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Yoshi (SSB)/Forward aerial: Difference between revisions

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==Overview==
==Overview==
[[File:Yoshi Forward Aerial Hitbox Smash 64.gif|thumb|Hitbox of Yoshi's forward aerial.]]
[[File:Yoshi Forward Aerial Hitbox Smash 64.gif|thumb|Hitbox of Yoshi's forward aerial.]]
Yoshi swings his head forward. This move is a [[meteor smash]] with very fast [[startup]] and little [[ending lag]], as well as good power to complement this. It is a very useful [[combo]] starter and finisher, being able to setup moves such as an {{mvsub|Yoshi|SSB|up tilt}} on grounded opponents at low percentages, as well as being usable to finish off aerial strings or followup moves such as a {{mvsub|Yoshi|SSB|forward tilt}}. When [[double jump cancel]]led repeatedly, the move can also put on a lot of [[pressure]] on shielding opponents if used in conjunction with {{mvsub|Yoshi|SSB|neutral aerial}}s and {{mvsub|Yoshi|SSB|down aerial}}s, even being able to lead into situational [[shield break combo]]s. Because of the speed, power, and the move being generally easy to land and utilize, it is considered one of the best meteor smashes in the game, and among Yoshi's best moves.
Yoshi swings his head forward. This move is a [[meteor smash]]. It comes out on frame 11; making it one of the slowest meteor smashes in the game however, it has little [[ending lag]], as well as good power to compensate and it still has noticeably less [[startup]] lag than in later entries. It is a very useful [[combo]] starter and finisher, being able to setup moves such as an {{mvsub|Yoshi|SSB|up tilt}} on grounded opponents at low percentages, as well as being usable to finish off aerial strings or followup moves such as a {{mvsub|Yoshi|SSB|forward tilt}}. When [[double jump cancel]]led repeatedly, the move can also put on a lot of [[pressure]] on shielding opponents if used in conjunction with {{mvsub|Yoshi|SSB|neutral aerial}}s and {{mvsub|Yoshi|SSB|down aerial}}s, even being able to lead into situational [[shield break combo]]s. Because of the speed, power, and the move being generally easy to land and utilize, it is considered one of the best meteor smashes in the game, and among Yoshi's best moves.


{{technical data}}
==Hitboxes==
 
{{SSB64HitboxTableHeader}}
{{HitboxTableTitle|Clean hit|42}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=18%
|angle=-85
|bk=0
|ks=100
|fkv=0
|r=150
|bn=7
|xpos=0
|ypos=40
|zpos=40
|type=Head
|sfx=Kick
|slvl=L
}}
{{SSB64HitboxTableRow
|id=1
|part=0
|damage=18%
|angle=-85
|bk=0
|ks=100
|fkv=0
|r=100
|bn=6
|type=Head
|sfx=Kick
|slvl=L
}}
{{HitboxTableTitle|Late hit|42}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=18%
|angle=-100
|bk=0
|ks=100
|fkv=0
|r=150
|bn=7
|xpos=0
|ypos=40
|zpos=40
|type=Head
|sfx=Kick
|slvl=L
}}
{{SSB64HitboxTableRow
|id=1
|part=0
|damage=18%
|angle=-100
|bk=0
|ks=100
|fkv=0
|r=100
|bn=6
|type=Head
|sfx=Kick
|slvl=L
}}
|}
 
==Timing==
===Attack===
{|class="wikitable"
!Initial autocancel
|1-10
|-
!Clean hit
|11-12
|-
!Late hit
|13-15
|-
!Ending autocancel
|31-
|-
!Animation length
|39
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=24}}
|-
{{FrameStrip|t=Autocancel|c=10}}{{FrameStrip|t=Blank|c=20}}{{FrameStrip|t=Autocancel|c=9}}
{{FrameStripEnd}}
 
===[[Landing lag]]===
{|class="wikitable"
|-
!Animation length
|16
|-
!L-cancelled animation length
|4
|}
 
{{FrameStripStart}}
|Normal {{FrameStrip|t=Lag|c=16}}
|-
|L-cancelled {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Blank|c=12}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y}}


==Gallery==
==Gallery==

Revision as of 15:10, December 25, 2019

Overview

Hitbox of Yoshi's forward aerial.

Yoshi swings his head forward. This move is a meteor smash. It comes out on frame 11; making it one of the slowest meteor smashes in the game however, it has little ending lag, as well as good power to compensate and it still has noticeably less startup lag than in later entries. It is a very useful combo starter and finisher, being able to setup moves such as an up tilt on grounded opponents at low percentages, as well as being usable to finish off aerial strings or followup moves such as a forward tilt. When double jump cancelled repeatedly, the move can also put on a lot of pressure on shielding opponents if used in conjunction with neutral aerials and down aerials, even being able to lead into situational shield break combos. Because of the speed, power, and the move being generally easy to land and utilize, it is considered one of the best meteor smashes in the game, and among Yoshi's best moves.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Clean hit
0 0 18% 0 AngleIcon-85.png 0 100 0 150 7 0 40 40 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 18% 0 AngleIcon-85.png 0 100 0 100 6 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
Late hit
0 0 18% 0 AngleIcon-100.png 0 100 0 150 7 0 40 40 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 18% 0 AngleIcon-100.png 0 100 0 100 6 0 0 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick

Timing

Attack

Initial autocancel 1-10
Clean hit 11-12
Late hit 13-15
Ending autocancel 31-
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag

Animation length 16
L-cancelled animation length 4
Normal  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
L-cancelled  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Autocancel).png
Autocancel

Gallery