Mute City SNES: Difference between revisions

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'''Mute City''' ({{ja|ミュートシティ}} ''Mute City'') is a stage in {{for3ds}}. It is based upon the Mute City track in the original ''F-Zero'' game for the SNES.
'''Mute City''' ({{ja|ミュートシティ}} ''Mute City'') is a stage in {{for3ds}}. It is based upon the Mute City track in the original ''F-Zero'' game for the SNES.


==Stage Layout==
The stage consists of a racer below acting as a platform, flanked by two floating platforms at slightly different elevations swaying to and fro above it. The racer perpetually drives laps of the original Mute City track, occasionally getting sideswiped by other racers, which act as additional platforms. When two racers are onscreen, one will eventually be driven off the track and therefore off past the [[blast line]], as indicated by the word "CHECK" pointing to the racer about to be shoved off. If a racer drives over the track boundaries, any player standing on it will suffer moderate damage and knockback. In addition, the main racer will occasionally drive over a ramp and be popped into the air, during which its sides and bottom will become active [[hitbox]]es until it lands back on the track. Also, the racer will race through the pit stop every other lap, indicated by a beam of light repairing the vehicle. During this short period, the beam's source acts as a barrier that will bounce launched players headed in its direction back.
The stage consists of a racer below acting as a platform, flanked by two floating platforms at slightly different elevations swaying to and fro above it. The racer perpetually drives laps of the original Mute City track, occasionally getting sideswiped by other racers, which act as additional platforms. When two racers are onscreen, one will eventually be driven off the track and therefore off past the [[blast line]], as indicated by the word "CHECK" pointing to the racer about to be shoved off. If a racer drives over the track boundaries, any player standing on it will suffer moderate damage and knockback. In addition, the main racer will occasionally drive over a ramp and be popped into the air, during which its sides and bottom will become active [[hitbox]]es until it lands back on the track. Also, the racer will race through the pit stop every other lap, indicated by a beam of light repairing the vehicle. During this short period, the beam's source acts as a barrier that will bounce launched players headed in its direction back.


Throughout the stage, players must take caution to avoid touching the road, which will cause heavy damage and vertical knockback, similarly to a [[Mute City (SSBM)|couple]] [[Port Town Aero Dive|past]] ''F-Zero'' themed stages in the series. Additionally there is still a bottom blast line below the road that players can be KO'd through, if a player falling downward misses the track boundary.  
Throughout the stage, players must take caution to avoid touching the road, which will cause heavy damage and vertical knockback, similarly to a [[Mute City (SSBM)|couple]] [[Port Town Aero Dive|past]] ''F-Zero'' themed stages in the series. Additionally ,there is still a bottom blast line below the road that players can be KO'd through, if a player falling downward misses the track boundary.
 
==Ω Form==
Players fight on a single yellow colored platform. The stage now has a consistent bottom blast line and no other racers show up other than the Blue Falcon, Captain Falcon's F-Zero machine, which can still be seen racing around the track.
 
<gallery widths="200px">
Mute City Omega.jpg|[[Final Destination (SSB4)|Ωform]].
</gallery>


==Origin==
==Origin==
Mute City first appeared in ''[[F-Zero]]'' and has appeared in almost every ''F-Zero'' game, only excluding ''F-Zero: Maximum Velocity''. This version is based upon the first version of Mute City featured in ''F-Zero''. The Blue Falcon and other vehicles also appear on this stage and are directly based on their 2D sprite in ''F-Zero''. Like [[Port Town Aero Dive]], the stage is taken directly from its source game. The stage layout is somewhat similar to [[Big Blue]], in that the platform continuously travels throughout the track, occasionally following one or more ''F-Zero'' racers.
Mute City first appeared in ''[[F-Zero]]'' and has appeared in almost every ''F-Zero'' game, only excluding ''F-Zero: Maximum Velocity''. This version is based upon the first version of Mute City featured in ''F-Zero''. The Blue Falcon and other vehicles also appear on this stage and are directly based on their 2D sprite in ''F-Zero''. Like [[Port Town Aero Dive]], the stage is taken directly from its source game. The stage layout is somewhat similar to [[Big Blue]], in that the platform continuously travels throughout the track, occasionally following one or more ''F-Zero'' racers.
[[File:Mute City SNES.png|thumb|right|175px|Mute City as it originally appeared in ''F-Zero'' for the SNES.]]
{{clrr}}


==Trophy information==
==Trophy==
[[File:MuteCityTrophy3DS.png|thumb|left|100px|Mute City trophy in ''for 3DS''.]]
[[File:MuteCityTrophy3DS.png|thumb|left|100px|Mute City trophy in ''for 3DS''.]]
:{{flag|ntsc}} ''F-Zero is an interstellar race spread over nine different planets. The Blue Falcon sprints through Mute City, the first circuit in the Knight League. Fighters must do battle as they move between the various racing machines, being careful not to get knocked off and left behind in this high-speed stage.''
:{{flag|ntsc}} ''F-Zero is an interstellar race spread over nine different planets. The Blue Falcon sprints through Mute City, the first circuit in the Knight League. Fighters must do battle as they move between the various racing machines, being careful not to get knocked off and left behind in this high-speed stage.''
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<gallery>
<gallery>
Mute City SSB3DS.jpg|Ness and Mario battling on Mute City.
Mute City SSB3DS.jpg|Ness and Mario battling on Mute City.
Mute City Omega.jpg|[[Final Destination (SSB4)|Omega form]].
File:Mute City SNES.png|Mute City as it originally appeared in ''F-Zero'' for the SNES.
</gallery>
</gallery>


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