Dr. Mario (SSBM): Difference between revisions

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**{{buff|The lack of transcendent priority allows it to cancel out projectiles better than Mario's.}}
**{{buff|The lack of transcendent priority allows it to cancel out projectiles better than Mario's.}}
*{{change|Forward smash deals [[electric]] damage instead of [[flame]] damage.}}
*{{change|Forward smash deals [[electric]] damage instead of [[flame]] damage.}}
*{{buff|Up smash deals more damage (15% → 16%) and knockback overall (32 (base)/97 (growth) → 35/95). Additionally, it [[spikes]] grounded opponents, making it much more useful for combos, while being a reliable KO move under 130% on aerial opponents. It also has a slightly larger hitbox (3.2 → 3.6), having more reach than Mario's, but less than Luigi's (3.6 → 4).}}
*{{buff|Up smash deals more damage (15% → 16%) and knockback overall (32 (base)/97 (growth) → 35/95). Additionally, the angle on grounded opponents is a [[spike]], making it much more useful for combos, while being a reliable KO move under 130% on aerial opponents. It also has a slightly larger hitbox (3.2 → 3.6), having more reach than Mario's, but less than Luigi's (3.6 → 4).}}
*{{buff|Down smash is much stronger (base 40 → 45) than Mario's and deals more damage (16% and 10%/12% → 18%/17% and 15%/13%).}}
*{{buff|Down smash is much stronger (base 40 → 45) than Mario's and deals more damage (16% and 10%/12% → 18%/17% and 15%/13%).}}
*{{nerf|Down smash has less reach (12u/6.8u (front) and -10.8u/-6u (back) → 10u/6u and -10u/-6u).}}
*{{nerf|Down smash has less reach (12u/6.8u (front) and -10.8u/-6u (back) → 10u/6u and -10u/-6u).}}