Donkey Kong (SSB4): Difference between revisions

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'''Donkey Kong''' ({{ja|ドンキーコング|Donkī Kongu}}, ''Donkey Kong'')  was confirmed as a playable character in ''[[Super Smash Bros. 4]]'' on June 11th, 2013 during the E3 Nintendo Direct. He is among the first wave of compatible [[amiibo]] figures for ''[[Super Smash Bros. for Wii U]]''. Donkey Kong also retains his realistic gorilla grunts, albeit with a new set of voice clips.
'''Donkey Kong''' ({{ja|ドンキーコング|Donkī Kongu}}, ''Donkey Kong'')  was confirmed as a playable character in ''[[Super Smash Bros. 4]]'' on June 11th, 2013 during the E3 Nintendo Direct. He is among the first wave of compatible [[amiibo]] figures for ''[[Super Smash Bros. for Wii U]]''. Donkey Kong also retains his realistic gorilla grunts, albeit with a new set of voice clips.


Donkey Kong is ranked 27th on the [[tier list]], placing him in the E tier and is an improvement of his ranking in ''Brawl'', where he was ranked 21st out of 38. Donkey Kong retains his signature power, mobility, and [[spacing]] options, with his infamous back aerial remaining a quick and powerful option to stop approaches and deal damage. In addition, Donkey Kong now has great combo potential out of his throws, capable of getting guaranteed followups out of a jumping cargo up throw for a large range of percents, and even having a guaranteed KO option at a small range of percents. However, still retains many of his flaws from ''Brawl'', most notably with his large hurtbox and poor vertical [[recovery]] make him very susceptible to combos and [[edge-guarding]]. However, Donkey Kong's advantages generally outweigh his disadvantages, and as a result, he is a decent character in the ''SSB4'' metagame, with a few high tournament placings.
Donkey Kong is ranked 27th out of 56 characters on the [[tier list]], placing him in the E tier and is an improvement of his ranking in ''Brawl'', where he was ranked 21st out of 38. Donkey Kong retains his signature power, mobility, and [[spacing]] options, with his infamous back aerial remaining a quick and powerful option to stop approaches and deal damage. In addition, Donkey Kong now has great combo potential out of his throws, capable of getting guaranteed followups out of a jumping cargo up throw for a large range of percents, and even having a guaranteed KO option at a small range of percents. However, still retains many of his flaws from ''Brawl'', most notably with his large hurtbox and poor vertical [[recovery]] make him very susceptible to combos and [[edge-guarding]]. However, Donkey Kong's advantages generally outweigh his disadvantages, and as a result, he is a decent character in the ''SSB4'' metagame, with a few high tournament placings.


==Attributes==
==Attributes==
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