Final Destination (SSBB): Difference between revisions

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Fighting on Final Destination is often quite straightforward, as there are no platforms or hazards on the stage.  Projectile combat is often employed because it is always a straight shot at your opponent.  Characters without projectiles are often forced to go on the offensive against those with projectile to negate the range advantage that said projectiles give.
Fighting on Final Destination is often quite straightforward, as there are no platforms or hazards on the stage.  Projectile combat is often employed because it is always a straight shot at your opponent.  Characters without projectiles are often forced to go on the offensive against those with projectile to negate the range advantage that said projectiles give.


Given that the stage is, from a fighting perspective, the same as the one in Melee, the controversy that surrounded the old Final Destination will apply to this one.  See [[Special Stages:  Final Destination#Controversy in Competitive Play|here]] for more details. Like it's Melee counter-part, it is heavily debated over it's neutrality. For example, many players complain about [[R.O.B.]]s taking advantage of the flatness of this stage by [[camping]], especially against slower moving characters with limited range or no projectiles, such as [[Ike(SSBB)|Ike]], [[Charizard(SSBB)|Charizard]], and [[Ganondorf(SSBB)|Ganondorf]]. While it's yet to be considered a counter-pick stage by the back room and such, many complain it is overused, overrated, and hardly neutral for these apparent reasons. Due to this, '''Final Destination''' and it's neutrality has become heavily controversial.
Given that the stage is, from a fighting perspective, the same as the one in Melee, the controversy that surrounded the old Final Destination will apply to this one.  See [[Special Stages:  Final Destination#Controversy in Competitive Play|here]] for more details. Like it's Melee counter-part, it is heavily debated over it's neutrality. For example, many players complain about [[R.O.B.]]s taking advantage of the flatness of this stage by [[camping]], especially against slower moving characters with limited range or no projectiles, such as [[Ike (SSBB)|Ike]], [[Charizard (SSBB)|Charizard]], and [[Ganondorf (SSBB)|Ganondorf]]. While it's yet to be considered a counter-pick stage by the back room and such, many complain it is overused, overrated, and hardly neutral for these apparent reasons. Due to this, '''Final Destination''' and it's neutrality has become heavily controversial.


Final Destination is a starter stage in Brawl, unlike in Melee.
Final Destination is a starter stage in Brawl, unlike in Melee.
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