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Ganondorf (SSB4)/Forward tilt: Difference between revisions

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Ganondorf leans back and forcefully kicks with his left leg. It has good start-up, has great knockback, and is a [[semi-spike]], making it an excellent edge-guarding move agaisnt characters with little horizontal recovery options, such as {{SSB4|Little Mac}}. It is one of if not the only tool Ganondorf has for spacing (albeit not a great one). It can also be used to punish opponents who charge in recklessly or be a safer [[read]] option against characters with no projectiles to aid their approach.
{{ArticleIcons|ssb4=y}}
[[File:GanondorfFTilt.gif|thumb|270px|Hitbox visualization showing Ganondorf's forward tilt.]]
 
==Overview==
Commonly referred to as '''The Boot''', Ganondorf leans back and delivers a forceful forward kick with his left leg.
 
It has good startup, high [[knockback]], and is a [[semi-spike]], making it an excellent edge-guarding move against characters with little horizontal recovery options, such as {{SSB4|Little Mac}}. It is one of the few tools Ganondorf has for spacing, even though it is not a great spacing move itself due to having the lowest reach of all of his ground moves. It also has a slight leanback during its start-up, allowing it to punish opponents who charge in recklessly, or be a safer [[read]] option against characters with no projectiles to aid their approach. Forward tilt is guaranteed on certain characters if they fail to tech [[Flame Choke]], though down tilt is generally better as a combo starter.
 
The move is based on a kick Ganondorf and other large enemies use in ''The Legend of Zelda: Twilight Princess''. {{clr}}
 
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
|id=0
|part=0
|damage=13%
|angle=22
|bk=30
|ks=88
|fkv=0
|r=5.5
|bn=5
|xpos=5.3
|type=Foot
|sdi=1.0
|trip=0
|sfx=Kick
|slvl=L
}}
{{SSB4HitboxTableRow
|id=1
|part=0
|damage=12%
|angle=22
|bk=30
|ks=88
|fkv=0
|r=5.3
|bn=5
|xpos=0.5
|ypos=0.0
|zpos=0.0
|type=Foot
|sdi=1.0
|trip=0
|sfx=Kick
|slvl=L
}}
{{SSB4HitboxTableRow
|id=2
|part=0
|damage=12%
|angle=22
|bk=30
|ks=88
|fkv=0
|r=5.1
|bn=3
|xpos=0.0
|ypos=0.0
|zpos=0.0
|type=Foot
|sdi=1.0
|trip=0
|sfx=Kick
|slvl=L
}}
|}
 
==Timing==
{|class="wikitable"
!Hitbox
|10-12
|-
!Interruptible
|40
|-
!Animation length
|54
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=15}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


{{technical data}}
{{MvSubNavGanondorf|g=SSB4}}
{{MvSubNavGanondorf|g=SSB4}}
[[Category:Ganondorf (SSB4)]]
[[Category:Ganondorf (SSB4)]]
[[Category:Forward tilts (SSB4)]]
[[Category:Forward tilts (SSB4)]]
[[Category:Normal attacks (SSB4)]]
[[Category:Semi-spikes (SSB4)]]
[[Category:Foot attacks (SSB4)]]

Latest revision as of 22:09, April 12, 2022

Hitbox visualization showing Ganondorf's forward tilt.

Overview[edit]

Commonly referred to as The Boot, Ganondorf leans back and delivers a forceful forward kick with his left leg.

It has good startup, high knockback, and is a semi-spike, making it an excellent edge-guarding move against characters with little horizontal recovery options, such as Little Mac. It is one of the few tools Ganondorf has for spacing, even though it is not a great spacing move itself due to having the lowest reach of all of his ground moves. It also has a slight leanback during its start-up, allowing it to punish opponents who charge in recklessly, or be a safer read option against characters with no projectiles to aid their approach. Forward tilt is guaranteed on certain characters if they fail to tech Flame Choke, though down tilt is generally better as a combo starter.

The move is based on a kick Ganondorf and other large enemies use in The Legend of Zelda: Twilight Princess.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 13% 0 AngleIcon22.png 30 88 0 5.5 5 5.3 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 12% 0 AngleIcon22.png 30 88 0 5.3 5 0.5 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
2 0 12% 0 AngleIcon22.png 30 88 0 5.1 3 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png

Timing[edit]

Hitbox 10-12
Interruptible 40
Animation length 54
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible