Toon Link (SSB4): Difference between revisions

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Toon Link received both [[buff]]s and [[nerf]]s in the transition from ''Brawl'' to ''SSB4'', but was overall slightly nerfed. He gained some important buffs to his mobility, Boomerang and Bomb's utility and, most noticeably, his [[Hookshot and Clawshot|Hookshot]]. His grabs have more range and significantly less ending lag; back throw is now one of his most viable KOing options; and Hookshot covers significantly more distance as a [[tether recovery]]. Bomb also no longer damages Toon Link on contact with an opponent; when coupled with the changes to [[hitstun canceling]], this makes it very useful for setting up combos. Up tilt and, to a lesser extent, Boomerang's near hitbox also possess improved combo potentials due to the changes to hitstun canceling.
Toon Link received both [[buff]]s and [[nerf]]s in the transition from ''Brawl'' to ''SSB4'', but was overall slightly nerfed. He gained some important buffs to his mobility, Boomerang and Bomb's utility and, most noticeably, his [[Hookshot and Clawshot|Hookshot]]. His grabs have more range and significantly less ending lag; back throw is now one of his most viable KOing options; and Hookshot covers significantly more distance as a [[tether recovery]]. Bomb also no longer damages Toon Link on contact with an opponent; when coupled with the changes to [[hitstun canceling]], this makes it very useful for setting up combos. Up tilt and, to a lesser extent, Boomerang's near hitbox also possess improved combo potentials due to the changes to hitstun canceling.


However, Toon Link has also received some noticeable nerfs. Although his overall damage output remains above average, it has nevertheless lowered, which hinders his ability to rack up damage and it hinders a few of his moves' KO potential. Toon Link's aerial game has also been nerfed. Neutral aerial is weaker, forward aerial can no longer [[auto-cancel]] in a short hop, back aerial's excellent combo potential has been significantly toned down as the move is laggier in every regard and down aerial is much harder to use for spacing and damage racking because of it being slower and now piercing opponents which also makes the move much riskier to use off stage. His grab aerial also has increased landing lag hindering its followup potential unless Toon Link's opponent is at very high percents and if he Z drops an item or a bomb in the air, he will automatically use his grab aerial. Spin Attack's overall recovery distance has slightly decreased, which necessitates using Toon Link's [[wall jump]] and tether recovery more often than not. Lastly, many of his moves are no longer semi-spikes which along with down aerial's changes hinders his edge-guarding potential. Despite the improvements his projectiles have received, they have also received some nerfs both direct and indirect. [[Quickdraw (technique)|Quickdrawing]] has been removed and the removal of [[edge momentum shifting]] has hindered Boomerang's utility. Bombs are also now [[absorb]]able and the afforementioned changes to grab aerial further hinders its utility.
However, Toon Link has also received some noticeable nerfs. Although his overall damage output remains above average, it has nevertheless lowered, which hinders his ability to rack up damage and it hinders a few of his moves' KO potential. Toon Link's aerial game has also been nerfed. Neutral aerial is weaker, forward aerial can no longer [[auto-cancel]] in a short hop, back aerial's excellent combo potential has been significantly toned down as the move is laggier in every regard and down aerial is much harder to use for spacing and damage racking because of it being slower and now piercing opponents which also makes the move much riskier to use off stage. His grab aerial also has increased landing lag hindering its followup potential unless Toon Link's opponent is at very high percents and if he Z drops an item or a bomb in the air, he will automatically use his grab aerial. Spin Attack's overall recovery distance has slightly decreased, which necessitates using Toon Link's [[wall jump]] and tether recovery more often than not. Lastly, many of his moves are no longer semi-spikes which along with down aerial's changes hinders his edge-guarding potential. Despite the improvements his projectiles have received, they have also received some nerfs both direct and indirect. [[Quickdraw (technique)|Quickdrawing]] has been removed and the removal of [[edge momentum shifting]] has hindered Boomerang's utility. Bombs are also now [[absorb]]able and the aforementioned changes to grab aerial further hinders its utility.


Overall while Toon Link is still a nimble and difficult to hit character with good zoning, his offensive game is worse due to his worse damage output and aerial game which force him to  play even campier in order to strive. Most of his direct buffs do not significantly improve him while his direct nerfs are more drastic. The changes to ''Smash 4''{{'}}s mechanics also do not benefit him as much as some other characters. As a result, he is a weaker character than in Brawl although his potency relative to the cast has not significantly decreased due to ''Brawl''{{'}}s other higher tiered characters receiving a similar treatment to varying degrees.  
Overall while Toon Link is still a nimble and difficult to hit character with good zoning, his offensive game is worse due to his worse damage output and aerial game which force him to  play even campier in order to strive. Most of his direct buffs do not significantly improve him while his direct nerfs are more drastic. The changes to ''Smash 4''{{'}}s mechanics also do not benefit him as much as some other characters. As a result, he is a weaker character than in Brawl although his potency relative to the cast has not significantly decreased due to ''Brawl''{{'}}s other higher tiered characters receiving a similar treatment to varying degrees.  
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