as two inputs in the grab escape formula, letting the player escape quicker from grabs by mashing with the C-stick.
==Issues==
*In all games, using smash stick to input a down aerial while falling will result in a fastfall down aerial. In ''Brawl'', this can be useful for momentum cancelling, but in ''Melee'', it makes using the C-Stick, which could not be set to tilts at the time, to input down aerials while falling will often result in an SD, forcing players to make the input ahead of time, or use the Control Stick.
*Due to the ''Super Smash Bros.'' series lacking an advanced input system, making any inputs on the C-Stick if it is set to smash attacks, tilts or specials necessarily requires sacrificing control with the Control Stick for at least 1 frame, and in later games this can oddly occur for multiple frames if the stick isn't tapped. Additionally, in ''Smash 4'', as long as the C-Stick is being held in a direction with smash stick, inputs on the Control Stick are ignored altogether until it is returned to a neutral position. Fighters with very high base [[air acceleration]] and [[air friction]] stats are most affected.
*Like with any input source, C-Stick inputs can be accidentally buffered.
*In ''Brawl'', when the [[gameplay speed]] is set to 1/2 or 1/4, inputs made on the C-Stick may not always register. This is likely due to the new method of reducing gameplay speed not carrying inputs over if they are made for a single frame, which falls within an inactionable frame (or "sub-frame"), despite the newly introduced buffer system. This issue was fixed in future games.
*In ''Ultimate'', buffering a jump aerial or double jump aerial with the C-Stick will not use the direction the C-Stick is held in to determine which aerial is used, instead using the Control Stick.


==Trivia==
==Trivia==
*In ''Brawl'', the C-Stick can be used to perform up tilts, down tilts, and special moves, even when the C-Stick is set to Smash. The player must simultaneously press the direction on the C-Stick and the Control Stick, special move button, or shield button.
*In ''Brawl'', the C-Stick can be used to perform up tilts, down tilts, and special moves, even when the C-Stick is set to Smash. The player must simultaneously press the direction on the C-Stick and the Control Stick, special move button, or shield button.
*Back in ''Melee''{{'}}s early tournament years, the C-stick was contemptuously called the "cheap stick" since it made it much easier for players to use aerial attacks, especially with {{SSBM|Marth}}, which led to a negative image of him due to his overreliance on them.
*Back in ''Melee''{{'}}s early tournament years, the C-stick was contemptuously called the "cheap stick" since it made it much easier for players to use aerial attacks, especially with {{SSBM|Marth}}, which led to a negative image of him due to his overreliance on them.
*In ''SSB4'', if the C-stick is set to Smash, it inputs a move until it is returned to neutral position. This allows smash attacks to be charged, but prevents any other move from being inputted and removes aerial momentum when using aerials until the C-stick is released. This does not happen with the C-stick set to Attack, because every input is only registered for a single frame. This issue was fixed in ''Ultimate''.


{{Controller}}
{{Controller}}
[[Category:Game controls]]
[[Category:Game controls]]