Crouch cancel: Difference between revisions

m
no edit summary
mNo edit summary
Line 1: Line 1:
{{video|Needs pictures or GIFs comparing normal knockback/freeze frames/etc. to crouch-canceled knockback/freeze frames/etc. in multiple games.}}
{{video|Needs pictures or GIFs comparing normal knockback/freeze frames/etc. to crouch-canceled knockback/freeze frames/etc. in multiple games.}}
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y|ssb4=y}}
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
'''Crouch cancel''' (or '''CC''') is a technique in the ''{{b|Super Smash Bros.|series}}'' series used to reduce the effect of an attack on the user. By crouching before getting hit by an attack, the freeze frames will be reduced, as well as knockback in all games except ''Brawl''.
'''Crouch cancel''' (or '''CC''') is a technique in the ''{{b|Super Smash Bros.|series}}'' series used to reduce the effect of an attack on the user. By crouching before getting hit by an attack, the freeze frames will be reduced, as well as knockback in all games except ''Brawl''.


2,661

edits