Target Smash!: Difference between revisions

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==Break the Targets! (''[[Super Smash Bros.]]'')==
==Break the Targets! (''[[Super Smash Bros.]]'')==
Each character in ''SSB'' has their own target test relating to their own [[universe]]. Some target test areas resemble the "construction yard" theme from the original ''{{b|Donkey Kong|game}}'', while others use light-coloured blocks and some are mostly grey metal. All target tests utilize the unique abilities of their character. For example, {{SSB|Mario}}'s requires him to use his [[Fireball]] to smash at least one target.
Each character in ''SSB'' has their own target test relating to their own [[universe]]. Mario's and Donkey Kong's stages resemble the "construction yard" theme from the original ''{{b|Donkey Kong|game}}'', while Luigi's resemble the layout of the ''Mario Bros.'' arcade. Non-ferocious animals use light-coloured blocks with grass, futuristic characters use grey metal and everyone else use bricks. All target tests utilize the unique abilities of their character. For example, {{SSB|Mario}}'s requires him to use his [[Fireball]] to smash at least one target.


In [[1P Game]] during the first [[Bonus Stage]], this mode is announced as '''Bonus 1: Break the Targets''' (or "'''Bonus Practice 1: Break the Targets'''").
In [[1P Game]] during the first [[Bonus Stage]], this mode is announced as '''Bonus 1: Break the Targets''' (or "'''Bonus Practice 1: Break the Targets'''").
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==Target Test (''[[Super Smash Bros. Melee]]'')==
==Target Test (''[[Super Smash Bros. Melee]]'')==
{{for|stage data for each target test stage|Debug menu (SSBM)/Stage data#Special Stage: Target Test}}
{{for|stage data for each target test stage|Debug menu (SSBM)/Stage data#Special Stage: Target Test}}
In ''Melee'', like ''SSB'', every character has their own Target Test relating to their own universe. Their target tests often require use of character specific techniques, such as {{SSBM|Ness}} requiring to use his [[PK Thunder]]. Some characters' target tests reference locations in their own series, such as the {{SSBM|Ice Climbers}}' target test looking much like the levels in [[Ice Climber (game)|their game]], and {{SSBM|Mario}} and {{SSBM|Donkey Kong}}'s target test resembling the setting of ''Donkey Kong''. Some stages even include images, symbols, or other characters from the character's game (such as the [[Triforce]] appearing in Zelda/Sheik's stage and the [[Condor]] at the top of the Ice Climbers' stage).
In ''Melee'', like ''SSB'', every character has their own Target Test relating to their own universe. Their target tests often require use of character specific techniques, such as {{SSBM|Ness}} requiring to use his [[PK Thunder]]. Some characters' target tests reference locations in their own series, such as the {{SSBM|Ice Climbers}}' target test looking much like the levels in [[Ice Climber (game)|their game]], and {{SSBM|Mario}} and {{SSBM|Donkey Kong}}'s target test resembling the setting of ''Donkey Kong''. Some stages even include images, symbols, or other characters from the character's game (such as the [[Triforce]] appearing in Zelda/Sheik's stage and the [[Condor]] at the top of the Ice Climbers' stage). Like with the original ''Smash Bros.'' the level design can be based off of the character's genre such as characters affiliated with royalty feature Greek columns and futuristic characters feature metallic structures.


Some unique traits occur in each character's Target Test:
Some unique traits occur in each character's Target Test: