Isabelle (SSBU): Difference between revisions

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|neutralname= 
|neutralname= 
|neutral1dmg=2%
|neutral1dmg=2%
|neutraldesc=Swings a {{s|nookipedia|toy hammer}} downward. This move is a single-hit jab with very low knockback. At low percent, the move can hit multiple times due to its speed and low endlag. Can lock. At high percents, it can combo into tilts, down smash, or pocket.
|neutraldesc=Swings a {{s|nookipedia|toy hammer}} downward. This move is a single-hit jab with very low knockback. At low percent, the move can hit multiple times due to its speed and low ending lag. Can lock. At high percents, it can combo into tilts, down smash, or Pocket.
|ftiltname= 
|ftiltname= 
|ftiltdmg= 9%
|ftiltdmg= 9%
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|utiltname= 
|utiltname= 
|utiltdmg=8%
|utiltdmg=8%
|utiltdesc=Swings a broom in an arc over her head, starting behind her. Fast and can combo into itself or aerials.
|utiltdesc=Swings a broom in an overhead arcing motion. Fast and can combo into itself or aerials.
|dtiltname= 
|dtiltname= 
|dtiltdmg=13% (close), 8% (far)
|dtiltdmg=13% (close), 8% (far)
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|dashdesc=Trips while holding a ceramic pot. Like Villager's, the pot itself is a projectile that will either break or bounce off the ground after hitting it. The hitbox on the pot disappears after bouncing off the ground. When used near a ledge, it will fall off and continue to have a hitbox. Compared to Villager's, the pot does not travel as far, but the move has less ending lag.
|dashdesc=Trips while holding a ceramic pot. Like Villager's, the pot itself is a projectile that will either break or bounce off the ground after hitting it. The hitbox on the pot disappears after bouncing off the ground. When used near a ledge, it will fall off and continue to have a hitbox. Compared to Villager's, the pot does not travel as far, but the move has less ending lag.
|fsmashname= 
|fsmashname= 
|fsmashdmg={{ChargedSmashDmgSSBU|17}} (clean hit), {{ChargedSmashDmgSSBU|8}} (late hit)
|fsmashdmg={{ChargedSmashDmgSSBU|17}} (clean), {{ChargedSmashDmgSSBU|8}} (late)
|fsmashdesc=Fires a {{s|nookipedia|party popper}} forward. Strong, but has noticeable ending lag (27 frames) and poor range despite being disjointed. Somewhat fast startup at frame 14 and has two hitboxes: a small hitbox close to Isabelle and a bigger one farther away from her. It is her most reliable KO option, but the clean hit only lasts 2 frames, and its late hit fails to KO at reasonable percents.
|fsmashdesc=Fires a {{s|nookipedia|party popper}} forward. Strong, but has noticeable ending lag (27 frames) and poor range despite being disjointed. Somewhat fast startup at frame 14 and has two hitboxes: a small hitbox close to Isabelle and a bigger one farther away from her. It is her most reliable KO option, but the clean hit only lasts 2 frames, and its late hit fails to KO at reasonable percents.
|usmashname= 
|usmashname= 
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|edgedesc= Isabelle slides along the ground and shoves with pom-poms in her hands.
|edgedesc= Isabelle slides along the ground and shoves with pom-poms in her hands.
|nsname=Pocket
|nsname=Pocket
|nsdmg=1.9x (multiplier)
|nsdmg=1.(multiplier)
|nsdesc={{s|nookipedia|Pocket}}s projectiles and items, similar to Villager. After pocketing a projectile, using the neutral special input will produce and use the projectile. Using neutral special with a pocketed item will put the item in Isabelle's hand.
|nsdesc={{s|nookipedia|Pocket}}s projectiles and items, similar to Villager. After pocketing a projectile, using the neutral special input will produce and use the projectile. Using neutral special with a pocketed item will put the item in Isabelle's hand.
|ssname=Fishing Rod
|ssname=Fishing Rod
|ssdmg=~9.5%-18.7%
|ssdmg=≈9.5%-18.7%
|ssdesc=Casts out a {{s|nookipedia|fishing rod}}. The distance is cast depends on whether or not it was inputted while flicking the stick. It can be left out for about 5 seconds before Isabelle will automatically begin to slowly reel it in. Pressing the special or attack button will automatically reel it in completely at any time. When an opponent is captured by the fishing rod, she reels them in and can throw the opponent in one of 4 directions. The forward, back and up variants can kill at high percents, while the down variant can combo until high percents. The damage dealt varies, but what determines it is currently unknown. The fishing rod can also be used as a [[tether recovery]] and can also grab items. Unlike normal grabs, it cannot grab opponents through shields, even when reeled in.
|ssdesc=Casts out a {{s|nookipedia|fishing rod}}. The distance is cast depends on whether or not it was inputted while flicking the stick. It can be left out for about 5 seconds before Isabelle will automatically begin to slowly reel it in. Pressing the special or attack button will automatically reel it in completely at any time. When an opponent is captured by the fishing rod, she reels them in and can throw the opponent in one of 4 directions. The forward, back and up variants can kill at high percents, while the down variant can combo until high percents. The damage dealt varies, but what determines it is currently unknown. The fishing rod can also be used as a [[tether recovery]] and can also grab items. Unlike normal grabs, it cannot grab opponents through shields, even when reeled in.
|uspage=Balloon_Trip_(move)
|uspage=Balloon_Trip_(move)
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|dsname=Lloid Trap
|dsname=Lloid Trap
|dsdmg=1.6% (hits 1 & 2), 0.9% (hits 3 - 5), 12% (hit 6)
|dsdmg=1.6% (hits 1 & 2), 0.9% (hits 3 - 5), 12% (hit 6)
|dsdesc=Plants {{s|nookipedia|Lloid}} the {{s|nookipedia|Gyroid}} into the ground. When someone steps over him, or when the down special is inputted again, Lloid propels himself vertically, dragging the opponent with him. If nothing happens for 10 seconds, the trap will disappear. After taking 8% damage, not counting the [[1v1 multiplier]], he will explode, which will damage Isabelle if she is near the explosion.
|dsdesc=Plants {{s|nookipedia|Lloid}} the {{s|nookipedia|Gyroid}} into the ground. When someone steps over him, or when the down special is inputted again, Lloid propels himself vertically, dragging the opponent with him. If nothing happens for 10 seconds, the trap will disappear. After taking 8%, not counting the [[1v1 multiplier]], he will explode, which will damage Isabelle if she is near the explosion.
|fsname=Dream Town Hall
|fsname=Dream Town Hall
|fsdmg=50.5% (entirety), 10% (collateral loop), 15% (collateral explosion)
|fsdmg=10% (collateral loop), 15% (collateral explosion), 50.5% (entirety)
|fsdesc=When activated, {{s|nookipedia|Tom Nook}}, {{s|nookipedia|Timmy and Tommy}} appear and build a {{s|nookipedia|Town Hall}}, trapping opponents that get caught in their construction zone. Once the Town Hall is completed, Isabelle, Tom, Timmy and Tommy celebrate briefly before it explodes, causing high damage and knockback. While similar to Villager's [[Dream Home]], it deals more damage and has higher knockback and faster final hit.
|fsdesc=When activated, {{s|nookipedia|Tom Nook}}, {{s|nookipedia|Timmy and Tommy}} appear and build a {{s|nookipedia|Town Hall}}, trapping opponents that get caught in their construction zone. Once the Town Hall is completed, Isabelle, Tom, Timmy and Tommy celebrate briefly before it explodes, causing high damage and knockback. While similar to Villager's [[Dream Home]], it deals more damage and has both higher knockback and a faster final hit.
}}
}}


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